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apostol

Hit detection

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First of all sorry for my bad English. and the question is :

I would love to know, if you guys , gonna fix this issue with the hit detection? 
What i mean is, when you fight someone (PVE, dont know about pvp yet) you can't hide or run away from any kind of damage, you get hits even if you are hiding behind the walls, rocks, buildings, you cant dodge anything. so you just standing right in front and deal damage ,  stongest win . Give us posibility to play smart en use our brains:).

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23 hours ago, apostol said:

First of all sorry for my bad English. and the question is :

I would love to know, if you guys , gonna fix this issue with the hit detection? 
What i mean is, when you fight someone (PVE, dont know about pvp yet) you can't hide or run away from any kind of damage, you get hits even if you are hiding behind the walls, rocks, buildings, you cant dodge anything. so you just standing right in front and deal damage ,  stongest win . Give us posibility to play smart en use our brains:).

Pretty sure this was done because Ranged players used to LoS guards and other mobs. Basically allowing players to attack mobs without being hit back.

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