Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Furankenshutain

Premium Membership & Skills

Recommended Posts

I wanted to touch base on what is provided with the premium membership. I wholeheartedly plan to continue supporting this game as I actually enjoy the concept. I found it on kickstarter but never did back it, but money was tight back then.  

Definitions:

Hardcore: Players who commit a larger amount of time to the game than casual players.

Multiboxing: The use of several instances of the game by a single person at the same time.

Premium: Players who pay for VIP status.

Freemium: Players who do not pay a subscription fee to access services.

The suggestion is this:

The skills that are granted over time:

a. Premium players should earn points toward all three trees.

b. Players who do not have a subscription earn points on only two trees.

The reasoning for such is that all hardcore players have alt accounts that are earning points for the crafting tree. This can lead to "multiboxing" which is the same person running two instances or more of the game at the same time. The player would do this to trade materials to their alt account to lower the risk of trading and crafting with other players. Why "force" premium players to create an alternative account just to earn skills for one tree. Unless the developers will take action to prevent this or make it against the rules it will lead to several issues. It promotes creating extra accounts for premium players, using server resources, adding to the queue for log in once released, reserving account names, and creating unnecessary work on the part of Premium players. 

 

This grants the ability for freemium players to not lose out considerably on skills which affect their ability to fight. They would need to choose between Exploration or Crafting, which opens up the market to more producers which may benefit the economy. The freemium players should only feel 33% disadvantaged rather than the current 50% from access to only half of a premium player. This also allows a freemium player to create an alt account if they so choose, however at least the need for a premium player to have the alternative account will be gone.

 

I hope you take this suggestion into consideration.

Share this post


Link to post
Share on other sites

It was announced some time ago that passive skill training would not be modified at all by a VIP subscription.  The developers removed it to avoid even the perception that it was a pay-to-win mechanic.  We don't have all the details yet on what VIP will ultimately provide, but I doubt additional passive training will make a return.

Share this post


Link to post
Share on other sites
1 minute ago, Hyriol said:

It was announced some time ago that passive skill training would not be modified at all by a VIP subscription.  The developers removed it to avoid even the perception that it was a pay-to-win mechanic.  We don't have all the details yet on what VIP will ultimately provide, but I doubt additional passive training will make a return.

 

I would really rather stay away from P2W even if I was on a premium membership. This post was my attempt to remedy it in some aspect. However if they are removing that benefit altogether I am happy with that decision.

 

Thank you for the information.

Share this post


Link to post
Share on other sites

That's correct.  All accounts, whether "premium" or "freemium" will be able to train two out of three passive skill trees (combat, crafting, or exploration).  Just as a recap, here's the most recent information we have about VIP benefits: 

  • Priority access to all game servers
  • VIP frame/badge on the forums
  • Discounted prices on store purchases
  • Additional vessel slots (9 vs. 6)
  • 30-day passive skill "timebank" instead of 24 hours.

Some of this information is quite old, but it hasn't yet been rescinded by any more current announcements (VIP benefits aren't even listed in the faq currently).  As far as we're aware, they haven't yet settled on any of these details, and have implied that there are further benefits that haven't been announced yet.  I expect all of this information will be finalized soon as ACE pushes toward Beta and on to launch.

Share this post


Link to post
Share on other sites
1 minute ago, Hyriol said:
  • 30-day passive skill "timebank" instead of 24 hours.

I was unsure originally what the timebank represented. Is that to imply that we can save up without logging in, 30 days worth of passive skill points, where a freemium must log in daily to continue earning?

Share this post


Link to post
Share on other sites
Just now, Hyriol said:

That's right.  It's a convenience feature just to make sure you don't have to log in every day just to train.  Any points earned over the 24hr/30day maximum would be lost.

Perfect.... thank you so much for your help.

Share this post


Link to post
Share on other sites

Regardless if VIP provided more training per account, people are still going to have multiple accounts. Nothing stopping them from having multiple accounts all with VIP. Some people have a lot of disposable income and time.

I don't want VIP or any money to enhance performance and provide advantage.

With that said, I also have multiple accounts and years of VIP that I'll use to whatever advantage.

I'd like to only be able to train one passive line at a time and go back to the original concept of specialization. You can do everything, but only train to be good at one thing at a time. If people want to have 10 accounts training a bunch of things, so be it, but I want it to take some extra effort to manage all that.

Share this post


Link to post
Share on other sites
38 minutes ago, APE said:

Regardless if VIP provided more training per account, people are still going to have multiple accounts. Nothing stopping them from having multiple accounts all with VIP. Some people have a lot of disposable income and time.

I don't want VIP or any money to enhance performance and provide advantage.

With that said, I also have multiple accounts and years of VIP that I'll use to whatever advantage.

I'd like to only be able to train one passive line at a time and go back to the original concept of specialization. You can do everything, but only train to be good at one thing at a time. If people want to have 10 accounts training a bunch of things, so be it, but I want it to take some extra effort to manage all that.

 

Yes people are still going to have multiple accounts, especially in a game like this where spies and sabotage will more than likely play a huge role in major campaigns. The problem however is that with only 2/3 passive skills gaining points, it creates an environment that if you are not running a second account, you are at a major disadvantage, you will either need to sacrifice exploration which has combat bonuses, or crafting of any kind. I think to really solve this issue.... each of your characters should have it's own passive skills which could either be tailored to their class specifically or not. This would allow you to train up each of your characters into different crafting specialisations. 

Share this post


Link to post
Share on other sites
15 minutes ago, Furankenshutain said:

Yes people are still going to have multiple accounts, especially in a game like this where spies and sabotage will more than likely play a huge role in major campaigns. The problem however is that with only 2/3 passive skills gaining points, it creates an environment that if you are not running a second account, you are at a major disadvantage, you will either need to sacrifice exploration which has combat bonuses, or crafting of any kind. I think to really solve this issue.... each of your characters should have it's own passive skills which could either be tailored to their class specifically or not. This would allow you to train up each of your characters into different crafting specialisations. 

There's a lot they could do with training to make it more interesting and have more meaning. Maybe they'll get to it after launch or never. As is, my guess is a lot of dedicated people will have at least two accounts and or guilds will have a pool of accounts with access to everything (won't share them of course ;)). Alts and this design take away the plan for a large community economy as guilds will likely be able to do most of what they need in-house. 

Share this post


Link to post
Share on other sites
2 hours ago, APE said:

Regardless if VIP provided more training per account, people are still going to have multiple accounts. Nothing stopping them from having multiple accounts all with VIP. Some people have a lot of disposable income and time.

 

even if OPs change was made which it wont be, i would still have a 2nd account since i cant train 2 different weapons and armor, and to avoid being pigeonholed into 1 class for several months the 2nd account will let me use a different class when needed without the reduction in fighting potential, personally i think the whole passive training thing is baloney and should be replaced with an in campaign training that either resets every camp or gives you enough points to max 1 armor, 1 wep, and 1 harvest/crafting tree or any combination of the 3


hoayaga2.jpg

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...