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vkromas

5.8 Snap Test Feedback and Bug Reports for 12/10/18

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You can download the TEST and LIVE patch client from https://crowfall.com/en/client/ 

5.8 Patch Notes and Known Issues

After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered.

If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. 

*Client logs can be found under your game directory in the "Download" folder. Your client log should look something like this: CrowfallClient_26452_[Computer Name].log

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It seems like tray swapping is out of the queue system. As a Ranger, after using a LMB and trying to swap to melee, it doesn't allow it. Sometimes you have to wait a full .5 second after the Global cooldown ends to actually hit the button again. This makes tray swapping and weaving trays very clunky.

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druid balls are still broken when grouped, hope this gets fixed before going to live... and bombs , you cant see the bombs go off until after theyre blown up

Edited by yianni

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10 minutes ago, yianni said:

druid balls are still broken when grouped, hope this gets fixed before going to live... and bombs , you cant see the bombs go off until after theyre blown up

and ground aimed spells not working in buildings really really impacts the game

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11 minutes ago, yianni said:

druid balls are still broken when grouped, hope this gets fixed before going to live... and bombs , you cant see the bombs go off until after theyre blown up

Bombs are a known issue, they still explode at the right time, their timelines just play at the end of the explosion and not at the beginning.
As for healing orbs could you provide some repro steps or a video so we can see locations / conditions of them not working. (Just before I left the office someone was playing a druid and every one of their orbs dropped in a fort (or house near the fort) worked as expected, so we need better repro steps/video if we want to see what is happening to you.)

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1 minute ago, thomasblair said:

Bombs are a known issue, they still explode at the right time, their timelines just play at the end of the explosion and not at the beginning.
As for healing orbs could you provide some repro steps or a video so we can see locations / conditions of them not working. (Just before I left the office someone was playing a druid and every one of their orbs dropped in a fort (or house near the fort) worked as expected, so we need better repro steps/video if we want to see what is happening to you.)

@Balathan

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Rapid Fire does the same as LMB as a Ranger. It goes off correctly about 75% of the time, but sometimes it shows the animations with no damage or noise. I've had the same with Suppress twice tonight, but I'm not able to recreate it easily.

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41 minutes ago, thomasblair said:

Bombs are a known issue, they still explode at the right time, their timelines just play at the end of the explosion and not at the beginning.
As for healing orbs could you provide some repro steps or a video so we can see locations / conditions of them not working. (Just before I left the office someone was playing a druid and every one of their orbs dropped in a fort (or house near the fort) worked as expected, so we need better repro steps/video if we want to see what is happening to you.)

Orbs work fine when not in a group. The issue arises if you are in a group. When grouped stacking them in the same spot they start just disappearing under the ground.

@thomasblair

Edited by Jagour

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1 hour ago, thomasblair said:

Bombs are a known issue, they still explode at the right time, their timelines just play at the end of the explosion and not at the beginning.
As for healing orbs could you provide some repro steps or a video so we can see locations / conditions of them not working. (Just before I left the office someone was playing a druid and every one of their orbs dropped in a fort (or house near the fort) worked as expected, so we need better repro steps/video if we want to see what is happening to you.)

Srathor showed it. As you can see both arch druid and earth keeper is worthless in groups 

Edited by yianni

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I tested Warden tonight. It's not in a good spot at all. The whole build is focused around the bomb, but it barely does any damage at all and the 500hp barrier per person hit is definitely not worth it. Compare that with (even the fixed) Vindicator Templar. The Divine light is CRAZY damage. Also, Wardens only get Mail. Compare this to Confessor's plate from their tanky promotion class. GIF below showing damage. 

https://gyazo.com/b876b816a8dd154d731050d8176a0707

 

Another picture is showing it in a potential group fight.

4e5c51b1276443ce97b1e41133ebd59f.png

 

But Unfolded, what about the burning damage the Explosive Trap does now? Yeah that damage is absolutely zip. IMO, Damage needs to be increased heavily, because right now, having a potential 2500hp shield every 12 seconds (in a great situation where you don't die immediately in a melee stack in mail armor without block) isn't worth a whole promotion class.

Edited by Unfolded

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The VFX for Ground Target AoEs, mostly from disciplines (like Sanctuary and Flare) , appear at your feet instead of at your reticle, but the effect still happens at the reticle. Can't react to powers if you can't see where they are...

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unknown.png

There are Motherlodes on these platforms half way up the cliff in every Adventure Zone and theres no way  to get to them.  Tried to do so on three or so. 

Another one in Naskigloko at 2040 3240

Edited by Angelmar

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