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yianni

I have a feeling city building is static

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3 hours ago, yianni said:

 start at 12:50  JTodd says there is more customization in crowfall then there was in Shadowbane but I still get the idea that they are static 

there will probably be more structures than in shadowbane.We will get 9 buildings just from the crafting so probably around 20-30 buildings will be in there.How many were in shadowbane?

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13 minutes ago, pamintandrei said:

there will probably be more structures than in shadowbane.We will get 9 buildings just from the crafting so probably around 20-30 buildings will be in there.How many were in shadowbane?

Mostly guards, a bank, spires and then the trainers and all the crafting buildings that had vendors

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On 2/17/2020 at 6:46 AM, yianni said:

Which doesn't really mean city building , it's going to be like Guild wars two where you just escort caravans to build static strongholds . Unfortunately this isn't fun compared to having free building like in Shadowbane.

I agree. 


40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

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They developed free building for EK's -- they just need to reuse it.

 

honestly if we cant build anywhere, i'm out..


www.lotd.org       pking and siege pvp since 1995

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57 minutes ago, PaleOne said:

They developed free building for EK's -- they just need to reuse it.

 

honestly if we cant build anywhere, i'm out..

I’m pretty sure that was never listed as a possibility.  Building location has always been tied to preset POI’s.  


40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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Eternal Kingdoms, Dying Worlds.

Corvax: Hey guys ya wanna build an awesome castle, I’ve got a super-cool spot all picked out in Haychyna. We can build turrets, spires, crenellations, cathedrals, and walls, lots and lots of walls.

Leadership: How ya going to get the stuff there?

Corvax: Pack pigs man! Everyone has at least two.

Leadership: What about the Death Alliance, Corvus Citadel, ClamLords, LoD and the rest, They may not like you bringing pack pigs through their zone.

Corvax: Pfftttt! We’ll kick them in the nads if they try to stop us.

Leadership: Umm Corvax, it’s a 4 week campaign.

Corvax: Oh pooply made socksies that’s right, what should we build then?

Leadership: Gear.

Your Kingdoms are eternal, the Campaign Worlds die, And right now the information we have on campaign length is 1-3 months (maybe more, maybe less) Is it worth the effort in campaigns to do huge complicated build outs in exotic locations? Or should EK’s be the logical construction sites for that amount of effort? Maybe there are good reasons for static builds in short campaigns. And possible free builds in longer campaigns... When we get to that point... One day... In the future.

Just something to think about.

Edited by corvax

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It'll probably be like Darkfall where there are a number of different city locations with pre-placed buildings and defenses set in a "ruined" state. We'll have to caravan resources to repair and rebuild them, with guild leadership making choices about what buildings will be turned into what. Is building number 1 going to be a stable to increase the speed of caravans or a barracks to get some guards on the walls?


Shadowbane - House Avari/Hy'shen
"Gimp elves get good elves killed." - Belina

Avari Discord - https://discord.gg/Bch24PV

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7 hours ago, corvax said:

Eternal Kingdoms, Dying Worlds.

Corvax: Hey guys ya wanna build an awesome castle, I’ve got a super-cool spot all picked out in Haychyna. We can build turrets, spires, crenellations, cathedrals, and walls, lots and lots of walls.

Leadership: How ya going to get the stuff there?

Corvax: Pack pigs man! Everyone has at least two.

Leadership: What about the Death Alliance, Corvus Citadel, ClamLords, LoD and the rest, They may not like you bringing pack pigs through their zone.

Corvax: Pfftttt! We’ll kick them in the nads if they try to stop us.

Leadership: Umm Corvax, it’s a 4 week campaign.

Corvax: Oh pooply made socksies that’s right, what should we build then?

Leadership: Gear.

Your Kingdoms are eternal, the Campaign Worlds die, And right now the information we have on campaign length is 1-3 months (maybe more, maybe less) Is it worth the effort in campaigns to do huge complicated build outs in exotic locations? Or should EK’s be the logical construction sites for that amount of effort? Maybe there are good reasons for static builds in short campaigns. And possible free builds in longer campaigns... When we get to that point... One day... In the future.

Just something to think about.

 I don't expect dregs to be short. At least not after release 

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5 hours ago, soulein said:

It'll probably be like Darkfall where there are a number of different city locations with pre-placed buildings and defenses set in a "ruined" state. We'll have to caravan resources to repair and rebuild them, with guild leadership making choices about what buildings will be turned into what. Is building number 1 going to be a stable to increase the speed of caravans or a barracks to get some guards on the walls?

