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Enforcer

Enformative Guide to EK Parcels and Objects

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Posted (edited)

CURRENT AS OF JUNE 24TH, 2019 - LIVE CLIENT VERSION 5.92.2

THIS IS A WORK IN PROGRESS. PLEASE BE PATIENT AS I WORK TOWARD COMPLETION

 

So as of recent, it seems like ArtCraft Entertainment is really starting to pick up some momentum which is clearly reflected in their updates and commitment to. A lot has changed in a very short period of time and with the release of 5.92.2, Potrais and I decided to take the plunge and dive in to the game in its current state.

When it comes to parcels, at first glance, they are not very easily understood. Combine that with the limited amount of information currently available (or lack thereof), I found myself in a pickle where I had to reach out to the guys at Crowfall for assistance and on that note, their commitment to technical support through these alpha phases has most definitely been top notch. Nonetheless, I had a problem and they had a solution.

So with that thought in mind, we're going to add another one to the knowledge base for the community to reference.

 

TABLE OF CONTENTS

          1.0 - Information (Read First)

          2.0 - Obtaining Your Parcels and Other Objects

          3.0 - Relevant Chat Console Commands

          4.0 - EK Map Editor and UI

          5.0 - Parcel Placement

          6.0 - Placing Buildings

          7.0 - Placing Objects in Buildings

          8.0 - Permitting Others to Develop

          9.0 - Possible Future Changes

 

1.0 - INFORMATION (READ FIRST)

1.1 - Each portion of the guide is broken down into sections and subsections, beginning with "x.x". This is extremely useful as it is a quick way to recall specific references within the guide as well as a way to let me know what needs to be updated, what I may have missed, etc. Any "Enformative" guides on the forums are subscribed to by me and will be continuously updated as information becomes available.

1.2 - This guide references web addresses and images throughout. These references are clickable and formatted like this. This helps tremendously with keeping the guide as clean as possible while still having all of the necessary information within reach for those who may want extended details or like my finger-painting.

1.3 - Eternal Kingdoms are essentially scalable areas for more robust form of player housing (and I choose the word robust as you can essentially use it for whatever you want, it's yours to do what you please within the options they have made available to you for configuration) that are allocated upon account creation, assigned to you, and then spin up for availability when you "launch" your Kingdom from the Eternal Kingdoms menu (hence why you must launch the instance and then click to enter). As of right now, the online status of your EK server is determined by its occupancy. Once launched, an EK will remain online so long as it is occupied by at least 1 player. Once the EK is empty of players, it remains online only for a very short while post the last players disconnect.

1.4 - Every EK is allocated a 12 player slot capacity by default. As of right now, there is no mechanic available ingame that will contribute to an increase in player slots.

1.5 - EKs are developed on a grid of which is comprised of cells, and every grid is 22 cells x 22 cells in size. The terrain pieces of which you will expand your EKs footprint with are referred to as parcels, and these parcels (depending on size and type) are comprised of at least 1 cell. When a parcel is placed on the EKs grid, it deducts the amount of cells of which it is structured upon from your overall amount of available grid cells.

1.6 - When you acquired Crowfall (however the means), more than likely your purchase was bundled with "rewards" in the form of parcels and objects for use within your EK. If a backer reward is not available yet ingame, it may be replaced by a similar version (i.e. being given a Capital Parcel in lieu of a Caldera Parcel). There is no need to be concerned as when the reward becomes available for use, it will reflect accordingly within your available parcels and objects.

1.7 - Consuming a parcel and or object reward during the pre-alpha, alpha, and beta test phases will not have any effect when Crowfall goes live. All parcels and objects will be reallocated to you for use at launch regardless of whether or not they were consumed and used during testing.

1.8 - Currently consumed parcel and or object rewards cannot be traded via the gifting system.

1.9 - Parcel and or object rewards are not available on the test server, only the live server. However - ArtCraft, at their discretion, may provide parcels and or objects to you at no charge for testing and without notice, so be sure to check your Account Rewards page on the Crowfall website because you may just get lucky!

