Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
PinkFluffyPanda

Warden - thoughts?

Recommended Posts

Warden to me look like having quite a niche playstyle, being sort of a good anti stealth escort kind of build? 

Is it tanky enough to go head to head with dps classes?

Im melee it looks like it have decent dps and decent survivability? 

 

On paper it looks like something that could be quite good, but maybe there are some pros and cons im missing? 

 

Thanks in advance for your inputs. 

 

Best regards. 

PinkFluffyPanda 

Share this post


Link to post
Share on other sites
Posted (edited)

@vkromas @thomasblair

Jack of some master of one type class. The melee is fast like any ranger and it scales good with stats(if you don't go hard and max nearly all gl keeping pace) . The bow skills are useful for runners and siege equipment. You get crushing and piercing pen but you can't wear a runic mace only a runic short sword. Alertness is good, constantly doesn't apply but still puts skill on cool down especially when switching trays . Forest step constantly lands you above target and are unable to cripple at times because of this. You can step to players and mobs but never guards for obvious reasons. You are unable to use camo from illusionist for some reason. Powerful supression although terrain interferes with its viability and takes practice to make sure it sticks , tank with the only downside of stake being placed and most don't engage when you are in it. Ranger q is also very powerful and almost chainable however the reduction of damage on players always makes lifesteal almost completely worthless. So PVE king and pvp niche with some strange keystone choices and some definite balance chances needed

Edited by Nuk

Share this post


Link to post
Share on other sites

Mino  immunity to cc from the front (unless they changed it)   push back with headbutt .  bonus Dex  .. That just my  opinion though

 

Share this post


Link to post
Share on other sites
4 hours ago, Maemi said:

Mino  immunity to cc from the front (unless they changed it)   push back with headbutt .  bonus Dex  .. That just my  opinion though

 

Think mino is still frontal cc immune, Mino gets a little more Dex than Elken (18 base stats i think) but Mino also gets less con than Elken (26 in base stats i believe) 

Elken also gets Gestalt, Trailblazer and +25 perception. 

But then Mino gets the bloodthirst which is interesting. 

I think as an anti stealther the Elken is best, but for a brawler kind of playstyle I think the Mino might be best? Even though the Elken gets more Con as a base stat, the frontal CC immunity could save your ass when fighting up close. 

I honestly think its a difficult choice? 

Share this post


Link to post
Share on other sites
15 hours ago, PinkFluffyPanda said:

Think mino is still frontal cc immune, Mino gets a little more Dex than Elken (18 base stats i think) but Mino also gets less con than Elken (26 in base stats i believe) 

Elken also gets Gestalt, Trailblazer and +25 perception. 

But then Mino gets the bloodthirst which is interesting. 

I think as an anti stealther the Elken is best, but for a brawler kind of playstyle I think the Mino might be best? Even though the Elken gets more Con as a base stat, the frontal CC immunity could save your ass when fighting up close. 

I honestly think its a difficult choice? 

Gestalt shares a cooldown with Awareness, so you're really just getting Trailmaster, the perception bonus, a range cap bonus (if you decide to focus on range), and the added con/strength. Trailmaster has become less useful since the advent of pack pigs, but it sometimes makes sense to run around unmounted so you can use Awareness.  The additional con has a greater impact on barrier-heavy builds (brigands with force mage), but it doesn't hurt. 

For Warden, I think I would go with either mino or wood elf (blink is still an amazing racial, even if you can no longer use it to get through walls). It's hard to make a bad choice with the races available. For example, humans can  get an additonal 10% damage reduction (3% inherent, 7% from Armor of Faith), or simply slot more abilities -- what's more, they don't need to take Demon's Pact, which is in high demand right now.

Share this post


Link to post
Share on other sites
13 minutes ago, Pwca said:

Gestalt shares a cooldown with Awareness, so you're really just getting Trailmaster, the perception bonus, a range cap bonus (if you decide to focus on range), and the added con/strength. Trailmaster has become less useful since the advent of pack pigs, but it sometimes makes sense to run around unmounted so you can use Awareness.  The additional con has a greater impact on barrier-heavy builds (brigands with force mage), but it doesn't hurt. 

For Warden, I think I would go with either mino or wood elf (blink is still an amazing racial, even if you can no longer use it to get through walls). It's hard to make a bad choice with the races available. For example, humans can  get an additonal 10% damage reduction (3% inherent, 7% from Armor of Faith), or simply slot more abilities -- what's more, they don't need to take Demon's Pact, which is in high demand right now.

You are mentioning barriers on the brigand, is the brigand actually more tanky/brawler than the warden, even if the warden gets mail armor? 

Im looking to find a brawling/front line class/build, but I really dont wanna play pit fighter. 

Any suggestions? 

Share this post


Link to post
Share on other sites
Posted (edited)
16 minutes ago, PinkFluffyPanda said:

You are mentioning barriers on the brigand, is the brigand actually more tanky/brawler than the warden, even if the warden gets mail armor? 

Im looking to find a brawling/front line class/build, but I really dont wanna play pit fighter. 

Any suggestions? 

If you land your Faerie Traps and supplement with Force Mage, brigand can be fairly durable. I'm reluctant to use the word "tanky" because the build won't stand up to the kind of sustained or focused damage that pit fighter/battle rager/secutor will -- but then again, neither will a warden (see Nuk's post above). Mail armor has become less important since most of the health bonuses were removed. Brigand's damage is better -- and the class is a lot of fun.  You should give it a try.  The biggest problem I have with rangers right now is Gleeful Strike. Having to slot two class-based passives leaves only two (maximum) for discipline passives. Really ticks me off.

