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What is the most addictive/defining thing about CF for you?

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This is subjective and might be a bit early being alpha¬†but nevertheless based on your current¬†playing experience what particular things about CF that is¬†brings you back on every patch? What gives you the ich to login in the morning and play and wish you can miss work ūüôā¬†.¬† I am waiting for the next CF patch to jump in and check things out.

Here are some games of other genres I played how they kept me addicted for months if not years.  

Ark/Rust : Base building, Sandbox

WoW Vanilla/Secret World : Char progression, raid, dungeon, loot, grinding, Questing.

Darkfall/Mortal Online : Honing my skill based PvP, conquest, sieges

Overwatch: Great stress reliever for busy day.  I can feel that I can make a difference in out come of a fight. 

 

 

 

 

 

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Currently don't really log in much so I'm going with nothing. :(

Hoping next update changes that for me and many more.

The things I like about Crowfall's design aren't quite where I'd like yet so hard to say what will be addictive for me.

Campaign rules/goals, pvp meaning, siege, character building, etc all need more work but are what I hope get me logging in.

 

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Absolutely nothing addictive about this chalkboard screecher of a game.  But potentially I see the unique implications of politics and in-game alliances in dregs to be very fun.

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The most addictive thing for me is the amazing fights that happen when the game isn't dead lol. Sieges are a ton of fun, some of us from Vanguard even stay up until 3am / 4am to play the NA sieges on Fridays or Saturdays  just to fight because EU is currently dead.

If I was you and this is the first time you'll be playing Crowfall then I suggest actually playing now while theres down time so you can figure out which class you want to play and get used to the crafting, gathering, combat and the passive skill trees. Theres a lot to learn in this game and if you're waiting for the next patch when hopefully a ton of people come back then you may get overwhelmed by it all and struggle.

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For me personally it's always been theorycrafting new and wacky builds/playstyles. I've had a lot of fun playing unique setups that nobody else really runs. Can't wait for next patch!

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I'm with Zybak, as I love to theorycraft.

 I joined the kickstarter because Crowfall's PVP system was intriguing, though I ended up not really liking Crowfall's combat all that much (I have very little crowfall pvp experience, as of right now). Maybe my opinion will change when i join a guild and start sieging, but honestly it seems pretty "blah".

My most favorite style of pvp was actually in Atlantica Online, where you had daily and weekly 1v1 tournaments. The daily tournaments started like every 2 hours and you could join in from anywhere in the world if you wanted. It was a strategic turn based game though and ended up being ruined by the casino like cash shop. :( 

I'm rather disappointed in Crowfall's character progression. It "Feels" like my knight is really no different than anyone else's Knight. And so on for Cleric's, etc... Maybe if they ever significantly increase the number of passives and powers we can slot this will change but as of right now, you get to equip 1-2 different powers from your major disciplines and it just feels like a big "whoopdido". Supposedly they are going to implement a final fantasy X like sphere grid system utilizing the discipline runes, I suppose if they actually execute it well, it could help things but I seriously have my doubts. You know... I miss they day's where you were given a pool of points at character creation and you could allocate them however you saw fit, the good ole D&D method or for some of the other folk, the old school Madden NFL character creator.

I actually ended up liking the harvesting in Crowfall, once I started progressing a bit. That has been a pleasant surprise. This will only get better with the intro of Caravan's.

I find crafting tedious, but I'm happy with the design.. I'm just ready for an actual economy so I can just buy what I need. I'm sure everyone will pick one Craft to specialize in and then go into all the harvesting tree's. I don't foresee to many people trying to do all crafts... God, could you imagine how many different sets of armor/vessels that would require and all that switching to and from.... Screw that, thought about it for awhile, but then came to my senses. Maybe I would've if they hadn't made the below changes:

 

***The below paragraph turned into a bit of a rant, so skip if you want.

The passive skill tree's at this point just seem totally unnecessary. It's become just a 1.5 -2 year progression bottleneck. You don't have a single hard choice to make. I'm sure they will eventually add specific weapon/armor branches (sword, axe, helmet, chest, etc...) but all that does is extend the bottleneck. They killed the appeal of the passive skill tree system when they removed the race's/advanced classes from it. When they made that decision and did a 180 on their kickstarter promises, I lost 90% of my interest in the game. ***More on this point, I seem to remember a forum post around the time the skill tree switch was happening and it was suggested that two separate game's be packaged (ie. Crowfall CB and Crowfall HC, use your imagination for the Abbrev.'s), If they do end up doing some shady shiite like that, ewwwwwww..... And you know they would follow the new fracking trend and call it CROWFALL UNCHAINED... 

