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rayzer

Can someone please explain Shadowbane to me?

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+1. It's a miracle anyone put up with the lag fest/server down/SB.exe crashes at all.

 

That just tells you how good the game actually was when it worked.  On paper it is still my perfect game.

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heh....i was on the "carebear" side...

 

until reboot i still had a few of those "amulets of chaos" that got handed out at the end of the Event

 

good times, indeed....if a bit silly

 

Excelsior!

 

 

 

Ahoy Gonzo!  Wot guild let a hornswagglin' scalliwag like yerself into it on Treachery?


The Shipwrecked Pirates

www.thesaltymaid.com

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Just going by what they said in their manifesto of  no way to win in a Sandbox game, I think they are actually addressing that one problem from SB where the server could go stale. There was no "win" mechanic in the game and here they are going to try putting something in that would satisfy that and possibly restart things afresh.

That makes some sense, particularly with the MOBA style characters.  That said, MMO's are usually considered persistent worlds.  If there will be actual wipes and winning, that's not really a persistent world anymore.  Of course if you win, you could get a trophy, a "good job",  then the devs wreck all your **** but don't delete your characters and tell you to start over, gl!

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That makes some sense, particularly with the MOBA style characters. That said, MMO's are usually considered persistent worlds. If there will be actual wipes and winning, that's not really a persistent world anymore. Of course if you win, you could get a trophy, a "good job", then the devs wreck all your **** but don't delete your characters and tell you to start over, gl!

MMO version of King of the Mountain.


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"Agelmar is King of the Hypocrites and Ruler of the Kingdom of Hypocrytia"

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That makes some sense, particularly with the MOBA style characters.  That said, MMO's are usually considered persistent worlds.  If there will be actual wipes and winning, that's not really a persistent world anymore.  Of course if you win, you could get a trophy, a "good job",  then the devs wreck all your **** but don't delete your characters and tell you to start over, gl!

Could be something like that where they do start over, Shadowbane lore had multiple ages where some races were dominate but were displaced by others and a new age began. So they could be implementing a system where by the players actions a "new age" comes about" but not based on a wipe after x amount of time.

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The main thing that made SB so different and made so many people long for a new version is they did open world PvP and player factions right.

 

The entire world was always on PvP. It wasn't a PvP toggle like so many games. It didn't try to mess around trying to balance PvP and PvE. It was a PvP game, that was the focus and that's what they cared about.

They did factions the way it should be done. Too many games screw up the PvP by having limited number of factions, just 2 or 3. Which means it's not PvP, it's zerg vs farm, In order for there to be balance the factions need to be able to change. By making it guild based SB players could form alliances and nations, constantly shifting alliances. One faction getting to strong? Others unite, smack them down, then go back to fighting amongst themselves. Some of the guild friendships and rivalries still exist today, long after the game ended. THAT is how well they did it.

They did player building well. It wasn't just build a house, or buy a pre-existing one. The entire city was player built and, very often, player destroyed. Outside of the few NPC newbie zone cities (which could be used as neutral ground for things) the entire world was player built. Vast open areas around the mob zones the sole funtion of which was to provide areas for players to build.

Was SB perfect? hel no, but compared to what we have nowadays it deserves to be on the pedistal so many of us put it on.

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Could be something like that where they do start over, Shadowbane lore had multiple ages where some races were dominate but were displaced by others and a new age began. So they could be implementing a system where by the players actions a "new age" comes about" but not based on a wipe after x amount of time.

 

I don;t like the idea of a complete wipe and restart, regardless of the lore/system.

What they could do is have some sort of cataclysmic event. Earthquake, volcano, dragon attack, whatever. When that happens players are left with what they're carrying but everything else is destroyed. Or maybe just some groups. If it's possible to put some sort of scoring system in, then when the event hits only the 'top' guilds/nations are affected allowing the smaller guilds time to grow. It might even encourage players to not form big nations but keep the world full of many more smaller groups.

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i'd say avoid them...

