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Expanding Visual Storytelling - Official Discussion Thread


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34 minutes ago, APE said:

Still wondering why the gods want us standing in circles so we get points.

Do you know how much this "Ritual Devotion" is actually common in many religions.  In other news, conquest in the honor of the gods, technically... that's a normal thing too.

.. It just doesn't have much depth or feeling to it.

35 minutes ago, APE said:

Having different skins/textures is considered storytelling or am I missing something?

You're more focused on the word "Storytelling" than "Visual".  The whole thing was about "places that show a history".  Not about stories we are actually contributing too.

Milla's Elemental Mastery [Ravens & Crows - See "About Me" Section]:

Spoiler
  • Rosaline: Elemental of Earth, Female Wood-Elf Earth-Keeper, Political Main.
  • Ametrine: Elemental of Fire, Female Nethari Fire-Sanctifer, Endurance Main.
  • Sylphine: Elemental of Air, Female Fae Storm-Caller, Combat Main.
  • Cyandine: Elemental of Water, Female High-Elf Frost-Weaver, Tactical Main.
  • Lumirine: Elemental of Light, Female Human Holy-Crusader, Support Assist.
  • Ebontine: Elemental of Dark, Female Half-Elf Moon-Warden, Survival Assist.
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2 hours ago, Lanie said:

It just doesn't have much depth or feeling to it.

Exactly.

2 hours ago, Lanie said:

You're more focused on the word "Storytelling" than "Visual".  The whole thing was about "places that show a history".  Not about stories we are actually contributing too.

I understand, just seems like a hyped up way to say thing are adding a bit of atmosphere backdrop to the worlds. Which every game ever has had. Bring it on, but it's still lacking the typical RPG layers that make for a rich experience. Which I'm fine with, honestly have little care about lore/story. I'd rather have interesting systems to play with (not standing in circles).

 


 

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