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Balathan

Vindicator Tree needs some love

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Posted (edited)

So the vindicator tree needs some reworking here. It gives straight stats over and over and over when the class hard caps so fast it does not actually use some of its nodes.

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This is a white vessel vindicator. Notice the 38% slashing bonus and the 28% fire bonus. They both hard cap at 40%.

 

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This gives +15% fire damage giving you 43%/40% over capping that stat. This is BEFORE armor and weapons and discs. A naked vindicator overcaps their fire stat just by using devotion. Oh and fire% is slashing % as vindi which will be important to remember for the next node...

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This skill removes the health portion of holy warrior for more damage. Seems reasonable until you realize this would give you 68%/40% BEFORE armor weapons and discs (not to mention devotion will give you 15% as well). You lose a huge portion of your survivability for literally nothing. A node that should be one of the trees most important nodes is actually a detriment to the class.

 

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This one is just questionable stat pumping. All of vindi damage is execute/riposte and divine light. Its realistically 50/50 split however the vastly more important portion of your impact is execute/riposte. This node does nothing to affect that. Most other classes get 225 AP or at least something impactful off this node. Vindi gets 6% crit chance, a stat that is not overall that impactful for this kit. Also with anti crit being so rampant 6% additional crit to the minimal existing crit is still not high enough to actually crit at any meaningful rate on anyone in decent gear. Oh and did i mention Execute and riposte are auto crit?

 

Please no one say you can increase your caps so that's OK. You can but not by enough to matter when were over capping slashing by up to 43% just by using the skills on our kit BEFORE armor weapons and discs. May I suggest throwing some more crit damage into the tree? Maybe a conversion for Fire or slashing damage bonus to critical damage, not 1:1 obviously. Make the Holy Warrior node give a flat power bonus to execute or just melee skills in general? There's a lot that could be done here but just throwing flat stats into this class did not make it viable (for the very minimal time it was)the absurd execute and divine light numbers did. Please work on some of these nodes, they are in dire need of some loving @mhalashace

 

TLDR: Vindis cap stats by existing and their tree gives them way over cap stats. Please fix

 

Edited by Balathan

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3 hours ago, Balathan said:

This skill removes the health portion of holy warrior for more damage. Seems reasonable until you realize this would give you 68%/40% BEFORE armor weapons and discs (not to mention devotion will give you 15% as well). You lose a huge portion of your survivability for literally nothing. A node that should be one of the trees most important nodes is actually a detriment to the class.

I wonder how busted it would be to have Vindicator's whole shtick be removing these caps when you activate holy warrior.
So these stats that over-cap normally, instead give you incredible stats for a short time.

Of course, the cooldown and charge time would need looking at, and maybe some number tweaking, but it could be real neat.
Kind of like how Alpha Warrior Champ gets guaranteed crits.

May be too gimmicky though.


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