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damebix

Petition - Simple Fixing You Can Do Today!

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@ACE

There are SIMPLE fixes you can do today to improve your player experience and still get all of the testing data you need.  Please reply here with a +1 to sign the petition!

 

1)  Put any kind of TIMER on the capture of forts (6 hrs, 12 hrs, anything!)

2)  Increase siege timers to every 3 days (72 hours)

3)  Make outposts useless again. Remove the points attained from them (for now).  

 

We know all of the stuff above works, so let's put it on hold until other systems are in that improve the points mechanics.

 

THANK YOU!


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www.winterblades.net

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-press f to sign-

F


40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

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+1

At the very least lockout timers once an outpost or fort is taken would lessen the circle standing grind greatly.


   

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+1 

Also think player kills need to count towards the score. 

An idea for making outposts useful outside of of scoring could be that the faction who owns it gets more resources/pips for nodes within a radius. 

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-1

I don't think any of these are going to help the game be more fun. These constraints literally limit when and how I get to PvP unless I want to go ganking farmers/levelers. 

Just because it gives the touted, "more organized forces" better ability to organize and win a campaign does not mean it improves "player experience". If anything it helps turn the game that much more into a loiter-by-the-sacrifice-fire simulator.  

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