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ACE_FancyHats

5.100 Snap Test Feedback Reports 8/20 - 26/19

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5.100 Patch Notes and Known Issues

Please share any feedback you may have from your time playing the game. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to The Bug Thread.

If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com.

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

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Posted (edited)

Good day, devs. 

Some minor issues, sorry if that was already posted. 

1) Empowered Mining\Logging\Quarrying\Skining\Digging has missprint. 3 pip consume description and 5 pip consume description should be switched.
2) If champion Leap Slaming from highground he flays forward in the same plane of dimension and have "landing animation", after that he start falling down (if i describe it correctly).

3) Logging knotwood sometimes missing animation and HP loss of "deposit"

Thank you for amazing job you've already done and hope to see more fixes later.

Edited by Mobas

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The Map has an issue when you are near the top/ The white arrow that shows which direction that you are facing is difficult/impossible to see against the beige background.

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- Feel as though with harvesting that there are already enough things to worry about that I don't think we need stamina drain for it.

- Feel that since we are going away from open mat drops to personal and group that there might as well not be any animation for mats dropping and go strait to the inventory or at least a proximity pick up that way mats that fall through some unreachable areas or objects are obtainable. Can still keep the vessel item pick up/bubble pop on while harvesting to at least give a notifier that they got something out of the node.

- Feels as though there needs to be some way of knowing ones base range in vessel details so that the range bonus stuff makes more sense. Felt lost in it and had to ask many questions regarding it.

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The new map on test WILL NOT promote PvP.  The adventure zone needs to incentivize people to come there with high resources, and increase risk of farming there due to others coming there to patrol.  This creates PvP.  Having sporadic, but mostly lower, resources as compared to GR Rank8 is highly ineffective.  And no, changing GR rank will also not promote PvP.  There has to be a reason for people to bring their machine to the adventure zone.  Their combat comes to protect their harvesters, others combatants come to find/challlenge the harvesting machine.   Is anyone going to go and farm R7-8 nodes, especially when you're not guaranteed a cluster of R8 large enough to satisfy a route?

 

Please adjust.

Edited by Ble

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