Edited by Pwca
Typos

Share this post


Link to post
Share on other sites
1 hour ago, Pwca said:

If you land your Faerie Traps and supplement with Force Mage, brigand can be fairly durable. I'm reluctant to use the word "tanky" because the build won't stand up to the kind of sustained or focused damage that pit fighter/battle rager/secutor will -- but then again, neither will a warden (see Nuk's post above). Mail armor has become less important since most of the health bonuses were removed. Brigand's damage is better -- and the class is a lot of fun.  You should give it a try.  The biggest problem I have with rangers right now is Gleeful Strike. Having to slot two class-based passives leaves only two (maximum) for discipline passives. Really ticks me off.

I thought about giving the Secutor a go. My only problem is the knight have no way of self heal, like the Ranger has. 

Share this post


Link to post
Share on other sites
Posted (edited)

As far as melee rangers go, If I am going to fight one dude, I'd pick brigand.

If I'm going to fight multiple dudes I'd pick Warden.

Even though your barrier trap scales and brigand traps are AoE, warden's kit is actually a bit better at 1vX engagements.

As for race I'd say there aren't actually any really bad ranger options any more. Elken for more range, minos for more burst, humans for more tank, WELF for more mobility. Unlike archer, all of these are useful racial advantages for the melee ranger specs that will advantage various kinds of discipline setups for more hit and run, brawl, skirmish, or chase style builds.

You're not *really* going to feel the difference between races (on any class) beyond the powers on the racial disc until you're in a custom purple vessel though as in a blue or lower vessel hitting attribute caps for whatever you may want to build for is borderline unobtainable (but we've seen some new gear modifiers with base stats coming in the future so this may change) and your overall playstyle is going to be largely determined by those powers so I'd encourage you to just take them out for a spin on white vessels and see what appeals to you the most.

Edited by PopeUrban

PopeSigGIF.gif

Rub rock on face and say "Yes food is eaten now time for fight"

Share this post


Link to post
Share on other sites

> The biggest problem I have with rangers right now is Gleeful Strike. Having to slot two class-based passives leaves only two (maximum) for discipline passives. Really ticks me off. 

I also have Command, so I already have a passive tax. The Gleeful Strike requirement is not fun. I kinda want to try going for some power efficiency talents and maximum energy, then removing the passive. But frankly, the +% dmg bonus makes it a non-starter to take off.

Share this post


Link to post
Share on other sites

Demon's Pact and Humans are a thing, so you can get a fourth passive slot, but I've never had an issue with having to choose Gleeful Strike, but then again I mostly play brigand and my build makes use of Gleeful Strike


giphy.gif

You Can't Be A Genius, If You Aren't The Slightest Bit Insane.

Share this post


Link to post
Share on other sites
Posted (edited)
On 6/25/2019 at 7:03 PM, coolster50 said:

I like how you all say there's no bad racial option, but then neglect Half Elf 😂

Okay I lied. Half elves are bad, just in general. They need some cool raical powers that aren't worse versions of the most boring parts of humans and wood elves.

I know they have cool armor but please don't play a half elf until ACE does that fabled second pass on races.

Ever.

I literally forgot half elves exist. That's how bad they are.

Edited by PopeUrban

PopeSigGIF.gif

Rub rock on face and say "Yes food is eaten now time for fight"

Share this post


Link to post
Share on other sites
Posted (edited)

For siege I’d recommend mino.  People think minos are tanky things and don’t attack them as primary choice.  You’re also more likely to get more consistent exposure to stun.

 

For open world I’d recommend woodelf.  The dodge is superior for both kiting and chasing.

Edited by Ble

Share this post


Link to post
Share on other sites

Just to preface, this is my just my own thoughts on the Warden and its place on the battlefield. Obviously my own thoughts and experiences will differ from others.

 

I've played as, with, and against Wardens, and as a class in general, I've found them to be more of a combat multiplier than anything else. Their ability to wear mail, and the passive Ranger talent points to physical defenses, plus their Q lifesteal ability, allow them to be more tanky than one might expect. This comes with their overall offensive power being less-than-stellar: your job as a Warden isn't to do the killing, but to stay alive, and apply buffs/debuffs so your group can. There's the anti-stealth capability of the Ranger class itself, which makes you a fine friend to overworld groups. 

The Aero Spin is what makes the Warden shine. Yes you have bombs that can apply a variety of debuffs, but the Aero is an AoE suppression attack. Whether in confined spaces (fort or Tree of Life room), or a dense pack of baddies on the open field, you have the tankiness and survivability to dip in, and start going to work in suppressing the baddies. Last I played, the overall cooldown of this ability was rather short, so while you can't quite spam it, it's still going to have very frequent up time. Even if the bads notice you're going in to AoE suppress, you present them with one of two choices: stay, and take the suppression; or leave the area, but in turn giving up ground. You present your enemies with two bad options, and no good ones--save for someone getting off a hard CC on you, though that's not always an option. 

Race wise, I think they're all pretty viable. Minotaur frontal stun immunity is quite nice in helping to counter any hard CC that might be thrown at you. Wood Elf has a nice dodge, and in areas where you have the room to maneuver as such, can be quite nice in closing, or opening, the gap. So a lot of it is more where you plan to utilize the class, I think.

 

Between your bombs, Aero, anti-stealth, and in general self-sufficiency with the frequent Q use, you present yourself as a massive pain in the rear to your enemies, and a helpful boon to your group. While a group may not want to go terribly heavy on Wardens, even having one or two, as that force multiplier, can help make engagements and overall pressure more on your side. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...