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Synns

Clerics basic weapon

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Should Clerics have a basic weapon they can use when out of mana. Melee classes can still swing a weapon without their resources but Clerics are basically left weaponless when out of Mana which is abit stupid really.

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Its annoying for sure. Though, they would have to make it so its only melee range and the power is reduced. Like its lost its magical powers. It would really help out those players who start way late into a campaign and find they can't even kill a pig to get meat to get over the hunger debuff.

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On 2/12/2019 at 2:10 PM, mandalore said:

Why is a cleric attacking?  Radical is just poorly made socks is both design and execution.  Arbiter can neither heal nor dps effectively and CC is nearly worthless when people can retaliate spam

Because not everyone has a ready made crew, or has them available constantly, or is, through whatever circumstances, the last one standing.  I occasionally tackle an outpost while out skinning, and it's a chore.  Most classes have a build / spend balancing mechanic, and cleric is all spend.  I've had to literally run around in circles trying to survive long enough to regen mana because I could do absolutely nothing, including LMB.   We absolutely need a backup plan, or a tweak, or both

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4 hours ago, pistkitty said:

Because not everyone has a ready made crew, or has them available constantly, or is, through whatever circumstances, the last one standing.  I occasionally tackle an outpost while out skinning, and it's a chore.  Most classes have a build / spend balancing mechanic, and cleric is all spend.  I've had to literally run around in circles trying to survive long enough to regen mana because I could do absolutely nothing, including LMB.   We absolutely need a backup plan, or a tweak, or both

So radical has a mana tweak on test that makes it slightly more viable but I suggest taking the minor hit me (take damage get mana, playing a HG (take damage get mana) or both.  Illuminate helps but isn’t enough mana sustain even with ult and having max weapon power efficiency.  I’d suggest a max int then dump into str vessel as attack power for you cokes from int and str is damage multiplier.  

This is all moot as long as Elementalist is as strong as it as; it 100% negates everything but your divine light/searing light.  Clerics being just fire damage is bad. 


This post was paid for by "Mandalore for Emulated CF Community Manager 2032™". 

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