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ACE_FancyHats

5.100 Snap Test Bug Reports for 8/8/2019

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5.100 Patch Notes and Known Issues

Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to The Feedback Thread.

If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. 

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

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Templar Censure has a physical range of 20m (matches the tooltip) but the damage and stun portion of the power only land within 15.

Duelist Rapier prop is out of place when channeling runegates.

Splitting stack does work in the bank now, but there doesn't seem to be anyway to re-stack them without pulling them from the bank first.  Enabling auto-stack here (ctrl+rmb) should do the trick.

Duelist Cheap Shots - damage flytext timing is all drawn at the end of the power instead of as each shot lands.

Lifesteal still has oddities when at full life - flytext and combat log show it as damage, and your character plays animations as if hit.

Enbarri champions listed as Urgu in the combat log.

Duelist impale still busted.

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The bow charge speed stat doesn't seem to be modifying the draw speed. Tried using both a quiver crafted with the new belt item as well as a spellbound bow for a total modifier of ~30% and compared it to a recurve bow and normal quiver which should be noticeable.

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Blood price orbs generated by the Blademaster Disc are invisible to me, however I can see a druid's coalesce orbs when they are out of my group. Something about how those are getting displayed is messed up on this build.

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On 8/7/2019 at 8:25 PM, Hyriol said:

Templar Censure has a physical range of 20m (matches the tooltip) but the damage and stun portion of the power only land within 15.

Duelist Rapier prop is out of place when channeling runegates.

Splitting stack does work in the bank now, but there doesn't seem to be anyway to re-stack them without pulling them from the bank first.  Enabling auto-stack here (ctrl+rmb) should do the trick.

Duelist Cheap Shots - damage flytext timing is all drawn at the end of the power instead of as each shot lands.

Lifesteal still has oddities when at full life - flytext and combat log show it as damage, and your character plays animations as if hit.

Enbarri champions listed as Urgu in the combat log.

Duelist impale still busted.

Thanks for the post, I'll check these out.

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Posted (edited)

Ground sulfur cannot be added to recipe when making the Haste sigil at rune table in temple. tried right click and dragging over box, all other compents could be added.

Haste Sigil

The ground sulphur from box/chest would not work, if you grin sulphur yourself it works.

Edited by Bazgul
More info

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Posted (edited)

-Look for necromancy dig passive details hover still says old harvesting pip order
-Enemy NPC's can do range attacks and damage through objects.
-Enemy NPC Myrmidon Colossal Smash seems like it hits you and stuns within a very broad range. Ex. I had Netted an Urgu Myrmidon 18m away and stunned me or at least showed the stunning effect.
- MYRM NET ABILITY - If using Net then Net Pull the Net pull effect does not want to fully pull in the enemy if there is any deviation in the ground between the 2 characters and forces the netted enemy to stop the deviation in the ground is. Otherwise full net and Net Pull animation work if there is a clear LoS.

- Duelist Vanish Power, the animation seems to have some inconsistency for example in the starting zone the barrel goes off to explode but there is a 4-5       seconds delay to when the explosion goes off and does damage. Then tried it in the Beachhead map against Urgu and it worked correctly.
- Druid's healing rain, if correct, does a brief rain effect at the end of the spell. Otherwise just a green AOE on the ground.
- Druid's Death tray basic attack starts 45* left of the caster several meters away and the particle stretches to the caster and then out to the enemy targeted.
- Tool Tips in Talent trees don't want to show up very easily when hovering over an ability.
 

Edited by Sl33prkeepr
Found more to add from the latest testing session.

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