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Ble

Are you even aware that crafting majors 100% unavailable?

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Posted (edited)

I bet not.  Even with all the backwards stuff you've guys have done I cannot find any logic behind giving your testers zero access to crafting majors via drops, crafting menu or merchants.  Oh wait, yeah, there is one reason I could think of you'd do this.  You have crafters in the game that have these, my crafters for example, that will be far superior to other crafters trying to play the game now.

Edited by Ble

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3 hours ago, Ble said:

I bet not.  Even with all the backwards stuff you've guys have done I cannot find any logic behind giving your testers zero access to crafting majors via drops, crafting menu or merchants.  Oh wait, yeah, there is one reason I could think of you'd do this.  You have crafters in the game that have these, my crafters for example, that will be far superior to other crafters trying to play the game now.

I do believe they aren’t going to be in the game for much longer and you just have them till the next wipe.  


40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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Posted (edited)

So take them out at the same time as they do the wipe?  I'm glad I'm a rocket scientist here to help with these hard issues.

Edited by Ble

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Of course they know. 

They have knobs, and buttons, and levers. And big shiny red buttons of "F the players quality of life."

I am not at all bitter or disillusioned. 

The break I am taking is not making it better either, and that really scares me, because the time is also not making it better. 

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