Eve Online definitely did this better

***end unexpected rant.

 

I'm waiting for news on Mounts, Bags, furniture, enchantments, etc... before I settle on my crafting specialization but it looks like you can't really go wrong with Blacksmithing... I hope to god they break that up into Weapon and Armorsmiths, heck, I hope they break it down even further into Cobbler's, Hat-maker's and Swordsmith's. I'm sure they will eventually but what's the point of waiting (they better not be trying to sell me an expansion pack).

 


Eat or be eaten

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I've always liked the crafting side of games and the crafting in CF has a lot to offer. It's fun for me to try to push the limits on what I can make. Thralls and factories should (eventually) add another layer to it.

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I love the relaxing part of the game which is solo gathering. Hauling resources and giving it to the guild feeling that it makes an impact on guild's progression is really rewarding to me and the way the gathering works now with it's mini-game aiming for circles and then running through all the resources on the floor to pick it is a great stress realiever to me.

On the other side the big-scale pvp with fighting for forts and keeps is awesome when you're fighting with your guild members to achieve something.

10 hours ago, Omen said:

I'm rather disappointed in Crowfall's character progression. It "Feels" like my knight is really no different than anyone else's Knight. And so on for Cleric's, etc...

I also feel like that and hope it's going to change in future.

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The Endless Possibilities!
 

Let me explain:

CROWFALL IS NOT A GAME YET!

Imagine ACE/Todd as the Puppet Master and all they've build so far are parts of sets, dolls and strings. What we've been playing this last year it's a 30 seconds play on repeat.

When they are done building then we will have 2 parties enjoying Crowfall:

1. ACE/Todd as Gamemasters making actual Games.

2. Us - the player base - playing through their Games with their different rule-sets 

The awesome part as Gamemasters is that the good choices (enjoyed by the players) can be repeated and the bad ones changed or discarded.

The questionable part: Actual Game Performance - it's the only thing putting the future of Crowfall at risk.

/cheers


Gen. Prom
Guild Leader of KDS
Recruitment Post - Guild Recruiting and Management - #warstory
Visit us at www.kdsguild.org

 

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On 12/31/2019 at 8:10 PM, APE said:

Currently don't really log in much so I'm going with nothing. :(

Hoping next update changes that for me and many more.

The things I like about Crowfall's design aren't quite where I'd like yet so hard to say what will be addictive for me.

Campaign rules/goals, pvp meaning, siege, character building, etc all need more work but are what I hope get me logging in.

 

This!

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20 hours ago, Omen said:

you can't really go wrong with Blacksmithing... I hope to god they break that up into Weapon and Armorsmiths, heck, I hope they break it down even further into Cobbler's, Hat-maker's and Swordsmith's. I'm sure they will eventually but what's the point of waiting (they better not be trying to sell me an expansion pack).

I wish they had gone this route with crafting. Have an easier preload training of general blacksmith where one could make okay anything, but to really get the good stuff it would require more choices. Weapon type and armor type/slot. Similar to weapon/armor combat training. The initial passive training plan seemed more like this with the initial 75% or whatever training easier to do then the last chunk taking a good deal longer. Now it seems more copy/paste the same things over in different linear lines for vertical gains removing most choice or option, just a matter of time.

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For me at first it was the theory crafting and builds you can do. Customizing your characters stats the way you want it. Then i fell in love with crafting and how addicting it can be. But overall the pvp is what always keeps me coming back. I always try to find a good pvp mmo and its either poorly made socksty wow arenas or this and i love the pvp in this game so.

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The most interesting thing about Crowfall to me is its' dual focus on player competition and player cooperation. You need to work together with a team to stand a chance against other competing teams. PvE, Harvesting, Crafting small scale PvP, and large scale PvP all have to be organized effectively or you'll fall behind the competition. Crowfall is like a strategy game where each unit is a player. Develop your economy, upgrade your units, seek out your enemy and destroy or capture their base.


Shadowbane - House Avari/Hy'shen
"Gimp elves get good elves killed." - Belina

Avari Discord - https://discord.gg/Bch24PV

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The most interesting and addictive thing to me is the description of the game on the Kickstarter page.  I fell in love with that game in 2015. 

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I thought I was on a bit of a break as EU got very quiet so I thought I would check out some other games... but soon I was logging back into Crowfall, sneaking out into the world on my own ... and MINING ! Turns out I am addicted to the BLLAAAAINNNNGG ! noises when you harvest an epic or legendary. Crit Chance gear and Crit amount sandwich for the win!

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As others have said, literally nothing about this game in the current state is fun at all. Many of us were hoping for the next Darkfall online, but with all the CC, zerging and bloom effects; player skill seems to be rather low. At this point all kickstarter/crowdfunded games's most addictive trait is watching the ships burn because none of them have anything substantial other than tech demos.

 

I could see this game being fun, but it just is laughable the amount of work still needed even for the game to be considered beta ready.

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For me at the moment, gathering and crafting (but I have just joined and still haven't seen any campaign). It reminds me of SWG

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