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Gwuinny

Fix broken class.

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2 hours ago, Gwuinny said:

Hope dev sees how the population in NA decreases as guilds continuesly exploit  [...]

Welcome to the forums.

Regarding exploits, if you find one it is strongly recommended to report them directly to support@crowfall.com.

 

2 hours ago, RhapsodyDownpour said:

Be more elaborate and show proof of your claim and maybe, just maybe the devs will look into it. Either that or just git gud. Lol.

Sharing specific informations publicly will most likely only make the situation worse, because the knowledge just spreads - and might be against the rules. So, I wouldn't suggest to do so.


Besides that, since the devs are working on the new and massive 5.110 milestone and put a feature-freeze on 5.100, it's possible that certain issues won't be solved in the old version, though ... if it would need them to do the same work twice. I know it's unconvinient, but it helps the team to get the new version out faster. So we should all show a little patience. If it's too bad and massively test-breaking -> support@crowfall.com.

Anyways
have fun, good luck
Kraahk

Edited by Kraahk

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Class balance is coming near future. All this stuff will be addressed when the forstweaver carrot finally is eaten.

Alphas do a lot of damage but are very squishy. You should consider them a high priority target. Be aware of where they are and keep yourself positioned appropriately. 

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59 minutes ago, oneply said:

Class balance is coming near future. All this stuff will be addressed when the forstweaver carrot finally is eaten.

Alphas do a lot of damage but are very squishy. You should consider them a high priority target. Be aware of where they are and keep yourself positioned appropriately. 

So what you're saying: Its ok to exploit just kill them before they kill you? Haha makes lots of sense to me ;)

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If your referring to the fact that they can trigger kneckbreakers quickly it’s due to the soul cost being reduced for them by a talent but still maintaining the same maximum soul power, allowing them to throw elbows rapidly. If theirs some other bug with them hitting twice or something that’s another matter (tho from what I recall the log sometimes shows double hits but one of them is always weak, again IIRC)

Edited by Duffy

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2 hours ago, Gwuinny said:

So what you're saying: Its ok to exploit just kill them before they kill you? Haha makes lots of sense to me ;)

Are you sure it’s an exploit? Seems to be a common claim made when someone gets deleted in a manner they don’t understand. Alphas have been deleting people for as long as I have played. Regardless of whatever bugs exist in whatever build I’ve played.

Even if there is a bug in play (you can call it an exploit if it makes you feel better) it’s something you can play around and decrease its effectiveness. 

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3 hours ago, Gwuinny said:

So what you're saying: Its ok to exploit just kill them before they kill you? Haha makes lots of sense to me ;)

There are no exploits at this stage of development. 

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Same ol' same ol' . As  long as individuals take advantage , intentionally detract from issues and down play important and broken systems this game will remain the same as it ever was. Encourage fixing unintentional bugs. Because in the end we all benefit from it, treating alpha testing as a competition is counter-productive.

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It also isn't just Neckbreaker itself, it is the exploitable and overpowered nature of the centaur racial (which also is bugged af).  Couple that with overuse of overperforming classes like archer and overperforming mechanics like ballistae and you've got a lot demotivation to play the game to its fullest unless you can just out-zerg them and win simply because numbers.

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46 minutes ago, Deioth said:

just out-zerg them and win simply because numbers.

You guys haven’t even been able to do the right...... so what does that tell you?

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Stuff probably is broken, but accusatory statements and no info to try and verify something is broken just makes everyone hostile. We switched to Alphas when we noticed we were losing to them, this is the first time I heard of a possible bug/exploit with them though. Or an issue with the centaur racial for that matter.

Edited by Duffy

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2 hours ago, Duffy said:

Stuff probably is broken, but accusatory statements and no info to try and verify something is broken just makes everyone hostile. We switched to Alphas when we noticed we were losing to them, this is the first time I heard of a possible bug/exploit with them though. Or an issue with the centaur racial for that matter.

 Spectre Legion was on a 7 or 8 month hiatus and when we came back we found those bugs easily same with a big Templar bug that people missed (plus a slew of other minor ones). We're just tired of hearing from the so called "top tier"  that they've tested everything .  The centaur racial is basically equivalent to a major and then some.  The double neckbreaker does happen but can't be controlled by the player and we still haven't found the cause of this.  This one seems to be some rare bug that actually does double hit even though others will claim differently and say its a combat display bug. 

