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kim-lee

abolish skills and leveling

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if you want this game to become a commercial success with many new players and a broad basis of players you have to get rid of the real-time skill-system and limit progression to a point where new players are 100% as strong as other players after 4-10 days or this game will die a few months after release. There is no way any new player will start playing if he always trails behind because of the skill system and has to grind extensively. Just concentrate on the RvR-aspect and limit grinding to the personal kingdom-part so players who want to grind hard can create big kingdoms. 

Edited by kim-lee

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If I wanted to play deathmatch in an FPS I would play that.  No Progression = No Playing.  The nerfing of games to satisfy casuals who then get quickly bored and jump to the next shiny thing is exactly why I am interested in crowfall and similar games. 

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the time of grinding-games is over.The era of PvP games has begun: Overwatch, Fortnite, Pubg ...

I know you dislike this fact but if you don't adapt even the grinders are disappointed because they will be all alone.

Maybe you should even consider limit grinding to a 24 hour process instead of a lifetime process.

Edited by kim-lee

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No I'm 100% serious!

What is the point of grinding if there are no players, just look at the game right now: 50 players Online, while in Fortnite are up to 1 million players online at the same time. And this is not only because of Alpha state. As I said, grinding should be limited to the personal kingdom. A multiplayer game that requires grinding won't be successful nowadays. Grinding is a single player thing.

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New player will never be as strong as old player. They will lack knowledge, skill, social contacts and won't even understand which role they want to play in game until they play a month or so. They don't need to be at the same progression level when they are learning. But once they got to the point when they are ready to go hardcore with proper build, guild and gameplay they will have an option to buy experience tomes from other players and catch up on skill training.

Skill tree is not designed to be a grinding thing, it is a way to specialise your character in what you want to do and disable ability to be jack of all trades like other games too.

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sure but this actually the point actually the point 

Quote

They will lack knowledge, skill, social contacts 

so why even increase their disadvantage by such a skill system? Maybe one should try reduce it. Because only a large base of players will keep a game alive. And even Hardcore-players will stop playing if they are all alone, consider it.

Buying experience tomes sounds quite interesting though, how does it work? 

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What a remarkable knowledge of game business here!

2 hours ago, kim-lee said:

if you want this game to become a commercial success with many new players and a broad basis of players you have to

 

2 hours ago, kim-lee said:

the time of grinding-games is over.The era of PvP games has begun: Overwatch, Fortnite, Pubg ...

A pity the OP did not open his own kickstarter...


Catelyn: War will make them old, as it did us. I pity them.
Mathis: Why? Look at them. They're young and strong, full of life and laughter. And lust, aye, more lust than they know what to do with. There will be many a bastard bred this night, I promise you. Why pity?
Catelyn: Because it will not last. Because they are the knights of summer, and winter is coming.

A Clash of Kings, Chapter 22, Catelyn II.
-------------------------------------------------------------------------------------------------------------------

Crowfall Discord Channels: international (english) - italiano

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Sounds to me Kim-lee that you may have purchased the wrong game for you, maybe you should have read up on the game before you brought it as what you are asking for is a completely different game that this game was never going to be 🤷🏼‍♂️

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Lol all the backers this game has, and Kim honestly believes only less than 200 could stomach the game, and the population isn't because of pre-alpha, unreleased game?

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This isn't a casual battle game.  If you want that, play your overwatch, fortnite, or whatever.  This is a niche game, not mass market. Do you want every game to be the same? 

I wouldn't be opposed to to a 1-2 year cap to enforce specialization, though.   Also, I don't think combat should be a tree.  I'd prefer something like Artisan (Crafting), Laborer (Gathering), Explorer (Tracking, Survival).  That way, specialization is more for the economy. It's probably too late for that, though.

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On 1/21/2019 at 1:16 AM, kim-lee said:

the time of grinding-games is over.The era of PvP games has begun: Overwatch, Fortnite, Pubg ...

Yes lets make all games fall within the same cookie cutter molds...

A few games have tried to follow Overwatch and done poorly. Same goes for others going after Hearthstone. Fortnite ate PUBG's lunch who ate H1Z1's. There isn't enough room at the top.

Plenty of gamers, especially those that have been around for a while, want a more social experience with long term investment. Not everyone just wants a shiny skin or a rank to go up or down 50 points a day after hours of playing.

Overwatch is my most played game currently but it doesn't come close to scratching the itch I've had for years (pretty much before WoW).

Crowfall will not be massively popular but it doesn't need to be if enough show up. Copying or trying to appease the masses makes no sense when other companies already do it well.

Joining a guild and providing something of value is a way to avoid grinding if that isn't your thing in Crowfall. If you don't have anything to offer, well... Although if they can make grinding somewhat entertaining and relatively painless, lets see how it goes.

Also, not to break it to you but all gaming is pretty much a grind. All we do is pick different flavors. Be it going up the leaderboards, gaining levels, getting better gear, unlocking achievements, or just playing the same thing over and over and over. I've played Overwatch since launch and I have what to show for all my time?

Pick something that brings you entertainment and have at it. Not all games are for everyone. If you want a game where you can hop in and out without much consequence or lasting impact, the games you listed and countless others do it very well.

Edited by APE

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