The problem with reward scarcity in faction campaigns: There are only three teams. You are encouraging players to compete with their own team for limited rewards and by doing so potentially shafting the majority of the winning team. Lets put forth a theoretical scenario in which all three teams are evenly populated, with even distribution of play schedules, training, gear, skill, etc. If your rewards can only address the top 100 players on a team, where is the incentive for the re