Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Rafiq

Elken Ears (Maybe Elven Ears?) Minor Rune

Recommended Posts

Posted (edited)

Many classes end up easily surpassing the number of passives that they would like to equip, leaving most players with little in the way of options for Minor runes. As a result, many optimized PvP characters end up shoehorned into using Elven Eyes. I always like more choice here so I'm proposing an alternative minor for PvP focused characters:

Elven Ears (Elken Ears?)

Statistics:

Far-hearing +20(m)

 

The idea here being to allow for potential gankers to hear harvesters & combat from further away than most, much like Elven Eyes allows you to see people from further away.

Edited by Rafiq

Share this post


Link to post
Share on other sites
On 8/21/2019 at 9:29 AM, Rafiq said:

The idea here being to allow for potential gankers to hear harvesters & combat from further away than most, much like Elven Eyes allows you to see people from further away.

Didn't see this edit.
One of the great things about old Big World, was you could hear people from incredibly far away, and the sounds from harvesting were very distinct.
Half the fun was trying to pinpoint where you heard it from.

Stuff like that would be neat, thinking about it.


231e101d88.jpg

Share this post


Link to post
Share on other sites
5 hours ago, Groovin said:

Didn't see this edit.
One of the great things about old Big World, was you could hear people from incredibly far away, and the sounds from harvesting were very distinct.
Half the fun was trying to pinpoint where you heard it from.

Stuff like that would be neat, thinking about it.

^This! It was great.

Let ears be great again!


2W1ZHpA.jpg

Share this post


Link to post
Share on other sites

Would also be great if a plate centaur bunny hopping across the field made more noise than someone picking a mushroom.

Sound needs to work both ways, especially since a harvester can't keep his head on a swivel while harvesting.

Share this post


Link to post
Share on other sites

I like this audio thing but I'd actually split it in to 2 minors and tie their function to survival/stealth trays so the soundscape doesn't get too muddy in a fight. One for predators (harvesting sounds specifically heard at longer distance in noncombat trays) and one for prey (footstep sounds specifically much louder/longer distance in noncombat trays)


PopeSigGIF.gif

Rub rock on face and say "Yes food is eaten now time for fight"

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, VaMei said:

Would also be great if a plate centaur bunny hopping across the field made more noise than someone picking a mushroom.

Sound needs to work both ways, especially since a harvester can't keep his head on a swivel while harvesting.

You actually can keep your head on a swivel harvest most don't cause its tedious. Buy you can just strafe around the node swinging your tool. 

Little bit harder with skinning but the rest it's easy. 

Edited by veeshan

Veeshan Midst of UXA

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...