1.10 - This most definitely is an open forum. Any feedback, suggestions, additions, and or changes are welcome. Please do not hesitate to contribute.

 

 

2.0 - OBTAINING AND CLAIMING YOUR PARCELS AND OTHER OBJECTS

3.1 - Parcels are essentially building blocks of land that you assemble in any fashion you like, within the guidelines listed later in 5.0, to create the layout of your Eternal Kingdom. Parcels are available for purchase in the official Crowfall Store, and depending on which backer package you have purchased, may have already been awarded to your account for claim Additionally, all parcels available for puchase can be crafted ingame via the stonemasonry > geomancy skill trees. It's important to note that parcels crafted ingame will be lost on resets, requiring that you craft them again if you wish to use.

3.2 - If your parcels and objects were considered part of a "bundle"when obtaining Crowfall, you may first contemplate weather or not you un-bundle them. Un-bundling is not required for use and claim of your assets however can be both convenient and inconvenient depending on your outlook. Doing this will break all of your assets included in the bundle down into separate items. This could be especially useful if you wish to pass items on to another account, or if you would like only to use a particular asset for the moment. Note that once you have un-bundled your assets, only ArtCraft can pack them back up.  

3.3 - To un-bundle your assets - visit Crowfall.com and at the top right hand corner of your window - input your credentials into the username and password fields to be taken to your Account Profile. If you look to the left side of the Account Profile page, you will see "Rewards". Click on the rewards options to be taken to your Account Rewards page. As you can see from what I have highlighted, you will have a populated list of items available to claim from your bundled purchases. Locate any of your parcels, buildings, and other objects on this list and then click the "Consume" button to claim your rewards and have them sent to you ingame. After consuming your rewards, load up Crowfall.

3.4 **ADDITIONAL INFORMATION COMING

3.5 -  Once logged into your EK, hit the escape key and locate the Spirit Bank icon (1) and click to open your bank to view claimed rewards (2). Send each of your relevant rewards to your inventory by right clicking on them.

 

 

3.0 - RELEVANT CHAT CONSOLE COMMANDS

2.1 - There are a few relevant and notable chat console commands that will be referenced throughout this guide. ArtCraft has not fully developed an all inclusive UI that makes such a thing as simple as "point and click", however they have stated one will be available in the future. A list of the various chat console commands can be found by clicking on the question mark which is located at the top right hand corner of the chat window.

2.2 - Note that player names for all EK commands are case sensitive.

2.3 - Note that all system responses triggered by the chat console commands will be output to the "ME" window within the chat console.

2.4 - Note that "monarchs" (EK owners) can remove parcels regardless of ownership. If a parcel is removed that has buildings and or structures place, the assets will be sent to the asset owners spirit bank.

2.5 - To use a command, simply hit the enter key to allow input to your chat console. From my personal experience, commands will work in every channel other than "Combat". Lets take a look at Command List that shows us what we have to work with so far:

