copperfield 6 Share Posted February 24, 2015 are you guys serieus with this i mean? Free fps aiming or burst.. kaminaxus 1 Link to post Share on other sites
Ruiner 3 Share Posted February 24, 2015 I saw that. Hopefully just a range finder type graphic? Maybe to help with the FF Damage? Link to post Share on other sites
kaminaxus 31 Share Posted February 24, 2015 I'm extremely disappointed by the combat we saw in that presentation of the game. Huge AoE cones and a whirlwind attack that looks like something straight out of WoW. Meh, I'm back on the edge with this project again. Link to post Share on other sites
mhytik 1 Share Posted February 24, 2015 Thats the first thing i thought .... oh wildstar combat kaminaxus 1 Link to post Share on other sites
Cheewy 255 Share Posted February 24, 2015 It's hard to tell for sure. I personally wasn't a big fan of wildstars combat but maybe since there is player collision it would make things more interesting. Exaelitus 1 Link to post Share on other sites
macavity 736 Share Posted February 24, 2015 Yeah... The fact that it's action combat AND that they haven't revealed anything about spells/abilities or how many spells/abilities we'll have makes me worried. I feel like the combat is sadly gonna be a carbon copy of Wildstar and they know that people don't want that, so they don't reveal anything. kaminaxus 1 Link to post Share on other sites
copperfield 6 Author Share Posted February 24, 2015 developers nowadays have no balls. not a single FPSMMO on the market.. except for slow fps mortal online and darkfall uw which is crap FPSmmo should look like this https://www.youtube.com/watch?v=jG6QDsAfLTQ Synast, timetraveler, silentil and 2 others 5 Link to post Share on other sites
Helix 3,312 Share Posted February 24, 2015 (edited) are you guys serieus with this i mean? Free fps aiming or burst.. I bursted. Were you expecting dark fall 3.0? Sorry. Edited February 24, 2015 by Helix Xenjio, nehemia and mourne 3 Link to post Share on other sites
oberon 2,473 Share Posted February 24, 2015 Because there are colored things on the ground it's wildstar? LucasRodrigues 1 Link to post Share on other sites
Xenjio 0 Share Posted February 24, 2015 If you had read the article about battle, you already was knowing that fight will non-tab fight just like wildstar or tera. Link to post Share on other sites
kaminaxus 31 Share Posted February 24, 2015 (edited) developers nowadays have no balls. not a single FPSMMO on the market.. except for slow fps mortal online and darkfall uw which is crap FPSmmo should look like this https://www.youtube.com/watch?v=jG6QDsAfLTQ You're right. And it sucks This is a huge let down - and most likely a deal breaker for me. I guess Star Citizen is now the only promising MMO left in development that actually has the courage to reintroduce skill based FPS combat back into the market :/ It sucks, because the concept of this game sounded amazing. Edited February 24, 2015 by Kaminaxus timetraveler 1 Link to post Share on other sites
Getz 113 Share Posted February 24, 2015 Its more an AoE then from what it looked like to me. In melee range, I don't think it matters as much. The real story comes in with ranged. bahamutkaiser 1 Link to post Share on other sites
silenciaco 51 Share Posted February 24, 2015 Does character movement and combat look rather floaty to anyone else? That centaur certainly didn't look like it had any weight to it at all. Link to post Share on other sites
ravenheart87 423 Share Posted February 24, 2015 Does character movement and combat look rather floaty to anyone else? That centaur certainly didn't look like it had any weight to it at all. Didn't seem that floaty to me. But remember, it's still early alpha footage. Link to post Share on other sites
macavity 736 Share Posted February 24, 2015 So, from watching the gameplay video on MMORPG.com, you can clearly see that you will see your own telegraphs AND enemy telegraphs on the ground. It's gonna be Wildstar all over again, but multiplied by 100 in sieges and other mass PvP. People will say "you can just disable it", but if you want to be competitive, that's not really an option since you'll be gimping yourself. Why, ArtCraft? WHY? thebull 1 Link to post Share on other sites
porkycain 61 Share Posted February 24, 2015 So, from watching the gameplay video on MMORPG.com, you can clearly see that you will see your own telegraphs AND enemy telegraphs on the ground. It's gonna be Wildstar all over again, but multiplied by 100 in sieges and other mass PvP. People will say "you can just disable it", but if you want to be competitive, that's not really an option since you'll be gimping yourself. Why, ArtCraft? WHY? You do realize that they are completely open to suggestion? Nothing is permanent. Synast, Anthrage, Xephry and 2 others 5 (you) "In any fight, it's the guy who's willing to die that's gonna win that inch." Link to post Share on other sites
oberon 2,473 Share Posted February 24, 2015 server world with rule that enemy's can't seen your telegraph. I can totally see it happening Xephry 1 Link to post Share on other sites
alexious 12 Share Posted February 24, 2015 I do hope they'll get completely disabled, yes. saludeen, Xephry and Synast 3 Founder, CEO & Editor in Chief of Worlds Factory Link to post Share on other sites
silenciaco 51 Share Posted February 24, 2015 I for one am definitely disabling that. It looks rather ugly and totally immersion breaking. At this point the disadvantage of manually memorizing telegraphs tied to skill animations would be a worthy price to not see them. Xephry, Labefacto and saludeen 3 Link to post Share on other sites
noobzilla_youtube 355 Share Posted February 24, 2015 Just say no to telegraphs. rythes, anj, Labefacto and 8 others 11 Noobzilla Gaming (MMORPG) https://www.youtube.com/user/MMONerdStomper Captain Clash (Mobile) https://www.youtube.com/c/clashofclanscaptainclash Link to post Share on other sites
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