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Pkaoo

Bombs = /godmode

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Paleone and I created  toons last night and played on the test server (opposing factions).  He created a human ranger and I a Fey Blackguard Assassin.  Here is what I sent in with my logs:

 

-    In beginning zone, God's Reach:  fought two spiders on top of hill (rocks between two campfires and middle path / right side spiders).  The drop loot from both spiders fell below the surface of the rocks and was unrecoverable.
 
-    All NPC's and monsters, when stunned or knocked down, continue to face my player making backstab unusable. You will see in combat log that even when I use it, it does so little damage that I would be better off not even having it on my tool bar.
 
-    Paleone created a human ranger and was able to kill me with a single trap, kill a tower of R-10 guards with a single trap and even fight 5-6 Humanoids, including captains, solo and kill them.  It's like he's been given /godmode.
 
He could set a single trap and I would trigger it, dying immediately or at least within 6-7 seconds of hitting the trap.  Multiple traps would be insta-death.
 
2019-07-16T04:55:34.907Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 169  damage (Critical).] 
2019-07-16T04:55:34.908Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Concussive Trap hit You for 100  damage.] 
2019-07-16T04:55:34.909Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Faerie Trap hit You for 96  damage.] 
2019-07-16T04:55:34.910Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Faerie Trap hit You for 146  damage (Critical).] 
2019-07-16T04:55:34.910Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 113  damage.] 
2019-07-16T04:55:34.945Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Faerie Trap hit You for 164  damage.] 
2019-07-16T04:55:34.946Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 201  damage.] 
2019-07-16T04:55:34.947Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Faerie Trap hit You for 187  damage.] 
2019-07-16T04:55:34.947Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 205  damage.] 
2019-07-16T04:55:34.966Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Faerie Trap hit You for 198  damage.] 
2019-07-16T04:55:34.967Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 204  damage.] 
2019-07-16T04:55:34.994Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Faerie Trap hit You for 329  damage (Critical).] 
2019-07-16T04:55:34.995Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 239  damage.] 
2019-07-16T04:55:35.118Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Faerie Trap hit You for 268  damage (Critical).] 
2019-07-16T04:55:35.119Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 202  damage.] 
2019-07-16T04:55:35.119Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 163  damage.] 
2019-07-16T04:55:35.120Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Faerie Trap hit You for 183  damage.] 
2019-07-16T04:55:35.121Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 168  damage.] 
2019-07-16T04:55:35.121Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 169  damage.] 
2019-07-16T04:55:35.121Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Faerie Trap hit You for 194  damage.] 
2019-07-16T04:55:35.122Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 174  damage.] 
2019-07-16T04:55:35.122Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 178  damage.] 
2019-07-16T04:55:35.123Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Faerie Trap hit You for 185  damage.] 
2019-07-16T04:55:35.124Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 238  damage.] 
2019-07-16T04:55:35.124Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 207  damage.] 
2019-07-16T04:55:35.124Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Concussive Trap hit You for 86  damage.] 
2019-07-16T04:55:35.125Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 106  damage.] 
2019-07-16T04:55:35.126Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 94  damage.] 
2019-07-16T04:55:35.127Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Faerie Trap hit You for 112  damage.] 
2019-07-16T04:55:35.128Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Faerie Trap hit You for 102  damage.] 
2019-07-16T04:55:35.129Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 118  damage.] 
2019-07-16T04:55:35.130Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 151  damage (Critical).] 
2019-07-16T04:55:35.131Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Faerie Trap hit You for 201  damage.] 
2019-07-16T04:55:35.132Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 226  damage.] 
2019-07-16T04:55:35.133Z INFO    COMBAT    - Combat _||_ Event=[PaleOne Explosive Trap hit You for 246  damage.] 

Piikaa  |  Pkaoo


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Niiice they broke bombs even further, with 5.9 the only trap that was broken was explosive and even it eventually died out fter about 30 seconds. 2 things; 1. was he just a ranger or had he sub classed into brigand. 2. can you get video? Ill do my own testing with brigand and try and get some footage of it for the Devs.

 

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Posted (edited)
1 hour ago, Pkaoo said:

 

-    Paleone created a human ranger and was able to kill me with a single trap, kill a tower of R-10 guards with a single trap and even fight 5-6 Humanoids, including captains, solo and kill them.  It's like he's been given /godmode.
 
 
 

In regards to this Even without bombs being broken brigands have always been really good at soloing mobs. Without being there its hard to know what was done. Is he soloing mobs using only 1 trap and nothing else? Or is he actually fighting using sustain and other abilities to kill them. Also what does his gear look like? That all factors in how the devs will respond to this post. Killing a R10 guard by simply using 1 cast of a trap is def a flag.

Edited by Tyrannicall

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Both of the base traps are broken on archer and warden, I have not made a brigand yet to test the third. It's been reported multiple times in each phase of 5.100 being on test so it felt redundant to keep posting about it but it still hasn't been fixed.

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Just now, KatzeWeiss said:

Both of the base traps are broken on archer and warden, I have not made a brigand yet to test the third. It's been reported multiple times in each phase of 5.100 being on test so it felt redundant to keep posting about it but it still hasn't been fixed.

Im testing it now and producing videos of it as well. Yeah its pretty custard proken

 

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