  • (1) "Citizen Commands" allow you to control your EKs general population and access.
    • "/ekinvite playername" - If your Kingdom is private, it is not visible or joinable by the general public. After inviting a player using this command, your Kingdom will become visible on the invited players server list under "MY KINGDOMS" for joining.
    • "/ekban playername" - Use this command to permanently ban a player from your Kingdom regardless of its privacy settings.
    • "/ekunban playername" - Using this command will remove a previously banned player, allowing them access to your Kingdom. Note that if your Kingdom is private and you would like to grant access to the un-banned player, you will have to invite them.
    • "/ekremove playername" - Don't be a d#$% and use this for personal enjoyment... But it is essentially a "kick" command and will remove all rights within your EK from that player. Note that if your server is private and you wish to allow access to that player again in the future, they will have to be re-invited.
  • (2) "Noble Commands" are used to grant parcel placement rights to other players.
    • "/ekaddnoble playername" - Adds the player to your nobles list, granting them permissions to place parcels , move, and or remove only parcels of which they own. Nobles will not have permission to remove, alter, adjust, or what have you, any parcels of which they do not.
    • "/ekincrementnoblecellcount playername quantity" - Grants your nobles cells for placement of their parcels. Note that even as a noble, they cannot place a parcel without you granting them this resource.
    • "/ekremovenoble playername" - Removes the player from your EK, stripping them of all granted rights, vassals, cells, and tokens. If your EK is set to private, an invite will have to be tendered to the player again should you choose to welcome them back at a later time.
    • "/eklistnobles" - Lists all players of which you have made a noble within your EK.
  • (3) "Vassal Commands" *** PLACEHOLDER TEXT ***
    • "/ekaddvassal playername" - Grants the player rights to place buildings on parcels only of which you own. Note that you must physically be standing on the parcel of which you would like to grant the player rights to place buildings on.
    • "/ekremovevassal playername" - Removes a players rights to place buildings on a parcel. Note that you must physically be standing on the parcel of which you want to remove a players rights from.
    • "/eklistvassals" - Lists all players of which you have granted vassal rights to for the parcel you are standing on.
  • (4) "Token Commands" *** PLACEHOLDER TEXT ***
    • "/ekincrementvassaltokencount playername type size quantity" - Allocates tokens to the player used in placing buildings and structures on the parcel you are standing on. Note that only the parcel owner has the right to allocate tokens to players for their parcels.
    • "/eklisttokens" - Lists all players of which you have allocated tokens to for the parcel you are standing on.

 

 

4.0 - EK MAP EDITOR AND UI

4.1 - Once you load into your EK, we are going to be looking for map editor and UI. As of right now, Crowfall does not have a hotkey assigned to the editor. In order to open it, hit the escape key and click on the icon within the left-side navbar that looks like a tiny little house.

4.2 - Once you click on the icon, the map editor will open. Referencing the map editor image:

  • (1) This area contains all of the information pertaining to the way your EK is viewed on the server list, as well as the privacy and game type options.
    • "KINGDOM" - This is what you will be naming your land. This option can (as described below) be visible as well as searchable to the public. If you are trying to bring someone into your EK and they are unable to scroll the list and find you, they can reference this name in the search area of the server listings to locate yours.
    • "DESCRIPTION" - I'm not going to go into detail on how to write a description for your EK... your a smart cookie, you got this!
    • "PUBLIC KINGDOM" - Selecting this box will shade it in reflecting your selection. If you choose to leave your EK open to the public, not only will anyone be able to see and search for your Kingdom on the server list, but they can also come and go as they please. So - make sure your okay with people walking in and out of your place like they own the joint before you check this box.
    • "PvP" - Selecting this box will shade it in reflecting your selection. If you do this, anyone can wage war with you at any time... and you can kill whoever you like with no questions asked.
    • "CANCEL / SUBMIT" - This is self explanatory but know, whatever happens on this screen as of Client Version 5.92.2 will not be permanent as far as the choices you make about your settings and parcel placements. Even after submitting your changes, you can always revert back to a clean slate and do it all over again until your little hearts content.
  • (2) This is your parcel tray / repository.
    • Any of the parcel pieces that have been previously removed from your Spirit Bank and placed in your inventory will be displayed here for your placement.
    • Note that if a parcel piece is not in your inventory, it most certainly will not be displayed here.
  • (3) This is where you have the option to enter a name for your parcel.
    • Once a parcel has been dropped into place, this field will be populated with the default name of the parcel. You have the ability to change this, giving it a custom name.
    • Parcel names are view-able and referenced on a players map (opened using the "M" key) only. While traversing the terrain itself, the name of the parcel will not be displayed when crossing over zone thresholds.
  • (4) These are a few simple parcel controls.
    • You can use the circular arrows to rotate the parcel on its horizontal access for placement.
    • The red bag icon will allow you to remove a parcel from its place on the EK grid and return it to your repository. This does not delete the parcel.
  • (5) Your Camera Controls
    • Using the circular arrows, you can rotate the EK grid as a whole to gain different perspectives to assist you with placement of your parcels.
Edited by Enforcer

e11pNDVOxS.png?width=550&height=100&sele

Co-Founder and Managing Director of |BAD| Better After Dark

 Better After Dark Website          <>          Better After Dark Discord

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Good job. :)

Here are some additional notes that may be interesting to know in the 2.x section.

