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ACE_FancyHats

5.100 LIVE Bug Reports for 9/4/2019

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5 hours ago, Slaya said:

Attempted to split a stack with Shift + Right Click, and it popped up a window to split the stack, but wouldn't do anything after that. Just had a black box with the split stack, and a slider I could move around. This affects the bottom row only. as it spawns the box too low to hit confirm or cancel

Could not do anything to get the box to go away.  even after closing inventory, the box remains. Changing locations just has the box behind my little calendar cycle in the bottom right corner, but it did make it go away from my inventory screen.

Yes, get a different stack and split the stack in a good area. This will remove the old splitter box.

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3 hours ago, Audin said:

Yes, get a different stack and split the stack in a good area. This will remove the old splitter box.

Thanks! I didn't even think to do that

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Myrmidon's Berserk randomly doesn't work about 10% of the time. I haven't been able to replicate it TOO much, but when I do replicate it.. I die instantly due to me doing Myrm stuff lol. I think I've noticed it when I use a different ability, then Berserk fast afterwards.

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Spirit Whip (the minor discipline) does not seem to still be created equal depending on class. On some classes, it seems to work as it should--along with spreading any debuffs and the like. Others, such as the Myrmidon, it does not; nor does it whip as the others. I'm unsure if this is only on the Myrmidon, to where it's working in some manner as intended, or if it's funky on other melee classes as well.

 

The Myrm's first three attacks do whip correctly, even though it doesn't spread any bleeds, nor debuffs of the disciplines. After the first three attacks, it only procs the whip on the third consecutive attack--sometimes. Showing a similar setup on the duelist, you'll see it whips on every attack, and does spread the debuff correctly. It also whips correctly on Assassins, and does spread their poisons. I don't have enough character slots to test every melee, so I don't know if it's just the Myrm who can't whip, or nae-nae correctly. 

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From Known Issues:

 

Harvesting weak point on various skinning creatures may appear off.

 

I noticed that when this happens on my guinecean I can still hit the weak point, maybe it's an issue with character size?

Edited by muthax
typos

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Hello! 

I encountered a bug where if I would tab out ( Alt-Tab ) to discord and then back into game that I would not be able to click on anything in the ESC Menu.- Examples Include : Clicking on food in inv to eat. All of the side menus on the left side of the screen could not be clicked. Basically anything after I pressed escape did not function. Re-logging did fix this, but it happened to me again a few times later. Note : For some reason chatting DID work , I could type and use the chat functions. I would be happy to go more in depth and help out anyway I can if you reach out to me I am available.

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I found a bug with the import tokens where you can bring in equipped things for free (not using any import tokens)

if you enter the campaign with things equipped as a crow (dead) when you revive in the temple you have everything still equipped but didn't use any import tokens.

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UI Bug: 

Stack split on a stack at the bottom of inventory, couldn't move it, couldn't close it and couldn't complete it

Remained on logout/login but closing the client solved it

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unknown.png

 

This tool tip would indicate that I have a 12% extra chance to be critically hit.

 

Assuming that the tool tip is backwards and I actually have a 12% reduced chance to be critically hit.

Edited by Yoink

aeei5jG.png

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Templar Sin from Devotion is all wonky

each Templar can apply a maximum of 5 sin.

I understand sin can stack up to 5 times, but thats not the issue.  If a templar is hitting 3 test dummies you could see one dummy with 2 sin, one with 3 sin, and the third with zero sin.  

This does not increase with other party members being buffed with devotion

this makes the sin a Templar can apply basically useless


12Oe7ot.png

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1 hour ago, Vicid said:

Templar Sin from Devotion is all wonky

each Templar can apply a maximum of 5 sin.

I understand sin can stack up to 5 times, but thats not the issue.  If a templar is hitting 3 test dummies you could see one dummy with 2 sin, one with 3 sin, and the third with zero sin.  

This does not increase with other party members being buffed with devotion

this makes the sin a Templar can apply basically useless

Weird you've brought this up. From what I've seen a solo templar can only apply up to 3 stacks of sin through devotions fault finding then fault finding drops.  I believe on other party members it stays up longer so you can get to 5 but haven't tested this in a while .  I know with 2 templars you can stack up to 6 sin though. I guess the real question is fault finding supposed to drop after 3 stacks of SIN are applied.

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1 minute ago, MrErad said:

Weird you've brought this up. From what I've seen a solo templar can only apply up to 3 stacks of sin through devotions fault finding then fault finding drops.  I believe on other party members it stays up longer so you can get to 5 but haven't tested this in a while .  I know with 2 templars you can stack up to 6 sin though. I guess the real question is fault finding supposed to drop after 3 stacks of SIN are applied.

Test it without Devine light and you will get to 5 stacks as long as you attack fast enough or have another party member.  If you can't get past 3 or 4 look like the other dummies they will likely have a sin on them


12Oe7ot.png

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Wont let me link the image I uploaded ill try encoding it in below.

The issue however is under Crafting basics there is a skill (I believe mass production) Hidden behind the anvil that i can not lvl. I have all skills that I can see maxed in this tree and am only at 95%. There is an arrow pointing to the anvil denoting a skill to be leveled. 

<a href="https://ibb.co/RD3MpG6"><img src="https://i.ibb.co/Tg4nBD0/Crafting-Bug-Crowfall.png" alt="Crafting-Bug-Crowfall" border="0"></a>

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2 minutes ago, Vicid said:

Test it without Devine light and you will get to 5 stacks as long as you attack fast enough or have another party member.  If you can't get past 3 or 4 look like the other dummies they will likely have a sin on them

Yes with party members you'll get to 5.  Each player in the group can apply 3 stacks of sin before fault finding stops. 

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2 minutes ago, MrErad said:

Yes with party members you'll get to 5.  Each player in the group can apply 3 stacks of sin before fault finding stops. 

When did you last test this?  I am not seeing that result at all


12Oe7ot.png

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Just now, Vicid said:

When did you last test this?  I am not seeing that result at all

Just tested it with my buddy to confirm it.   3 applications his fault finding from devotion drops at 3 applications . Mine also does the same.  We also tested double templars with divine light and got 2 stacks to apply to each dummy before fault finding stopped. 

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You can't make stalls at the stonemason table in the town (the place with all the gates), but if you make your own stonemason table, you can make them there.

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