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Bows


Craggin
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The issue being you have tons of mobility and your melee is better, so why not keep the pressure on with melee?   There's a way to theorycraft a bow into a successful scenario but ranged is not a champions role.  Solo/small scale pvp, literally anything can work if its played well enough.

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Used to run a build with bows way back just for some utility.
The damage itself wasn't a huge draw, but the ability to root someone beyond melee range was super handy.

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A bow on a Champion is sort of like a tank going into Grozny: sure you can do it, but it's not a great idea.

 

The strengths of a Champion are all in the melee scrum with its built in class talent abilities and passives. The further away you build from its strengths, the less useful it becomes: meleeing on an Archer, for example. If you're up against no geared/under-geared/poorly geared players, then it may seem to do alright--but it's not quite a fair comparison in overall viability or usefulness, then if you fought against players with decent to good to great gear. 

 

Some class builds that aren't a Ranger, might take a bow for various utility purposes. In smaller group settings, this may provide group utility that might be lacking. There's also the synergy of a bow focused discipline with +Piercing damage/penetration, that works with daggers, that might help alleviate some of the damage/utility loss due to the bow discipline taking up a spot. Again, this is perhaps more useful in small groups depending on class composition, but as the group size grows, this usefulness often decreases as there's a wider variety of classes on the field, and often this means more focused classes for specific things: CC, tanking, etc.

 

I'm all for experimentation, and putting theory into combat practice (which I think is the best way to learn), but the bow-wielding Champion focuses on none of the class's strengths, and against half-way decently geared players, I think any damage dealt would be easily ignored. 

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