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ZombieGandhi

Future Campaign Restriction Idea: Minotaur v. High Elf

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I'd enjoy seeing future campaigns where there were racial restrictions that were tied into the game's lore. Such as a Minotaur uprising against the High Elves--an in game tangible battle spurned on by the lore, that might give some finality to the backstory. Do the Minotaurs truly break free of their bonds, and give those nasty High Elves a proper beating, solidifying their status as a freed race, and to be taken seriously. Or would the High Elves fall back to what they know best: subjugation and enslavement, showing the strength of their cruelty and their malice towards moral decency.

 

Such a campaign could be short--week long, perhaps. Nothing to replace proper full campaigns, but one of those little throwaway campaigns that's more about the levity of some minor RP, and to further those fun interactions people have in game when they get into character a little. 

 

I'm sure there could be some other fun lore-centric campaigns that could be done in such a short manner: god v. god where followers must pledge a side; race v. race in some grievance that bubbles up into violent acts; etc. Having a little levity in such campaigns I think could be a lot of fun, and would allow players to have that extra bit of fun-poking, "Us Elves would have won if we hadn't built you so damn well." Said Soulein. 

 

Obviously not a campaign modifier that should be at all any time soon, but once the game's cruising along, it could be fun. 

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It would have to be a short campaign. But with that restriction, I could see it being a fun side activity while waiting for the next major dregs campaign. 

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Might need to have special character slots fore these kinda thing since people will fill there char slots up and wont have the appropriate vessel for the campaign.
But they can add a extra character slot for these kinda campaign people use.


Veeshan Midst of UXA

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Minos have no healer option.  That’s going to be some short sieges. 

High elves don’t either but wood elves and half elves do.  

Edited by mandalore

40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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On 2/1/2019 at 7:50 PM, mandalore said:

Minos have no healer option.  That’s going to be some short sieges. 

High elves don’t either but wood elves and half elves do.  

The minotuar master race has no need for healers against the puny weak championless pointy ears

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On 02/02/2019 at 10:50 AM, mandalore said:

Minos have no healer option.  That’s going to be some short sieges. 

High elves don’t either but wood elves and half elves do.  

they have champions they literaly can out heal 5 people hitting them :P and can easily disengage and heal up aswell if need be :P


Veeshan Midst of UXA

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12 hours ago, veeshan said:

they have champions they literaly can out heal 5 people hitting them :P and can easily disengage and heal up aswell if need be :P

Plague Lord works wonders on them. 


40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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34 minutes ago, mandalore said:

Plague Lord works wonders on them. 

Shhhhhhhh the tears have sustained me during this cold, cold winter.

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12 minutes ago, ZombieGandhi said:

How dare you even suggest there might be counters available. How. Dare. You. Good day, sir. 

People get real mad when you suggest they need to alter their preferred play style in any way.  


40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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