Pann 8,679 Share Posted February 26, 2019 Today we start the next round of trials – this time dedicated to Zaleena, Daughter of Snakes FULL STORY Groovin and Tofyzer 2 Link to post Share on other sites
Rikutatis 1,616 Share Posted February 26, 2019 (edited) You guys mentioned the need for harvesting and crafting to be added to the leaderboards, but please don't forget healers as well: Edited February 26, 2019 by Rikutatis makkon, Belihal, Doomshadow and 2 others 5 Link to post Share on other sites
KrakkenSmacken 4,797 Share Posted February 26, 2019 (edited) 2 minutes ago, Rikutatis said: Will these changes come with changes to the leaderboards as well? Because this severely hinders healers, crafters and harvesters. I mean, it's not a big deal for me, I don't care about the badge color, but if these leaderboards are ever supposed to be taken seriously and used for meaningful stuff within the game's systems, then it needs to track a lot more stuff than just kills and captures. Answered in the article. Quote and we know that there are issues with the core game loop (like night capping, and lack of harvesting and crafting activities on the leaderboards) which makes ANY reward system problematic at this point So no. Edited February 26, 2019 by KrakkenSmacken Link to post Share on other sites
Rikutatis 1,616 Share Posted February 26, 2019 Just now, KrakkenSmacken said: Answered in the article. So no. Oh, yea, I started editing my post immediately after I saw that, guess you were faster 😁 KrakkenSmacken 1 Link to post Share on other sites
Jah 7,619 Share Posted February 26, 2019 I am huge fan of reward scarcity as an anti-zerg mechanism. This seems like a small step in that direction, but a welcome step. blazzen and KrakkenSmacken 2 Link to post Share on other sites
Ginko 319 Share Posted February 26, 2019 Says the Zerg Genocide, Armegeddon, Jah and 2 others 1 3 1 Link to post Share on other sites
excellz 39 Share Posted February 26, 2019 12 minutes ago, KrakkenSmacken said: Answered in the article. So no. The game's point system is, at the moment, a total let down. Link to post Share on other sites
Corpran 30 Share Posted February 26, 2019 Does bleed over time apply to many classes? Link to post Share on other sites
Ginko 319 Share Posted February 26, 2019 Hey our system of standing in circles sucks. What should we do? Let's try the exact same thing again and see what happens! APE and BarriaKarl 2 Link to post Share on other sites
mandalore 2,905 Share Posted February 26, 2019 @jtoddcoleman @thomasblair giving rewards that crafters, healers and harvesters can’t earn as easily as DPS players is a huge let down. Why are we doing tiered rewards if not everybody has an equal chance to earn them? Healing doesn’t not reward assist, this is a problem. Im down for tiers of rewards and scarcity but the system has to also support the entire spectrum of play; not just the dps. This is disappointing. Oaths, Tofyzer, Ossis and 4 others 1 6 40 minutes ago, Andius said: W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them. Link to post Share on other sites
Phr00t 236 Share Posted February 26, 2019 12 minutes ago, Ginko said: Hey our system of standing in circles sucks. What should we do? Let's try the exact same thing again and see what happens! Much easier to spin up a test campaign with a simple reward structure, rather than re-work the game's capping and scoring system. Changes will come. Oaths 1 Link to post Share on other sites
pistkitty 26 Share Posted February 26, 2019 "For this next set, we are going to try and play with reward scarcity." "Everyone else, in every faction, who hits the leaderboards will get a Silver Sigil of Zaleena for participating and (most importantly!) helping us test the game." So which is it? scarcity, or everyone? Those words mean two completely different things Link to post Share on other sites
Frykka 1,724 Share Posted February 26, 2019 (edited) 4 minutes ago, pistkitty said: "For this next set, we are going to try and play with reward scarcity." "Everyone else, in every faction, who hits the leaderboards will get a Silver Sigil of Zaleena for participating and (most importantly!) helping us test the game." So which is it? scarcity, or everyone? Those words mean two completely different things Scarcity of cosmetic overtones... You could always be "Win second prize in a beauty contest, collect $10", Ten bucks is still ten bucks, better if the winner only got $10 too, wait, what... Maybe this contest separates the winners from the whiners and the also ran. Edited February 26, 2019 by Frykka Sugoi - Senpai Link to post Share on other sites
Jah 7,619 Share Posted February 26, 2019 5 minutes ago, pistkitty said: So which is it? scarcity, or everyone? Those words mean two completely different things Scarcity for the gold sigil, everyone else gets the participation trophy. That isn't really a contradiction. goose and KrakkenSmacken 2 Link to post Share on other sites
Surelia 572 Share Posted February 26, 2019 when will be the end of EU and the start of the new one EU, because article yesterday and today don´t match in times? Link to post Share on other sites
Ussiah 557 Share Posted February 26, 2019 You really need to add ways for healers, harvesters, and crafters to get on the board. I literally craft all day and will end up dead last even though my efforts directly correlate to helping my team win. Marth, Frykka, Medicaid and 3 others 6 Link to post Share on other sites
Arkade 3,977 Share Posted February 26, 2019 32 minutes ago, Corpran said: Does bleed over time apply to many classes? Knights, Myrmidons, Duelists, Champions and Rangers all have bleeds in the base kits. There maybe others. The Knife Grinder discipline gives a bleed. Link to post Share on other sites
ComradeAma 668 Share Posted February 26, 2019 @Pann Could we decrease amount of places by 2 and increase amount of rewards to each player by 2. This way every DPS will be able to share the second badge with his guild/friend healer/tank/crafter/harvester/scout. With current system all these important players are out. Rikutatis 1 Link to post Share on other sites
Jah 7,619 Share Posted February 26, 2019 (edited) 5 minutes ago, ComradeAma said: @Pann Could we decrease amount of places by 2 and increase amount of rewards to each player by 2. This way every DPS will be able to share the second badge with his guild/friend healer/tank/crafter/harvester/scout. With current system all these important players are out. Honestly, if you want the gold sigil you would be better off capturing outposts, forts, and keeps than trying to get kills. Edited February 26, 2019 by Jah Link to post Share on other sites
Rikutatis 1,616 Share Posted February 26, 2019 (edited) 22 minutes ago, Jah said: Honestly, if you want the gold sigil you would be better off capturing outposts, forts, and keeps than trying to get kills. I think everyone knows the best way to get top 10 is no-life'ing the CW for capping 24/7. The issue is that healers (and specially earthkeeper) are at a disadvantage by being severely gimped in kills and assists, which are two categories that also contribute to the leaderboard score. Dedicated crafters and harvesters even more than healers, because they spend a good chunk of their in game time crafting and/or harvesting instead of capping, as @Ussiah pointed out. Edited February 26, 2019 by Rikutatis Link to post Share on other sites
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