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Bryserker

Relevance of class/race min-maxing crafting & exploration

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I'm curious how relevant the right choice of class and race are (currently) in a lategame stage for crafting purposes and exploration purposes.

If you want to squeeze the maximum out of your skills, such as getting more experimentation points or more critical harvest amount. Do you need to sacrifice your character identity to do so? For example, for critical harvest amount the character sheet suggests Dexterity as the go-to stat. Has this (or will this) create a sort of meta where every gatherer needs to be a (for example) Guinecean duelist to be 'the best gatherer'?

And if so is this intended and do people like it? Most fantasy MMO's thrive partly because you can identify with your character. Obviously here, your character is effectively the spirit crow and not the vessel you're playing as, making it more akin to Eve Online where your character can swap ships to deal with a specific goal. However, even in Eve your pilot is customizable, creating a sort of connection between player and character. Meaning you always present yourself to the outside world (other players) in a certain way.

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As the stats are now, all the meaningful caps are reached with high end gear buffs, gear, vessel. The majority comes from talents. If you are talking late game as in fully trained with purple/leg gear, vessel, your race/class shouldn't matter that much, at least not as much as it does in this current testing environment of wipes and 2 week campaigns.

This is probably more true for harvesting though


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Harvesting and Crafting depends more on min/maxing, though the higher the quality vessel and gear the more wiggle room you get.

There’s also some benefit playing into a race and classes’ strong suits with those roles in case you ever need them for combat.


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13 hours ago, Bryserker said:

your character is effectively the spirit crow and not the vessel you're playing

This is true and as designed, so it does makes CF closer to EVE than themepark progression MMOs. In Crowfall your name is the same, whatever vessel you are using.

It might make sense to have both a short-term plan and a long-term plan for efficiency. In the short term pick a race/class for the harvesting stats and bonuses, then as your skill training and access to better quality gear reaches the caps, it gives you more choices.

I think of Crowfall's character systems as more like a tabletop RPG - where you roll up a character for a Campaign because of party synergy, or you want to try a crazy new build, or you may have a favorite that you keep going back to over many Campaigns.


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