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MrErad

Warstory : Zerg or Flop, Pick your QQ

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17 minutes ago, Darksun_ said:

Are the guards really that strong? You've never been able to push into a group when they have guards?

... It's always something.

You know well that we have. We've smashed through you guys while you hide behind guards on many occasions.

What usually follows is a bunch of complaints about centaurs, alpha warriors, archers, druid bombs, veteran players, etc. Always something.

Edited by Jah

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24 minutes ago, Jah said:

You know well that we have. We've smashed through you guys while you hide behind guards on many occasions.

What usually follows is a bunch of complaints about centaurs, alpha warriors, archers, druid bombs, veteran players, etc. Always something.

We aren't hiding behind them. Hard to hide behind paper... Unless they aren't.

So why didn't you in the above video?

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5 minutes ago, Darksun_ said:

We aren't hiding behind them. Hard to hide behind paper... Unless they aren't.

So why didn't you in the above video?

Guards aren't paper. They aren't OP, but they do have an impact on fights.

Why didn't we win that fight? I don't know, I wasn't in it. Just because we routinely beat you in similar situations doesn't mean we won't sometimes lose.

 


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See now I do not understand, are the guards OP and a problem or are they not. I mean I have heard the complaints that they are but I have personally seen fights where they aren't even with smaller groups. I just need verification on which excuse has validity and maybe should be taken seriously and which ones are just what they are, excuses.

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2 minutes ago, Dellmont said:

See now I do not understand, are the guards OP and a problem or are they not.

How is this confusing? They are not OP. They do make a difference in a fight. Is that complicated?


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To me, No, but I personally agree that the guards are not OP, but I also take the stance that even if they are there and have some affect in the end, they are more of a nuisance then anything. The reason I asked for clarification is I have seen complaints about the guards being OP in general chat and was looking for a clarification. Personally I am glad that someone agrees that they are not OP even if we have a divide if they really make all that much of a difference in a fight.

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5 hours ago, MrErad said:

Funny how the guards are now a problem.   Think the title speaks for itself.

They aren’t a problem.  You merely forgot to count them as YOUR allies in the fights so we put the * on it for you. 


40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

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1 hour ago, mandalore said:

They aren’t a problem.  You merely forgot to count them as YOUR allies in the fights so we put the * on it for you. 

Hi Mandy!  So who is this WE? Do you even still play?  I see we're back on the guards topic again.  Maybe you should start a thread about them. 

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4 hours ago, Dellmont said:

To me, No, but I personally agree that the guards are not OP, but I also take the stance that even if they are there and have some affect in the end, they are more of a nuisance then anything. The reason I asked for clarification is I have seen complaints about the guards being OP in general chat and was looking for a clarification. Personally I am glad that someone agrees that they are not OP even if we have a divide if they really make all that much of a difference in a fight.

the amount of damage guards put out isnt something to blow off nor is it op either, most places in the fort wont have you being hit by that many guards, fighting right there out in the open in the middle of the fort allows a lot of guards to attack at once putting out dps similar to 2-3 real players depending on the class, it was a bad tactical decision to stand in the middle there for so long but its also disingenuous to say it was only 9v9 and ignore the other deciding factors 


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I can see the point that is being driven about the guards. I just have seen small groups overcome them as to not understand why groups that have larger numbers seem to always lean on the guards as an excuse as to why they were unable to push in. Or unable to outfight another group. You yourself said "that multiple guards are the equivalent to 2 or 3 players" (rough paraphrase) but in the direct center then those few guards there would equal maybe 1 depending on angles. So where I can agree that it is something that is to be taken into consideration on a tactical side I just personally do not see them to be on a level that can be used as a reason not to push in or even be used to call out a crew hiding behind them. At the end of the day its an excuse

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11 minutes ago, Dellmont said:

At the end of the day its an excuse

If that makes you feel better about the torrent of excuses that come out of Order, I can understand why this seems important to point out.


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Well I have opinions on many things but here I was more onto the point about the guards and how OP it seems some people feel about them. I got the clarification I think I was looking for and am satisfied there. Sometimes people want to label something as an excuse and hide behind them or even accuse another group of hiding behind excuses when it seems to me that some things are just fact. For me, in the instance of guards, I have a differing opinion so that may not be fact. Just an opinion. A fact is something along the lines of when a group brings in 3x the players of another they become known as a zerg or as it was originally know as a swarm. Tactically I can see it and understand it to an extent. On other levels I have issues about its level of fun. But see that latter part is an opinion whereas the beginning part is a definition and fact.

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7 minutes ago, Dellmont said:

I was more onto the point about the guards and how OP it seems some people feel about them.

I'm curious who thinks guards are OP. Where have you heard that?


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I mean I do not think so. But it has been the opinion of some players in general game chat at the very least. In this thread it has been brought up that they are not OP but do need to included when taking a tactical approach to an assault of defense of a fort but even then, with the numbers some bring I doubt that is very true either though I can at least understand that excuse more then the complaint of them being OP

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12 hours ago, Dellmont said:

I mean I do not think so. But it has been the opinion of some players in general game chat at the very least. In this thread it has been brought up that they are not OP but do need to included when taking a tactical approach to an assault of defense of a fort but even then, with the numbers some bring I doubt that is very true either though I can at least understand that excuse more then the complaint of them being OP

Of course guards and walls count when looking at it from a tactic or perspective.  Composition, gear, numbers are all larger contributing factors.  It should be easy to defend an asset than it is to take one.  So congrats on defending, I guess?  Personally, its good to see order run their mouths and try to get their mojo back.  Let’s not confuse winning a few defensive fights with being the dominate force that has crushed almost all of the NA trials and campaigns (one of these isn’t like the others).  
 

tldr; If you’re not willing to do anything to win then games might not be the right past time for you.  There will always be somebody willing to win at all costs.  


40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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On 2/13/2020 at 2:32 PM, Jah said:

Why didn't we win that fight? I wasn't in it. 

 

🤔 

17 hours ago, coolster50 said:

Guards are OP. You heard it here first folks!

Coolster50 is UP. You can win.

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