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rayzer

Can someone please explain Shadowbane to me?

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Man I wish I got in on this earlier lol


"Camouflage is the color of fear..  I have no need to hide from my foes.. I have no fear of death.  My colors I wear openly, they proclaim louder than any words, "I am proud to live, I am proud to die."

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TheoryBane

 

Ah, miss it still.

 

Never have experienced such an amazing Character Creation system like SB.

 

Sure the toons all looked cookie cutter and bland but dare to dream, dare to gimp, dare to experiment.

 

Was still trying out new builds and ideas when SB went down.

 

If we see anything from SB, in Crowfall, please give us the freedom to create and dream, again.

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Cool, his name is Jean-Luc and he is training to be permenant Shadowbane farmer.


You are so incredibly helpful, CYT. I don't know how I ever managed to do anything before we met. I was just bumbling my way through life, all lost-like. Thank you. My blessing cup runneth over.

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The irony has so many levels here and I don't think even the WM guys fully understand.

 

As in - Xanther might not be the best judge for determining one's "ladyness"?


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Scourge of the Shadowbane community, Public Enemy No. 1 to the SBEMU Forum Moderators, and member of the "Suppressed Person" faction on the Ubiforums. The man responsible for hooking up Ceska and CheckYoTrack. Also a 21-time World Heavyweight Champion of Shadowbane.

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/facepalm

 

and i thought i could derail a speeding locomotive....not bad at all

 

but still, for the OP question a "final answer"

 

 

Excelsior!


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let the Code build the World and it's Laws....let the Players build the rest...

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definitely like the siege and melee perspective of that video. Usually its the GvG that's show in sB videos to show the ownage. For anyone watching that video, parts of it are sped up to make the video shorter. combat's not that fast in that game.

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definitely like the siege and melee perspective of that video. Usually its the GvG that's show in sB videos to show the ownage. For anyone watching that video, parts of it are sped up to make the video shorter. combat's not that fast in that game.

That's QFT they somehow were able to go that fast, the rest of us didn't get that patch.

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This has pretty much already been answered... but my favorite write-up of what Shadowbane was would be this:



What is Shadowbane? A simple question, but not so simple to answer. Shadowbane is many things to many people. The game is officially classified as a Massively Multiplayer Online Roleplaying game (MMORPG or MMO for short), but there are some who would classify it as a real-time strategy game. Which is it?

Well, both actually. Shadowbane uses many elements from strategy games such as city building, sieges, territory conquest, and tactical formations and weds them to a game system similar to other fantasy MMORPGs. Players level and adventure in Shadowbane as they do in other MMOs, but Shadowbane offers unique activities in the game world, adding reasons to continue play after the more conventional RPG has been mastered.

Shadowbane has expanded the concept of what an online persistent world RPG can be. Rather than focusing on the story arc of the single character and taking the game no further, Shadowbane extends the experience by creating a backdrop of political intrigue and warfare for players to become engrossed in. Players can join together to form guilds, raise armies and conquer Kingdoms. Leaders marshal their strength to build keeps, temples and fortifications. Armies battle their rivals to control resource mines crucial to their kingdoms' growth. And when diplomacy fails, legions and siege engines batter down the walls of cities, and the destinies of player nations are decided on virtual battlefields.

Character Creation and Development

Shadowbane has one of the most in-depth character creation and development systems in the world of online gaming. The process begins simply; determine what Race and gender you want your avatar to be, then choose one out of up to four Base Classes; Fighter, Healer, Mage, and Rogue. Once your avatar reaches 10th level, it promotes into one of more than twenty Professions, with the choice limited by race and Base Class. An Elf Mage, for instance, could promote into a Wizard, a Necromancer, a Channeler, or even an Assassin! A Human Rogue could also promote to an Assassin. These characters, while both Assassins, have very different styles and capabilities, based on the powers and abilities they acquired from their Base Class. The Rogue-born Assassin, for example, has access to special dagger attacks and can wear light armor, while the Mage-based Assassin can blast his enemy with magical spells!

Character Development and diversity does not stop there. After an avatar has taken on a Profession and learned the ways of combat, they can take on up to four Disciplines to customize their powers and capabilities. Each Discipline represents an elite order or special group, offering special areas of expertise for characters to pursue. Disciplines offer a limited multi-classing in Shadowbane; Some Disciplines focus on specific styles or types of combat, while others represent mastery of a particular school of magic or even inborn supernatural abilities! From elite Elvish sword masters to Werewolves, Shadowbane offers dozens of distinct Disciplines that allow players to fine tune their characters to an unprecedented degree.

The Greatest Story Ever Told

Shadowbane...

A famous name, and a grim one. The sword that broke the Elvish Empire, with a blade to cleave the World. The greatest weapon that shall ever be forged, Shadowbane bears a bright name, a name of hope. And yet, dark omens have gathered about that hallowed blade from the time of its forging. Legends coil and twist around it like thorny vines, crowned with fierce blossoms, red as blood.

Looking back to our original question: What is Shadowbane? There is a third answer: Shadowbane is a mighty weapon, the Sword of Destiny, on whose edge hangs the fate of the world of Aerynth. Of all the MMOs on the market, none has ever come close to Shadowbane in terms of original lore or story content. Often referred to as the Master Bard of Shadowbane, Meridian has single-handedly breathed life into 5,000 years of recorded game history. The heroes and villains of the past, and all of the many races, classes, and gods who exist within the universe of Shadowbane have become an almost tangible presence for fans and developers alike. Shadowbane's lore provides a rich framework in which players can ground their characters and guilds, and also provides justification for many of the game systems and endemic player conflict. Aerynth is a shattered world, whose history is replete with ancient feuds, holy wars, and deeds of legend.

