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Ruining campaigns

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30 minutes ago, blazzen said:

Player skill matters but I think levels/gear/FoTM spec trumps player skill in this game currently.

I hope the new character controller in 5.9 lets ACE tighten combat and aiming a good bit so that player skill matters more. Flattening the weapon power curve helped quite a bit but the same needs to be done to HP inflation on armor. There's probably some other areas that need to be addressed as far as item power curve such as necklaces that give +10% basic attack damage that with a minor rune you can wear two of. In the case of a Titan Myrmidon that's 40% of the capstone talent's power in 2 items. 

ACE is trying to appeal to PVP players and harvesters/crafters alike but the two are at odds with one another. The more ACE appeals to PVP players to increase player skill cap and lower gear power curve the less those harvesters/crafters matter. 

At the end of the day ACE has to remember which side their bread is buttered on. 


Definitely the harvester/crafter/vendor class of players matter more if the game is to have a robust player economy.  PvPers, gankers, soldiers, from twitch to senile are the user class, the producers make the game exist as something different than BR.  Butter up son.


                                                        Sugoi - Senpai

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