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Crowfall Pre-Alpha Build 5.100.0

  • If you die in the New Player area and use "G to Return to Temple" Recall it takes you directly to the Temple
  • Several abilities have effects that either fail to render, appear multiple times, or persist after use.
  • Several abilities have repeated or missing flytext
  • There is a noticeable hitch when jumping
  • Unable to Harvest some Knotwood Trees near the temple

**IMPORTANT!!!**
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Show Stoppers :

  • After logging in, zoning, or dying, some parcels may appear to lose their ground texture and look invisible.
  • Upon logging in to a campaign, you may see the HUD on top of a blank, black screen. If this happens, try restarting your client or logging in to a different campaign, then back to your desired campaign. If this doesn't work then try zoning (using recall) or using a different vessel.

General :

  • Surging Spirit discipline has been removed.
  • When you attack a target and they get a debuff, all nearby enemies will appear to permanently have that debuff as well. This is a visual issue, only the target(s) you actually hit will have the debuff. Logging out and back in should fix the issue, but this may happen every time you attack with a debuff power.
  • There is no messaging on disciplines to let you know when you cannot equip them (note: you are now only able to equip disciplines that are equal to or greater than your vessel quality - i.e. a rare vessel cannot equip a common discipline).
  • Harvesting weak point on various skinning creatures may appear off. 
  • Harvesting may feel inconsistent, we are investigating this.
  • Resources near a Hunger Crystal may not message the "Frozen" message when attempting to harvest them.
  • Guard AI may not animate properly. 
  • F to interact may get stuck on the screen when 2 players attempt to interact with a siege weapon at the same time. Hovering over another object like a tree or plant will fix this bug. 
  • Some F to Interact prompts may appear to be unresponsive unless you are right next to / on top of the interaction object.
  • NPCs may blink and stutter after being attacked
  • Members of your faction, while stealthed, may not appear to have the purple stealth shader (this is only visible to members of the same faction).
  • If your guild crest appears incorrectly in-game, please reach out to support.
  • Players with Windows Region settings set to Turkey may encounter file issues (assets not loading properly so that they cannot log in properly) - changing your Windows region to United States should resolve this until we finish implementing a permanent solution.
  • If you place a siege weapon the max distance away from yourself, it may appear to be invisible until you exit placement mode - the item will be placed properly though, you just will not be able to see it.
  • Occasionally the avatar preview will be pixelated.
  • Opening your map right after resurrecting your vessel may cause the crow vision grayscale to occur after you rez. Logging out and back in will fix this.
  • Interrupting a power (using dodge, block, or otherwise) may not cancel out its FX.
  • Resource doobers may fall through/inside other objects, making them difficult to pick up.
  • Ranger secondary weapon may unequip after death.
  • Ballista crushing bolt (the first, default power) projectile may not appear if you are aiming very directly at a target (this may or may not do damage depending on exactly where you are aiming).
  • The Risen Frozen Breath power ground fx appear to never fade - logging out and back in should fix this.
  • Your temple runegates will all be oriented incorrectly so that they are facing to the side - however, they are all still functional.
  • Animal NPCs may appear in incorrect places - like inside forts.
  • NPC corpses may suddenly appear then immediately disappear in random locations.

Campaign :

  • Players may randomly fall through the world in specific locations. If this happens to you please report the issue with your zone and coordinates.
  • Running around at the bottom of the cliff edges may cause your client to crash. Try to avoid going down to the bottom of the world by the cliff edges.
  • There are a few areas in the game that players can get stuck between rocks. If this happens to you please note the location in the playtest forum and use recall to unstick yourself. 
  • Scoreboard: Guild Score not updating properly when joining or leaving a guild while in game (closing client and reopening it will fix these behaviors).
  • Siege weapons may get a steep error message one placement, even on correct terrain. 
  • Placing a siege weapon over a non-basic resource may result in you being unable to exit the siege weapon, as the resource may not despawn
  • "A wall has been destroyed" toast message is missing after destroying the keep wall.
  • If your faction captured asset is contested and brought back to a neutral state, but you then re-capture it, the toast message will imply that you received the capture bonus, but you are not supposed to and it will not be reflected in your score.
  • Some parcel boundaries maybe have invisible edges that you cannot get over. Please report this if you see it.

Crafting:

  • Moving items from the spirit bank straight to the crafting menu will cause a visual bug to appear. These items are visually in your crafting session, but you cannot actually craft with these items.
  • Some crafting items may be missing their icons.
  • The Campaign has Ended banner Superlatives Achievers will show your guild name rather than their own.

Eternal Kingdom :

  • If your EK crashes, please contact support. 
  • Using a parcel with buildings attached to it to craft a new parcel will cause those buildings to be lost.
  • Some EK buildings are missing socket attachments.
  • Sometimes rearranging your EK will fail. Please try again and it should resolve itself.
  • If an EK is full, the Enter EK button may not appear for you, making you unable to enter the queue for that EK.
  • Sometimes players will be randomly kicked to the lobby from their EK.
  • Your sacrifice brazier in your EK may appear under the dragon statue golden platform.

User Interface :

  • Leaving character customization without any characters created will cause UI elements to stick to your screen. Log out and back in to fix this error.
  • Your combat pip widget may disappear if you log out and back in to a campaign - close and reopen your client to correct this.
  • Opening and closing your inventory while inside of a siege weapon may cause the F to Interact prompt to appear.
  • The Campaign Scoreboard (viewed through the game map) may not appear when the game is set to windowed mode as opposed to fullscreen.
  • Stat benefits on harvesting tools (visible through item comparison tooltips) will appear incorrectly - their negative (-) positive (+) indicator and green/red coloring will be inverted. 
  • If you open your map immediately after activating building placement mode, then your UI will break. Log out and back in to fix this.

Chat :

  • Logging out of a campaign with a group created will cause the chat tab not to disappear. Fully relogging out of the game will fix this issue and prevent too many tabs from being open at the same time.

Powers :

  • Many powers are missing their fx, sfx, and flytext. We are currently working on improving and updating many of the class powers. Please report the issues, but know we are working diligently on getting them working properly.
  • If two DoT powers are cast on the same enemy player, the second person to cast the DoT may not see the flytext from their power. 
  • Some HoT and some DoT may not be working properly. Please report this in the playtest forum. 
  • Second Wind may not show flytext.
  • Some powers are missing their buff icons, or the buff indicator altogether.
  • The Group Leader Inspired Bonus Lifesteal skill in the Command skill tree does not improve your bonus lifesteal stats correctly.
  • Powers used immediately after a retaliate may do no damage.
  • Retaliate prompt may disappear if you are spamming other abilities when it comes up.
  • Some Confessor powers may appear to have distance discrepancies
  • Knight Fallback barrier ability may not stack properly - use Noble blood first and follow it up with the Fallback talent in order to stack the barrier properly.
  • Druid Will O' Wisp power is not traveling correctly so it will not heal the caster unless there is a friendly target in caster's affect radius.
  • The Guinecean Impale power will appear to hit enemies twice, but will only actually do the damage from one hit.
  • If a Myrmidon uses Colossus Smash within 10 meters of their target, they will clip through the target doing no damage.
  • Champion Mighty Warrior barrier percentage will be based on your current remaining health instead of your Maximum health.

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