Player-versus-Player Combat

Shadowbane has been built from the ground up to support Player-versus-Player (PvP) combat. Every facet of the game system including the game's backstory, actively encourages it. In addition to one-on-one PvP dueling, Shadowbane's game mechanics also support and encourage Guild-versus-Guild (GvG) and Kingdom-versus-Kingdom (KvK) combat.

This isn't to say, however, that PvP Combat is completely unrestricted - Shadowbane's game world is divided into zones and territories, with conflict levels ranging from completely protected (such as the Newbie Areas and Starting Cities) to extremely dangerous (hostile advanced areas and land held by enemy nations).

We have worked very hard to ensure that the combat system offers the most balanced PvP experience on line, and that player conflict fits within the context of the game world. Pointless violence is not the purpose of Shadowbane: but we also assert that it's hard to tell a gripping story (especially a gripping fantasy story) without conflict or battles. We remain firm believers that PvP and Roleplaying can go hand in hand, and that, in fact, the pinnacle of each can only be achieved when the two exist in tandem. Without the power to back up your words, what good is a well-acted swagger? And how much more meaningful will your character's victories be when firmly grounded in an epic or mythic context?

The traditional Player-Killers (PKs) of other games are outsiders who wander from region to region in search of prey, vanishing when their victims come looking for revenge. In Shadowbane, however, all players belong to a Guild, run either by GMs or Players. Guilds are highly territorial, and you can easily learn where a character is from by viewing their Guild Crest when you click on them or by viewing your "Recent Attacks" log. Wanton murderers will be held accountable for their actions by the Guilds they serve, and the penalties for being expelled from a player Guild are severe. Furthermore, trying to operate without the fixed home base that a Guild provides is asking for serious trouble. So, you may ask, what's to keep all the PKs from forming Guilds of their own? Nothing, but there's nothing to keep you and anyone ever troubled by them from forming your own Guilds, and battering the PK Guilds to dust. It's hard to hide a player city. Also, Shadowbane's reliance on Guilds means that every victim has a Guild full of supporters to help them get even. In Shadowbane, PvP isn't about PKing. It's about payback.

Emphasis on Player Interaction

We believe an online title can be more than just a "game." By combining the elements of an RPG with a service model geared towards on-going narration we are creating a unique new form of entertainment; a new type of media in which the viewer can make the leap from "silent observer" to "active participant."

We didn't just want to build a game; we wanted to build a living world. Shadowbane is dynamic, breathing model of a feudal society -- with all the cooperative and competitive implications thereof. We believe that this creates the ultimate roleplaying experience, and that the opportunities for human interaction brought about by such a flexible environment far surpass the possibilities offered by a more static, repetitive model. In the past, the mantra of MMOs was level, loot, repeat… Level, loot, repeat… In Shadowbane, players shape the face of the game world: players decide where their cities are, what buildings and services they hold, which regions of the map are ruled by those cities, and ultimately, whether those cities will survive the ambitions of their rivals. You decide.

In short, we don't want to give you "just a game"... We want to give you the opportunity and the power to Change the World.

So What Exactly is Shadowbane?

Is it a RPG? It it an RTS? Is it a political game? Is it a story? Is it all of the above? The best way to answer that question is to try it yourself (Note, download is no longer available)! Edited by ashentemper

Sean aka Ashen Temper | http://www.seandahlberg.com/

Without the Player, there is no Game!

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Did anyone else read the booklet as the game installed?

 

I still remember the characters name was Greymalkin

 

Oh nostalgia

 

That was the Aelfborn from that correct? I still have the booklet around here somewhere but I have not read it in a very long time.


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That's QFT they somehow were able to go that fast, the rest of us didn't get that patch.

 

MODS POWAHS!!!!

 

Excelsior!


FIQw0eP.png

let the Code build the World and it's Laws....let the Players build the rest...

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That was the Aelfborn from that correct? I still have the booklet around here somewhere but I have not read it in a very long time.

I coulda sworn Greymalkin was the kid who's family was slaughtered by grobolds.

 

I wanna say the aelfborn was the Templar he saw. Find it, I wanna know if I'm right 11 years later.

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As in - Xanther might not be the best judge for determining one's "ladyness"?

No I think he is a fair judge and he obviously has good taste in women but I am willing to bet when she said that she didn't fully understand what it meant.

http://www.urbandictionary.com/define.php?term=Eskimo+Brother


The integral sec y dy from zero to one-sixth of pi is log to base e of the square root of three times the sixty-fourth power of i = Astrophysics Black Guy

http://en.wikipedia.org/wiki/Hirohito

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I remember how excited I was when I preordered the game just so I could play a mino early.

 

My first char was a godly str mino barb with 30 int, that mino was huge and glass cannon but omg was it fun.


The integral sec y dy from zero to one-sixth of pi is log to base e of the square root of three times the sixty-fourth power of i = Astrophysics Black Guy

http://en.wikipedia.org/wiki/Hirohito

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A lot of people in this thread seemed to have forgotten that Shadowbane was intended to have a massive role playing element. The developers would enter the world as "Featured Characters" (figures from the lore of the game). They would approach guilds/individuals and have them participate in events that would propel the story forward. The outcomes of an event was dependent on which side won, allowing the story to adapt based on player action. PVP was always an important aspect of the game, but I think the true end game was always supposed to be the story. 

 

It ended up falling to the wayside, likely due to staffing cutbacks and a focus on fixing the technical issues. In my opinion, when they were working they gave the game a meaning beyond what is found in any game out there. 


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