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Dev Diary: NPC levels for happier hunting

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1 minute ago, Staff said:

they could have posted just the header and we'd have gotten more info than we have in the last 6 months

well we knew already they will come like that, lets see the topic of the q&a tonight since those outpost are not next weeks dev diary topic ;)

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Tune in next week for a “First Look” Dev Diary where we’ll introduce a new tribe member you may encounter in the worlds of Crowfall.

hmmm...could this be frostweaver or war tribe...🤔?

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i preferred more vague 'ranks system' rather than a raw level to denote a more resource centric approach personally

p.s. is that ui for all (player/NPC) enemies or only the 'big ones'?

3o9z26.jpg

 

Edited by Tinnis

caldera_forum_banner_wings.png

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Thats some huge UI with a picture of the very thing we are fighting? Far as UI goes in PvP we need better ways to see debuffs and buffs, right now only while directly aiming at their character do we get but a glimps of what buffs or debuffs they may or may not have, and most the time in the heat of battle its just not really possible to really tell.


krevra.png

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6 hours ago, Tinnis said:

i preferred more vague 'ranks system' rather than a raw level to denote a more resource centric approach personally

p.s. is that ui for all (player/NPC) enemies or only the 'big ones'?

3o9z26.jpg

 

Looks like it's an improved targeting HUD, not something that will appear over every monster. 


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