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Felagunda

Fall = depression by Winter they quit or kill themselves

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Just saying Campaign in fall is Cancer right now for our new guildies.  When they finishing breaking a R10 rock in fall they are getting 1 rank rock.

Just hours before it was 2 almost guaranteed blues each time?  What happened?

Please keep in mind many of these people didn't know about tokens and we still don't know when, how, or if they regen ever.  They moved over entire banks of stuff they should have kept behind I am sure.

Does anyone else feel the pain of fall this badly?  I don't see many of gathers out there even during summer.  Seems like most people are still in God's Reach learning?  Why learn today when Common Core Fall math / mechanics change tomorrow?

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The idea is to stock up in spring and summer. That will be easier when campaigns are longer than 2 weeks.

That said, you can still harvest in fall and winter. Skill training, disciplines, harvesting gear, leadership buff, potions and food all help you harvest better. And there are many things which aren't affected by the seasons, like gems, minerals, hunger shards, souls, etc.

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8 hours ago, Felagunda said:

Just saying Campaign in fall is Cancer right now for our new guildies.  When they finishing breaking a R10 rock in fall they are getting 1 rank rock.

Just hours before it was 2 almost guaranteed blues each time?  What happened?

Please keep in mind many of these people didn't know about tokens and we still don't know when, how, or if they regen ever.  They moved over entire banks of stuff they should have kept behind I am sure.

Does anyone else feel the pain of fall this badly?  I don't see many of gathers out there even during summer.  Seems like most people are still in God's Reach learning?  Why learn today when Common Core Fall math / mechanics change tomorrow?

I just stop playing the game in winter. solves the problem for me. wait for a new campaign then start again.

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Ideally, in Fall and Winter you would be concentrating on the win conditions rather then still harvesting but I understand the frustrations when starting late to the campaign.

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Without any specialized skill training, you can get 4 harvesting pips in Fall. Using Harvesting Potions (of the correct resource) and Harvesting Food, along with the harvesting discipline, will get you 4 pips in Fall. If you have the Command: Harvesting passive, and are in a group, welcome to 5 pips. Getting maxed out in a specific harvesting node as well, should gain one an extra pip. Combine all this with blue or better harvesting armor in the resource of your choice, and you'll be happily harvesting in pretty much all the seasons, and piling up shiny things. 

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13 hours ago, RhapsodyDownpour said:

At this point I think he's being a silly goose and we shouldn't take what he says seriously. :P

This post was made on behalf of two of guild members that just left the game for the rest of this campaign.

I understand that passive skills, gear, and good tools can all help ease the pain.  Our members are new 90% of us with characters 2 months old or younger.  They don't have these things, either do most people in our guild, and getting them is just as easy as you guys typing what, or so you make it sound.  On top of it so many people are asking what is the point when you can just export items in bulk from a place that is perpetually spring. R8 nodes give plenty goods and are so much easier to hit versus R10 nodes with the 30-40 dmg tools we normally provide in group harvesting.

I asked our 2 members that quit till campaign is done to come on here and vent their on frustrations.  A great many people won't even come on forums to talk for reasons of the flaming and the fact it makes you look like a newbie.  At one point we were all new.  

Our guild has issues were the members that have high crafting / gathering skills have already quit.  If they do log back on it is only to chat in voice coms and put in their passive points in.  Not to try and help anyone or learn Crowfall because these are primarily gather or crafting characters that can't get what they need due to logistics issues.   I won't even try to convince them to play or learn when they express how they also do not enjoy this game.  I can't count how many times in General chat I have I been corrected "Crowfall is not a game" is it a Cancer simulator?  People are starved of good / fun mmo's with active communities this is the reason many of us are here.

Not everyone wants to join a massive giant guild to get things done.  I have played mmo's since Dark Sun Online.  I love them.  I have always experienced major issues with guilds that I joined that got too large.  Even when I was the guilder of them and we have very fair systems for getting mats and gear into everyone's hand.  I think many of you know what I am talking about.  Taxes, favoritism, quotas to meet to stay in guild ( that certain people are expect from), and so much more this post can't contain it.  Hell I remember in DarkFall, the leader of our alliance, when he finally got caught, admitted he had made over 15k USD (over a 4 month period) by taking our taxes and donations and selling most of them on playerauction.com.  This does not mention how much he sold his accounts for he used to grind with these mats.  There are over 1500 players in this alliance that got burned in this one instance.