- If a backer reward is not available ingame yet, it may be replaced by a smaller version (like getting a capital parcel instead of a caldera parcel). So don't be suprised if you don't get what you expected to get.
- Backer rewards get reset from time to time (for example if there are changes in the database).
- "Consuming" a reward during the playtests doesn't use it up. They will all be reset for launch and then be "really" consumable.  
- "Consumed" backer rewards can not be traded via the gifting system. At least not before the next reset.
- Bought backer rewards are not available on the TEST server, only on the LIVE server. However, both severs may provide free testing copies, so even if you don't own anything, take a look at your rewards tab.

 


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Right on! I'm working toward completing this no later than tomorrow and will be sure to include this. The additional information is definitely appreciated!


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Co-Founder and Managing Director of |BAD| Better After Dark

 Better After Dark Website          <>          Better After Dark Discord

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Posted (edited)
On 6/25/2019 at 8:12 AM, Kraahk said:

Good job. :)

Here are some additional notes that may be interesting to know in the 2.x section.

- If a backer reward is not available ingame yet, it may be replaced by a smaller version (like getting a capital parcel instead of a caldera parcel). So don't be suprised if you don't get what you expected to get.
- Backer rewards get reset from time to time (for example if there are changes in the database).
- "Consuming" a reward during the playtests doesn't use it up. They will all be reset for launch and then be "really" consumable.  
- "Consumed" backer rewards can not be traded via the gifting system. At least not before the next reset.
- Bought backer rewards are not available on the TEST server, only on the LIVE server. However, both severs may provide free testing copies, so even if you don't own anything, take a look at your rewards tab.

 

I have added these under 1.5, 1.6, 1.7, and 1.8. Thank you again for the contribution!

Edited by Enforcer

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Co-Founder and Managing Director of |BAD| Better After Dark

 Better After Dark Website          <>          Better After Dark Discord

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Posted (edited)

looks better and better. i like the structure and format. well done. :)

here are few comments on some details:

1.3/1.4 where did you get that information? because i haven't seen any difference yet depending on parcels.

1.6 pre-alpha, alpha and beta. not alpha and beta. otherwise it sounds like it wouldnt be true for pre-alpha.

1.7 currently consumed. not once consume. the wording doesn't make clear that they will be giftable again after a reward reset.

2.1 but i feel confident... no reason to only feel confident, they said this is provisionary and that there will be an UI when they introduced the chat commands.

2.2.1/ekremove. not temporarily. ekremove will remove ALL(!) rights regarding this ek (including noble/vassal/cells/token/invite). so, no coming back to a private ek in case of a remove, unless invited again.

Other chat commands
/ekaddnoble <player>
/ekincrementnoblecellcount <player> <count>
/ekremovenoble <player>
/eklistnoble
/ekaddvassal <player>
/ekincrementvassaltokencount <player> <type(building, defense)> <size(XS,S,M,L,XL)> <count>
/ekremovevassal <player>
/eklistvassals
/eklisttokens

noble grants parcel placement rights (still cell assignment will be necessary). vassal grants building placement right (still token assignment will be necessary). vassals and tokens are parcel specific. currently only the parcel owner can assign tokens. assigning tokens automatically grants the receiving player vassal rights. assigning cells automatically grant noble rights. nobles and vassals are citizens and by this automatically added to the "invited" list. nobles can move and remove their (and only their) own parcels. monarchs can move and remove all. if a parcel gets removed it and any objects connected to it will be send back to their owners spirit banks.

important detail: player names in ek commands are case sensitive (me is not Me)!

