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RainSpell

Crafting Refinement

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I have two main problems with crafting. One I think will be partly solved when the game launches and there's guilds/players working together, the other one is an actual annoyance.

1. Crafting takes a vast amount of materials. The amount of time it takes to kill/harvest mobs and find/harvest ore and then craft the various components and parts is a couple hours worth, just for a single intermediate armor piece. Or you could go kill 2 or 3 <insert mob here> and get slightly lucky. Maybe 10 if you're unlucky. And get a comparable item with admittedly, lower durability. Because I don't yet know what later levels would be like, I'm assuming that with guild/community cooperation this isn't as bad. Now that I've been able to spec more into the crafting discipline, mats do come faster, but still not as fast as actually killing mobs.

2. Crafting is more tedious than it needs to be. It's window switching/manual reading: the game. If I want to craft a sword, I get that it should be 3 items (Pommel, hilt, blade.) That's fine. But when each of those is in a separate list for some reason, it's needlessly tedious. My suggestion is that next to each item slot, a "+" sign or similar be added that opens a sub window where you can craft the needed item. That way you still have the crafting menus available, but you don't have to go back 4 tiers in order to find out you need more metal to make rivets.

3. An item material tree being visible for crafted items would be nice too. This would provide a rough overview of the rough total of materials needed, not counting experimentation. Ideally this would be clickable/link to the various points as well.

For example: Click a special symbol to see the full crafting tree. (The following item combos/numbers are made up)

->Leather Pants

->>3 Sewn Leather Squares

->>>30 Hides

->>3 Dust

->>3 Sinew

->>>6 hides

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On 1/26/2020 at 8:17 PM, RainSpell said:

It's window switching/manual reading

The crafting could definitely use a more intuitive interface - at one point they showed a concept of a possible "project management" type UI that everyone loved but it hasn't made it into the game yet (probably due to engineering priorities). Hopefully we'll see something like this eventually!

CF_CraftingTeaserDec2017.jpg


tiPrpwh.png

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The part of that crafting interface that bothers me is how it suggests that a single player can pump all the mats into one assembly and get something useful out of it. That ignores the fact that currently many items use different crafting tables, different crafting professions (and the gear to match), and each subassembly gets its own assembly and experimentation rolls.

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all you are complaining about is the reason why i think the game is great. Crafting takes much time and you have to learn how everything works. everyone in the guild specialises in farming specific items and the crafter split up for special items, everybody plays his part in this big machinery.

there are some games where when you wanna craft a weapon it is like "ok, 100 ore pls" and you are finished, thats not how it will be in crowfall, they wanna get rid of a few clicks, but the crafting will stay more complicated than used in many other games.

And once u figured out how to farm efficent and how to craft good items you will recognize that it is not so hard as it looks in the first moment.

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@miraluna I hadn't seen that image. That looks like a lovely fix.  Thank you for sharing the image. I can't wait to see it in action. :) I can see what @VaMei means by how the picture suggests that a single player can pump all mats into one assembly, though presumably the final UI would have some dynamic feature that either selectively highlights various sections in different colors or separates into different areas. The image shows a crafting bench in one section--it could easily be made to show several different benches or key colors to mark different crafting disciplines. It's still highly advantageous to show the entire crafting tree, regardless of available crafting disciplines, which was my primary pet-peeve. I'm actually slightly in love with it as well. Though I guess my second pet peeve, which I hope they include, is quick dropping mats into slots. Clicking and dragging things is sooo tedious lmao. (Though maybe that's too bot-friendly?)

@ZironeThat's cool that you want the game to have a lot to do with guild interaction and community trading! Me too! That was my main draw to the game as well. My main qualm was that I felt the amount of materials needed to form even the most basic upgrade to what should be a "starter" weapon seems ridiculous in time spent gathering compared to killing a couple mobs. Over the past few days I've talked with some others in game and played more myself and I've been told that the gear I've been crafting isn't really meant to be crafted at low material tiers. It's better to get the basic gear from mobs and then work on making hella nice gear later. This makes much more sense, honestly. I think my preconceived notions on what "basic crafting" is colored my perspective quite a bit.

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12 minutes ago, RainSpell said:

Though I guess my second pet peeve, which I hope they include, is quick dropping mats into slots. Clicking and dragging things is sooo tedious lmao. (Though maybe that's too bot-friendly?)

You can right-click mats into the crafting window rather than click & drag, and as you get into more advanced crafting specific combinations of materials will give different results (that's the alloy system), and you can combine mats and components of different rarities to try to raise or lower the quality of the final combine. Having the UI auto fill slots is the last thing a high end craftsmen would want.

Google Winterblades Crafting Combinations to see the current alloy recipes.

Edited by VaMei

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17 minutes ago, VaMei said:

You can right-click mats into the crafting window rather than click & drag, and as you get into more advanced crafting specific combinations of materials will give different results (that's the alloy system), and you can combine mats and components of different rarities to try to raise or lower the quality of the final combine. Having the UI auto fill slots is the last thing a high end craftsmen would want.

Google Winterblades Crafting Combinations to see the current alloy recipes.

Really? I've tried right clicking so much though! Must be on my end. I was thinking more slot by slot filling rather than mass fill. Thanks for the combination recipe page though.

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6 hours ago, RainSpell said:

Really? I've tried right clicking so much though! Must be on my end. I was thinking more slot by slot filling rather than mass fill. Thanks for the combination recipe page though.

 There's a thing crowfall where you have to have the window active before you can right-click stuff in it. There will be a small yellow border around your active window , if you can't right-click resources into the crafting u you need to click the window again and it should work . just look for the yellow border 

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