 

fishbane and welll...let's just say i have an olde HIstory with some of the folks over at MB, and i wouldn't trust my IP adress to them

 

neither is really SB....but yes, both have a tiny bit of the "flavor"

 

your mileage may vary

 

Excelsior!

I don't know about that Gonzo, the only people who ever abused my IP address were QFT during SB live. They even had a nice thread about it on their boards I enjoyed reading after their boards were hacked. I played Magicbane for quite a bit and never had a problem. Some people just like to foment hysteria. Don't be that Rob Lowe.

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hey...folks can do what they want...i was pretty clearly only speaking about me

 

nice to see you've been here ten minutes and already you've found my nuts, lil squirrel...


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let the Code build the World and it's Laws....let the Players build the rest...

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From the comments here it sounds like Shadowbane was all PVP all the time which to me sounds like it would get old and boring in a hurry. Yep a game need more story depth.

 

Actually, it was the most exciting MMO I've ever played.  Great MMO gaming was originally designed to be player-driven (e.g. UO).  "Story depth" only goes so far online, as proven by the fact that if I'm able to put 2 months into any new MMO since SB went off my radar, it is a flipping miracle.  Most of the writing in MMOs today is beyond canned, boring, flat.  Example: ArcheAge?  I might as well have burned $50 instead of playing that one.

 

When an MMO actually has a need for player politics to some extent, its own stories get created and isn't that a helluva a lot more exciting, being part of the game's stories, as opposed to only reading about them in some on-screen text box?

 

And this is why the hype is real for Crowfall:

 

http://www.mmorpg.com/gamelist.cfm/show/all/sCol/rankHype/sOrder/desc

Edited by Stormcrow

tumblr_opi65cphh71v5mc1xo1_400.png

 

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The perfect MMO. The best MMO, conceptually, and mechanically, that I've ever played. Combat, character development, siege mechanics, and politics, are, to this day, unrivaled. The variety of "spec groups" and character builds was only limited by your imagination and theory-crafting ability. You could be successful with pretty much ANY race/class combo, if you knew the game. One of the only games I have seen where a skilled, coordinated group of 20-30 people could defeat 2-3 times their number, and dominate.

 

Nothing else has ever come close to the experience I had in Shadowbane, and I've played ALL of them.

 

The downfall was 100% technical. The servers and PC hardware at the time just couldn't keep up.

Edited by Shadivak

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The perfect MMO. The best MMO, conceptually, and mechanically, that I've ever played. Combat, character development, siege mechanics, and politics, are, to this day, unrivaled. The variety of "spec groups" and character builds was only limited by your imagination and theory-crafting ability. You could be successful with pretty much ANY race/class combo, if you knew the game. One of the only games I have seen where a skilled, coordinated group of 20-30 people could defeat 2-3 times their number, and dominate.

 

Nothing else has ever come close to the experience I had in Shadowbane, and I've played ALL of them.

 

The downfall was 100% technical. The servers and PC hardware at the time just couldn't keep up.

 

This captures it very, very well.  I still remember taking 3 people into a HoS city and literally killing 50 people because no one could hit us.  Before people knew how to spec, high defense characters were like gods.  Then certain spec groups would evolve and dominate ridiculous odds (I remember our high defense group AOE group heal channy group doing some just stupid destruction).   So damn fun.

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I remember on Death server some group of nothing but Sundancer Scouts that would run around wrecking various nations at Commander spawn.  All of them had porn star names. 


"Food for the crows..."    Nobuo Xa'el

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I remember on Death server some group of nothing but Sundancer Scouts that would run around wrecking various nations at Commander spawn.  All of them had porn star names. 

 

 

I'm assuming that was when PB didn't have any immunity. Not that they were completely useless after that but that was so fun and so broken to play with.


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Shadowbane is the only game that ever attempted to recreate the civil unrest of the Great Potato Famine. 

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I've played Shadowbane for 46% of my lifetime. That number would have hit 50% in 2017, but I suspect both emulators will close permanently once CF is released


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best way I can explain it is.... Hardcore

 

One of if not the best pvp games I have every played and the friends/guildies you made would do anything to help you out what great times

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