PopeUrban 1,435 Posted December 29, 2018 What's up with that @thomasblair What's their intended purpose? How are they going to make half elves and humans display that trademark human versatility? How long until I can experiment for maximum fabulous? Quote Share this post Link to post Share on other sites
Arkade 3,137 Posted December 29, 2018 I'm sure cloaks will just be a stat item, like rings and necklaces, though it remains to be seen what sort of stats will be on them. Quote Share this post Link to post Share on other sites
Omen 47 Posted December 29, 2018 (edited) will they be built in leatherworking? Also what ever happened to bags? Edited December 29, 2018 by Omen after thought Quote Share this post Link to post Share on other sites
mandalore 1,307 Posted December 30, 2018 @thomasblair if you’re taking cloak suggestions here is mine Quote Share this post Link to post Share on other sites
VaMei 107 Posted December 30, 2018 I'll raise you. Quote Share this post Link to post Share on other sites
mandalore 1,307 Posted December 31, 2018 3 minutes ago, VaMei said: I'll raise you. I had the same thought at first, Spawn has a bad ass cloak. The cloak of levitation though is bad ass and often hilarious. The damn cloak should be an avenger if you ask me. Quote Share this post Link to post Share on other sites
thomasblair 3,236 Posted January 2 If you remember back when we had archetypes the Knight had a cloak baked into the model. So any race based off that model should be able to wear a cloak once art does some fancy artwork to bring back cloaks for those races. Design will add some stats to cloaks that in some way equivalent to what an extra ring/necklace is worth. 4 1 moneda, Scorn, blazzen and 2 others reacted to this Quote Share this post Link to post Share on other sites
mandalore 1,307 Posted January 2 33 minutes ago, thomasblair said: If you remember back when we had archetypes the Knight had a cloak baked into the model. So any race based off that model should be able to wear a cloak once art does some fancy artwork to bring back cloaks for those races. Design will add some stats to cloaks that in some way equivalent to what an extra ring/necklace is worth. I love you. Quote Share this post Link to post Share on other sites
ZYBAK 2,707 Posted January 2 Damn....Humans are OP. Quote Share this post Link to post Share on other sites
mandalore 1,307 Posted January 2 1 hour ago, ZYBAK said: Damn....Humans are OP. Will be OP, we dont have them yet Quote Share this post Link to post Share on other sites
ZYBAK 2,707 Posted January 2 Humans are already one of the strongest races in the game Quote Share this post Link to post Share on other sites
mandalore 1,307 Posted January 2 1 minute ago, ZYBAK said: Humans are already one of the strongest races in the game O no doubt, take me a hand of glory and get some fun going Quote Share this post Link to post Share on other sites
coolster50 1,881 Posted January 3 10 hours ago, thomasblair said: If you remember back when we had archetypes the Knight had a cloak baked into the model. So any race based off that model should be able to wear a cloak once art does some fancy artwork to bring back cloaks for those races. Design will add some stats to cloaks that in some way equivalent to what an extra ring/necklace is worth. So what you're saying is that Humans, Nethari, Half-Elves, Elken, and Guinecean get cloaks 1 moneda reacted to this Quote Share this post Link to post Share on other sites
veeshan 372 Posted January 3 (edited) 12 minutes ago, coolster50 said: So what you're saying is that Humans, Nethari, Half-Elves, Elken, and Guinecean get cloaks Humans and Half elfs get them, they others do not Edited January 3 by veeshan Quote Share this post Link to post Share on other sites
coolster50 1,881 Posted January 3 13 hours ago, veeshan said: Humans and Half elfs get them, they others do not I was mostly joking, but Blair said any race based off Knight model could wear capes. Humans, Nethari, and Half-Elves definitely share models, so they could, in theory, wear capes. I threw in Elken and Guineacean for giggles, but I think Elken might have a similar enough model to that of the Knight’s (I remember the devs saying something about how easy it was to port Cleric animations to the Elken model) Quote Share this post Link to post Share on other sites
PopeUrban 1,435 Posted January 4 (edited) On 1/2/2019 at 2:34 PM, thomasblair said: If you remember back when we had archetypes the Knight had a cloak baked into the model. So any race based off that model should be able to wear a cloak once art does some fancy artwork to bring back cloaks for those races. Design will add some stats to cloaks that in some way equivalent to what an extra ring/necklace is worth. So it's just a jewelry style stat stick, OK. I guess my real question was WHAT stats? I'm assuming not the neck/ring roll tables as that would make it redundant with those bonus slots. More impactful than the neck/ring slots due to being a singleton nonduplicatable slot? Unique unreplicatable gear based bonuses? Basically the real question is "why is this slot a compelling feature for race selection compared to the alternatives?" Or "What makes cloaks different than jewelry?" Or "How will this make half elves less boring?" Edited January 4 by PopeUrban 1 Omen reacted to this Quote Share this post Link to post Share on other sites
mandalore 1,307 Posted January 4 38 minutes ago, PopeUrban said: “What makes cloaks different than jewelry?" Um, cloaks are made of cloth duh. Quote Share this post Link to post Share on other sites
PopeUrban 1,435 Posted January 5 3 hours ago, mandalore said: Um, cloaks are made of cloth duh. In Crowfall cloth is made of leather. Quote Share this post Link to post Share on other sites