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PaleOne

If I were Todd, what would I do to get the players motivated

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13 minutes ago, mystafyi said:

If this game was released tomorrow it would be closed within the year. 

That is an opinion, and they vary. Mine is obviously different.

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Posted (edited)
13 minutes ago, mystafyi said:

I personally think the dev's finally realized they could never fix performance and shifted gears to provide more PvE grind to market the game as a PvX game and abandon any pretense of trying to make a PvP game.

I really don`t hope this is the case.

Oh btw another thing that would get me really motivated would be a arena where gear and vessel stats is equaled out so you could test your individual skills in a 1v1 to 5v5 or something like that. where you could get points for your faction by winning fights in the arena.

I know a lot hate the idea but it is still something that would motivate me.

Suggestion is below:

 

Edited by PinkFluffyPanda

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15 minutes ago, whisky said:

That is an opinion, and they vary. Mine is obviously different.

Some folks have the opinion that climate change isn't real, the earth is flat or a number of other outrageous claims. Sure those folks are entitled to their opinion, but they have no place In adult conversation.

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6 minutes ago, mystafyi said:

Some folks have the opinion that climate change isn't real, the earth is flat or a number of other outrageous claims. Sure those folks are entitled to their opinion, but they have no place In adult conversation.

Oh, I see. You have no legitimate point and when your opinion is challenged you offer a slightly veiled insult. You are correct, none of these things have a place in adult conversation.

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1 hour ago, PinkFluffyPanda said:

Depends on what you want to motivate players to? Motivate them to go for the win? Motivate them to play the game?

To me the game does not need anything new and flashy to motivate me. The biggest issue with this game for me is the performance issue, get the game to run smoothly when more than 20 people is located close to each other.

I`m not doing Sieges until they fix the FPS issue as I simply don`t find it funny when no one really knows what they are hitting etc.

Besides the FPS issues I honestly think the game is a lot of fun.

But what I would like the devs to try and do is to "motivate" people to do more open world PVP into the game, perhaps by rewarding it greater than it is now in the faction score.

Personally I don`t care too much about motivating people to go for the win etc, I think the focus should be on "how do we get people to play the game" rather than "how do we get players to go for the win"

For motivating people to play the game i think performance would do a lot, class balance and so on should not be a primary task right now IMO.

So to sum it up:

1) Fix/enhance the performance of the game (make the game playable during large scale fights)

2) Motivate people to do more open world PVP (By rewarding open world PVP)

3) Make the game more about PVP, less about grind/PVE. (this could be combined like they are trying to do now by making "hot spots" for PVE where people will then have to do some PVP in order to get to the PVE to get item X of mob X)

4) Nerf to gear and vessels, individual skill should matter more than stats in a game that was initially "sold" as a PVP oriented game

I felt this way.

Then I bought a new Razer Blade 15 advanced lap top.

I get 82 FPS


www.lotd.org       pking and siege pvp since 1995

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1 minute ago, PaleOne said:

I felt this way.

Then I bought a new Razer Blade 15 advanced lap top.

I get 82 FPS

Yeah okay, i`m not a tech geek or anything, but the graphics in this game does not really justify the poor performance IMO? I don`t have a completely new PC but it is still pretty solid with hardware, and it should do just fine with a game like Crowfall. Its running every other game I play just fine on max graphics settings.

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2 minutes ago, PaleOne said:

I felt this way.

Then I bought a new Razer Blade 15 advanced lap top.

I get 82 FPS

I get really good FPS with little action on screen, better then most other games in fact.  Sieges and groups of players in combat is not possible without a slideshow no matter what the rig. Yes, there has been some improvements recently, but I would wager that even you would admit the game simply cannot handle large pvp fights currently. I simply cannot consider not being grouped and turning off the GUI to achieve subpar FPS a solution. 

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32 minutes ago, whisky said:

you offer a slightly veiled insult. 

I am truly sorry. After posting and rereading I wanted to delete the posting. 

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Posted (edited)
1 hour ago, PinkFluffyPanda said:

Yeah okay, i`m not a tech geek or anything

This video of david salz (albion online mmo) from a unity conference in 2016. Its an outstanding presentation that details their mmo architecture and basically how mmo's work behind the scenes. Its quite relative to CF.

 

Edited by mystafyi

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5 hours ago, whisky said:

Not me, I will be staying. If this game released tomorrow it will still be better than what is out right now. imo, ofc.

Better then what and in what way?

I've been playing Albion Online here and there and it out does CF pretty much on everything except the crafting needing 10310239 steps to make something because it is "complex."

Other games do much better PVE, character customization, classes, powers, worlds, lore/history, small/large scale pvp, achievement, conquest, etc.