3.1:
-> in any fashion... not in any. parcels need to be connected side to side, it's not possible to connect them edge to edge or building seperate islands.
-> available for purchase... not only purchasable. all purchasable parcels can also be crafted ingame with ingame resources (stonemasonry - geomancy). so it's not necessary to buy them. though built parcels and building can not be reclaimed after a reset/wipe.

3.2-3.4
- it is not necessary to consume EK deeds or bundles on the account rewards tab. consuming there is only valid for bundles and means to unbundle them (make it's content seperate items). only support can rebundle them, so it's not recommended to do so, unless you want to give single parts to another account or only want to use only specific parts in the test.
- stronghold bundles contain the parcel, the centerpiece building, a pack of walls and an accessory pack. if consumed on the account page, you can claim the single parts seperately. otherwise you will only be able to claim the full stronhold bundle.
- it is not necessary to consume a backer bundle in order to be able to use the contained deeds ingame. but like with stronghold-bundles, if bundled you can only claim "all it's content together"
- consuming won't put your items into your spirit bank. to get them there you need to claim them via the purchase tab in the lobby. you can open the spirit bank ingame with the shortcut .

4.2.1
public kingdom/come and go as they please. even public ek's can only be visited IF it is open. the monarch has to launch it (nobody else can), and it will close automatically a short time after the last player left. idling players will be kicked after a short time automatically, just like in campaign wordls. this will, of course, all change. but thats how it is today.

4.2.3b
the (default or custom) name of the parcel will be shown to the player ingame when entering it's zone.

Edited by Kraahk

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Posted (edited)
6 hours ago, Kraahk said:

looks better and better. i like the structure and format. well done. :)

here are few comments on some details:

1.3/1.4 where did you get that information? because i haven't seen any difference yet depending on parcels.

I had read that information here. Last paragraph under the "Upgraded" header.

Regarding additional chat commands - I am going to be adding these chat commands, I just have been overly swamped with work today and have not had a chance to break away ☹️. Writing a guide like this takes a bit of time and it doesn't help that I am somewhat of a perfectionist when it comes to delivery *chuckle*.

Regarding parcel placement and alignment - I am aware of the guidelines with placement and will be discussing them in the 5.0 section once I get there. Time is not my friend at the moment 😋

Regarding the rest of the post tied to that quote, Ill update and adjust accordingly. As always - thank you again for your contribution!

Edited by Enforcer

e11pNDVOxS.png?width=550&height=100&sele

Co-Founder and Managing Director of |BAD| Better After Dark

 Better After Dark Website          <>          Better After Dark Discord

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17 hours ago, Enforcer said:

I had read that information here. Last paragraph under the "Upgraded" header.

Regarding additional chat commands - I am going to be adding these chat commands, I just have been overly swamped with work today and have not had a chance to break away ☹️. Writing a guide like this takes a bit of time and it doesn't help that I am somewhat of a perfectionist when it comes to delivery *chuckle*.

Regarding parcel placement and alignment - I am aware of the guidelines with placement and will be discussing them in the 5.0 section once I get there. Time is not my friend at the moment 😋

Regarding the rest of the post tied to that quote, Ill update and adjust accordingly. As always - thank you again for your contribution

This is a very, VERY old article. From even before the change of parcel sizes two years ago. Most of the informations in there are either outdated or refer to visions that often haven't found their way into the game yet. Maybe you could add a chapter for things to come. But i would be careful with mixing up-to-date informations with maybe-one-day informations. As far as I can see, there sizes don't matter. Regarding EK's. At least up to now. Maybe someone else can confirm.

And hey, no excuses about time necessary. YOU found the time to start this awesome guide, I didn't. So, shame on me, and hail to the Guidemaker. :)


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I wanted to take a moment to throw an update out on this. I apologize for the delay as I was wrapped up in a major transition effort for the company I am employed by. Ill be focusing on this again now that things have settled down. Updates to come!


e11pNDVOxS.png?width=550&height=100&sele

Co-Founder and Managing Director of |BAD| Better After Dark

 Better After Dark Website          <>          Better After Dark Discord

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