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Something is wrong with leatherworking


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I believe there is something wrong with leatherworking math/numbers.

We have had seven crafts (out of about 20) come out as flawed assembly, including four in a row, in the last day. These were all 98% chance to succeed. Yes I realize that it's all RNG, but the odds of getting four flaws in a row, and 7 total out of 20, is so stastically improbably. 2% failure four times in a row is one in 6,250,000 chance.

Something must be wrong or having issues in the background that's not showing to the crafter.

Edited by Phr00t
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