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Yoink

Crafting - Flawed Assembly

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It still feels awful when it happens on a final combine. Like want to log off awful.

I'm not seeing what it adds to the game.

If you still want the flawed chance for people way under the difficulty, I would change the numbers so that if your assembly is over the difficulty you do not get a flawed assembly


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Posted (edited)

I still think there should be a chance for items to proc up rarity depending on your assembly skill depends on the chance.

Edit: I feel the only reason flaws are in game simple to give a use to the assembly skill, tbh though i rather have recipes locked behind assembly skill level in the craft than a chance to fail and get something useless.

Edited by veeshan

Veeshan Midst of UXA

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Ya...I failed on the final combine of a legendary last night(I’m maxed in that craft). Really put me in a sour mood, actually did sign off shortly after. It wouldn’t be so bad if we got to roll on them still, just with the downgrade pips. 

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7 minutes ago, oneply said:

Ya...I failed on the final combine of a legendary last night(I’m maxed in that craft). Really put me in a sour mood, actually did sign off shortly after. It wouldn’t be so bad if we got to roll on them still, just with the downgrade pips. 

yeah the no reroll is huge bvasicly makes thing useless. atleast with jewelery for example  90% of the stats are from the final experimentation if you dont get it you may aswell toss it cause a green piece would be substancially better


Veeshan Midst of UXA

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22 minutes ago, veeshan said:

Edit: I feel the only reason flaws are in game simple to give a use to the assembly skill, tbh though i rather have recipes locked behind assembly skill level in the craft than a chance to fail and get something useless.

Depends. If I was tasked with adding pay for convenience type cash shop items, this would be one area I would push game devs to add rng and fails to crafting in order to negate or enhance it with cash shop. 

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29 minutes ago, Yoink said:

It still feels awful when it happens on a final combine. Like want to log off awful.

I'm not seeing what it adds to the game.

If you still want the flawed chance for people way under the difficulty, I would change the numbers so that if your assembly is over the difficulty you do not get a flawed assembly

you should be able to experiment on failures.

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yea, it is pretty terrible.

Max crafter still have a chance to fail.

I agree that we should still be able to experiment on the fail.

OR if by hand, you can get to 100% assembly, but you can't on factories.

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Flawed assembly should just be a downgrade in quality 1 tier from what it would've been but still allow for experimentation. If someone doesn't have the skill to do the assembly they probably won't have the skill to get decent experimentation either so there's no risk in making this change. 

Flawed assembly is not much different than the old failed assembly where you got nothing except with flawed you get a worthless memento of your failure. 

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1 hour ago, blazzen said:

Flawed assembly should just be a downgrade in quality 1 tier from what it would've been but still allow for experimentation. If someone doesn't have the skill to do the assembly they probably won't have the skill to get decent experimentation either so there's no risk in making this change. 

Flawed assembly is not much different than the old failed assembly where you got nothing except with flawed you get a worthless memento of your failure. 

this


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