For such reasons many of us do not like large guilds and never will.  I just pray that on release it will be possible for guilds as small as, 20-30 with 5-15 online in active hours, to actually have fun and still be competitive.  Right now the guild I am in loyal and leader bust is ass to make connections with players that can help us and negotiates cheaper bulk prices.  I have no interest in ever having to finding another guild/ crowfall home because I know I am in the hands of someone with the best intentions of guild members to succeed and have fun.  The problem is with the current stage of the Crowfall, with an item wipe, but not a skill wipe, this only made the game even more skewed to the guilds / players with whose passives are much more complete.

Go ahead @RhapsodyDownpour try and discredit me more but you can't argue with the 50% veteran members of guilds that have pretty much stopped playing because they are waiting on passives to catch them up or waiting on the game to be fun for them.  Try and keep in mind most of these people want to be majority gathers or crafters primarily.  I think many of these issues steam from logistical problems. Why is not yet guild bank with permission and access rights?  I understand that EK's were supposed to have such a storage situation but how is an EK supposed to always be available?

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I too think the seasons are flawed. Each season should have a mat that is more harvestable. More stone and rock in spring, why? Apples should be fall. No spiders in winter, but more elk and wolves. So much they could do.

ACE could mix it up and keep players around in all seasons.

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35 minutes ago, Bazgul said:

I too think the seasons are flawed. Each season should have a mat that is more harvestable. More stone and rock in spring, why? Apples should be fall. No spiders in winter, but more elk and wolves. So much they could do.

ACE could mix it up and keep players around in all seasons.

That’s always been my opinion too. I get that it was a part of a system to encourage PvP at the end of the campaign. But I think it has the opposite effect. People just go do something else besides playing the game or hide in GR. 

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1 hour ago, Bazgul said:

I too think the seasons are flawed. Each season should have a mat that is more harvestable. More stone and rock in spring, why? Apples should be fall. No spiders in winter, but more elk and wolves. So much they could do.

ACE could mix it up and keep players around in all seasons.

Seasons only reduce Plentiful Harvest...    if you are fully specialized in one thing you can harvest year round with 5 PH.    Yes, it takes months of training, that is part of the progression.


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                                                        Sugoi - Senpai

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1 minute ago, Frykka said:

Seasons only reduce Plentiful Harvest...    if you are fully specialized in one thing you can harvest year round with 5 PH.    Yes, it takes months of training, that is part of the progression.

Yes I understand that, plentiful harvest should be different for different materials in the seasons. Why is ore and stone tied to spring? They should be the same in all seasons, maybe not 5 pips. The goal is to keep everyone gathering in all four seasons, not just those with the right gear and passives.

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7 hours ago, Bazgul said:

The goal is to keep everyone gathering in all four seasons, 

is it though? i thought the point was gather during spring and summer and fight others for resources as they dwindle in winter and fall as the world dies

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The game is set up that you go out farming in spring and Maybe in summer. You get a lot of ressources so you prepare to survive the dieing world. Each Season the world Comes Closer to its end and the ressources you get from harvesting are getting lower. In the same time the droprate from Hungershards are getting higher and the outposts fort and keeps are giving more Points also when you conquer them. so the dynamic of the game is set up be like it is and i really like it that way. The harvesting potions and bufffood is not so difficult to get, but i admit that for new Players it is really hard between all the people like me that are fully skilled, that can easily farm in winter as in any other Season. But there is so much you can do in this world, it is not all About farming. Use the time to Level up characters and test new classes and farm some Gold from Mobs in the same time. Kill boses as a Group to get the bossdrops and more.

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Posted (edited)

@Felagunda It is a problem of current pre-alpha testing state. Most of people played since the last wipe and have full skill training, that allows them to farm even in winter with proper gear, but new players can be effective only in spring. There is no way for new people to catch up on training right now, but there will be such option before release (search experience tomes on these forums to get an idea how it may work (it is still work in progress)). So it may be a good idea to wait... until new campaign or go to Gods Reach (it has eternal spring) or until next wipe, or join a guild that already have trained harvesters who can support you with mats.

Edited by ComradeAma

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On 8/7/2019 at 11:00 PM, Bazgul said:

I too think the seasons are flawed. Each season should have a mat that is more harvestable. More stone and rock in spring, why? Apples should be fall. No spiders in winter, but more elk and wolves. So much they could do.

ACE could mix it up and keep players around in all seasons.

I like these suggestions. It adds some cohesive and intuitive solutions to the game.

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