Worst part to this  is the EK & Campaigns do behave differently in some aspects when PvPing testing so that causes  even more issues to verify things without having a character on the opposing force in the campaign.  (They're aware of this too now) .  All the joys of pre-Alpha testing currently.
 

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20 minutes ago, MrErad said:

 Spectre Legion was on a 7 or 8 month hiatus and when we came back we found those bugs easily same with a big Templar bug that people missed (plus a slew of other minor ones). We're just tired of hearing from the so called "top tier"  that they've tested everything .  The centaur racial is basically equivalent to a major and then some.  The double neckbreaker does happen but can't be controlled by the player and we still haven't found the cause of this.  This one seems to be some rare bug that actually does double hit even though others will claim differently and say its a combat display bug. 

Worst part to this  is the EK & Campaigns do behave differently in some aspects when PvPing testing so that causes  even more issues to verify things without having a character on the opposing force in the campaign.  (They're aware of this too now) .  All the joys of pre-Alpha testing currently.
 

Agreed the centaur armor break is too much. As a guildie suggested having it be a specific kind of break (like crushing only) would vastly improve it. 

Many bugs have persisted thru many iterations without being addressed. It’s either a case of not knowing how to fix it or very low on the priority list. For instance the duelist bugs, 5.9 character controller was supposed to fix it. They still persist and one got worse. 

I don’t think it’s worth getting all worked up over them. They’re busy trying to get the missing content implemented. When that happens the polishing should address the class/race bugs. 

Interesting about the EKs tho. Any chance you could elaborate on that? 

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Differentiating between “this is probably a bug” and “we think this is imbalanced/tuned too strongly” would also help. It sounds like the charge issue is just a “too good” ability unless there’s more to it.

Ballista firing while dead is a bug, ballista being the center piece of siege combat is a balance issue.

Edited by Duffy

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29 minutes ago, oneply said:

Interesting about the EKs tho. Any chance you could elaborate on that? 

EK's pvp rules are built around groups rather than factions being friendly with each other. Some of the tech behind it seems to be different as some abilities act a bit differently.

There are also some issues with terrain since I don't believe campaign maps can actually be manipulated while active where as an EK can resulting in some variance in how abilities/terrain work.

If you played back in 3.0 Big World, EKs still work a lot like the world did back then. Those maps were also hand made.


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28 minutes ago, Duffy said:

Differentiating between “this is probably a bug” and “we think this is imbalanced/tuned too strongly” would also help. It sounds like the charge issue is just a “too good” ability unless there’s more to it.

Ballista firing while dead is a bug, ballista being the center piece of siege combat is a balance issue.

 

This is actually a pretty big deal. In some cases, the mechanic works as intended. It might be really dumb but technically there is not a bug present.

A good example is jumping off of cliffs. Used to be only a few classes could do this because they were able to use ults to go immune to prevent taking damage from the fall. Now anyone can do it assuming you are above 40% hp since fall damage is capped at 40% of your max HP. Mechanically, this is working as intended. It is really stupid that it works this way but it isn't technically a bug.

1 hour ago, MrErad said:

 Spectre Legion was on a 7 or 8 month hiatus and when we came back we found those bugs easily same with a big Templar bug that people missed (plus a slew of other minor ones). We're just tired of hearing from the so called "top tier"  that they've tested everything 
 

 

Something that is very notable on this is that some bugs were fixed 5-7 months back and are broken again. This is a piece of the issue that some of the devs have mentioned about them working on a new patch and patching up the live patch. When they were moving to 5.9, they fixed several bugs in small patches on 5.8.3 but those were not patched on the test client of 5.9 they were working on that wasn't available to the public yet. Once 5.9 was released, we realized those bugs had actually reappeared again. Some are still in game right now.


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4 hours ago, Duffy said:

Stuff probably is broken, but accusatory statements and no info to try and verify something is broken just makes everyone hostile. We switched to Alphas when we noticed we were losing to them, this is the first time I heard of a possible bug/exploit with them though. Or an issue with the centaur racial for that matter.

There is no issue with the Centaur racial. It does exactly what it says it does.  Some folks are just too full of salt and need something to blame for their losses.

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