At the moment I'm not sure what single feature is a head of the market to be worth playing it beyond it's something new that an individual hasn't burnt out on yet. Although looking at the current pop, clearly many of us have done that as well or been run off due to the design incompleteness. Fancy build your own continent housing and the crafting system aren't going to keep this game going.

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14 minutes ago, APE said:

Better then what and in what way?

I've been playing Albion Online here and there and it out does CF pretty much on everything except the crafting needing 10310239 steps to make something because it is "complex."

Other games do much better PVE, character customization, classes, powers, worlds, lore/history, small/large scale pvp, achievement, conquest, etc.

At the moment I'm not sure what single feature is a head of the market to be worth playing it beyond it's something new that an individual hasn't burnt out on yet. Although looking at the current pop, clearly many of us have done that as well or been run off due to the design incompleteness. Fancy build your own continent housing and the crafting system aren't going to keep this game going.

I don't really feel the need to go into this. I will just say; I have played a lot of games, I don't like them, I like this one, beyond that, I really don't care. If you like other games, please go enjoy. Or don't. Up to you.

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There should be more rewards for participating in the siege. If not loot box/gold, every participant gets "x" number of siege points with the winners getting more. Then have a vendor with special items that can be bought with the siege points. Could be special armor styles or weapon molds that can be used in crafting, unique food/buff items, sacrifice items for XP.....lots of ways to go with it. Players need more instant gratification for sieges. 

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Posted (edited)

I think Todd is fully capable of developing the game in a way that motivates people to play.  I just think he is intentionally developing the game in a way to motivate people to NOT play.  His recent comments, for which he had to apologize but basically negated with the last sentence of the apology, show his true heart.  He wants to develop in an environment without testers.  That’s his goal.  Expect more of the same.

Edited by Ble

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2 hours ago, Ble said:

I think Todd is fully capable of developing the game in a way that motivates people to play.  I just think he is intentionally developing the game in a way to motivate people to NOT play.  His recent comments, for which he had to apologize but basically negated with the last sentence of the apology, show his true heart.  He wants to develop in an environment without testers.  That’s his goal.  Expect more of the same.

I understand not wanting to develop in the way ACE is doing CF. There is a reason other studio's don't operate like this. Wishing they used a normal model for testing isn't the same as actively driving away players. I just don't understand why they would 'try' to drive away players at this stage of development. 

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On 6/21/2019 at 4:26 PM, mandalore said:

Bc the people with better organizational skills, higher levels of motivation, fully vetted supply chains and the better concept of the meta need an in game advrage to snowball into more victories.  This is the very definition of Uncle Bob. As somebody who’s part of the winning faction of every to date trial the only reward for winning should be cosmetic rewards.  

would also make the entire server pop go to the same faction :P


Veeshan Midst of UXA

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9 hours ago, Ble said:

I think Todd is fully capable of developing the game in a way that motivates people to play.  I just think he is intentionally developing the game in a way to motivate people to NOT play.  His recent comments, for which he had to apologize but basically negated with the last sentence of the apology, show his true heart.  He wants to develop in an environment without testers.  That’s his goal.  Expect more of the same.

Ble goes hard

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9 hours ago, Ble said:

His recent comments, for which he had to apologize but basically negated with the last sentence of the apology, show his true heart.

It wasn't really an apology. It was an attempt to clarify what he meant because people misunderstood.

7 hours ago, mystafyi said:

I just don't understand why they would 'try' to drive away players at this stage of development. 

They wouldn't.


IhhQKY6.gif

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45 minutes ago, Jah said:

It wasn't really an apology. It was an attempt to clarify what he meant because people misunderstood.

They wouldn't.

This would be one of those times where two people disagree on the internet.  

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4 hours ago, Jah said:

It wasn't really an apology. It was an attempt to clarify what he meant because people misunderstood.

A clarification can also be an admission of guilt and an apology.  It felt like an apology to me but hey what do I know.  


40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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17 hours ago, Ble said:

I think Todd is fully capable of developing the game in a way that motivates people to play.  I just think he is intentionally developing the game in a way to motivate people to NOT play.  His recent comments, for which he had to apologize but basically negated with the last sentence of the apology, show his true heart.  He wants to develop in an environment without testers.  That’s his goal.  Expect more of the same.

The problem with that will be getting the players back come launch. Leave enough of them with a bitter taste and it will be really difficult to get them to give it another go. Add to that the tendency for people to be more vocal about negative experiences over positive and it could be an ugly launch. 

While he/they may regret their choice to run a Live testing service, they continue to advertise it. I think it comes down to very poor planning/implementation not so much driving people out. They’d do a lot for themselves fleshing out more complete systems or QoL adjustments when systems aren’t complete. And the questionable game engine choice is becoming more apparent, SB repeat. Some real performance enhancements need to start coming down the pipeline instead of promises that the next update will fix it. “Soon” is becoming a bad joke. 

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