 That's what I'm afraid of to be honest. We might have more customization as far as what goes inside a stronghold but that's about it 

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5 hours ago, soulein said:

It'll probably be like Darkfall where there are a number of different city locations with pre-placed buildings and defenses set in a "ruined" state. We'll have to caravan resources to repair and rebuild them, with guild leadership making choices about what buildings will be turned into what. Is building number 1 going to be a stable to increase the speed of caravans or a barracks to get some guards on the walls?

This is what I'm expecting also.

The biggest thing that Darkfall had that Crowfall does not is dozens of different, interesting city designs. 

Calfadar for example was basically a hollowed out volcano with a ground level cave entrance that went to the center which then had an elevator that took you to the top where the city was. That elevator ride was nuts with people firing AoEs and arrows down onto you. 

Crowfall needs to continue to build new and interesting city landscapes and layouts and have those city parcels "mixed into the deck" as new worlds are procedurally generated. As long as they do that I wouldn't miss free building that much as I think free building tends to lend itself to finding a "meta" city design and then many cities end up being very similar. 

 


Blazzen <Lords of Death>

YouTube - Twitch - Website

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7 hours ago, corvax said:

Eternal Kingdoms, Dying Worlds.

Corvax: Hey guys ya wanna build an awesome castle, I’ve got a super-cool spot all picked out in Haychyna. We can build turrets, spires, crenellations, cathedrals, and walls, lots and lots of walls.

Leadership: How ya going to get the stuff there?

Corvax: Pack pigs man! Everyone has at least two.

Leadership: What about the Death Alliance, Corvus Citadel, ClamLords, LoD and the rest, They may not like you bringing pack pigs through their zone.

Corvax: Pfftttt! We’ll kick them in the nads if they try to stop us.

Leadership: Umm Corvax, it’s a 4 week campaign.

Corvax: Oh pooply made socksies that’s right, what should we build then?

Leadership: Gear.

Your Kingdoms are eternal, the Campaign Worlds die, And right now the information we have on campaign length is 1-3 months (maybe more, maybe less) Is it worth the effort in campaigns to do huge complicated build outs in exotic locations? Or should EK’s be the logical construction sites for that amount of effort? Maybe there are good reasons for static builds in short campaigns. And possible free builds in longer campaigns... When we get to that point... One day... In the future.

Just something to think about.

They certainly will need to scale the amount of time it takes to build a city properly not only because of campaign length but also to keep the losers from quitting when their city is blown up which happened so many times in Shadowbane and Darkfall.  

Just like gear, cities need to be relatively "easy come, easy go" because of both the nature of resetting campaigns and the nature of competitive PVP games. 


Blazzen <Lords of Death>

YouTube - Twitch - Website

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55 minutes ago, yianni said:

 I don't expect dregs to be short. At least not after release 

I don’t want it to be short but I have feeing the pop won’t do long servers if it’s certain who’s going to win.  


40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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6 hours ago, soulein said:

It'll probably be like Darkfall where there are a number of different city locations with pre-placed buildings and defenses set in a "ruined" state. We'll have to caravan resources to repair and rebuild them, with guild leadership making choices about what buildings will be turned into what. Is building number 1 going to be a stable to increase the speed of caravans or a barracks to get some guards on the walls?

yup probably like this

 

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1 hour ago, mandalore said:

I don’t want it to be short but I have feeing the pop won’t do long servers if it’s certain who’s going to win.  

Well thats the fun part though. If theres a certain guild/nation that's ahead, then the fun part is gonna be the politics like in SB. More guilds will ally and try to push the stronger nation. Alliances will be made, bridges will be burned, new nations will form. Think about R30s and LAPD. That poorly made socks was great, and with the worlds dying and having us restart it'll get even more interesting.

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1 hour ago, blazzen said:

This is what I'm expecting also.

The biggest thing that Darkfall had that Crowfall does not is dozens of different, interesting city designs. 

Calfadar for example was basically a hollowed out volcano with a ground level cave entrance that went to the center which then had an elevator that took you to the top where the city was. That elevator ride was nuts with people firing AoEs and arrows down onto you. 

Crowfall needs to continue to build new and interesting city landscapes and layouts and have those city parcels "mixed into the deck" as new worlds are procedurally generated. As long as they do that I wouldn't miss free building that much as I think free building tends to lend itself to finding a "meta" city design and then many cities end up being very similar. 

 

Unless we can customize our cities like EKs... thatll be the best. Make stone masonry worth it, have them create walls, buildings etc

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If you have something like SB style city building, every city will just try to maximize the number of walls/defenses they can cram into the build area. Once someone comes up with the "optimal" city design, they'll all be cookie cutter.


Shadowbane - House Avari/Hy'shen
"Gimp elves get good elves killed." - Belina

Avari Discord - https://discord.gg/Bch24PV

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3 hours ago, yianni said:

 

Edited by mandalore

40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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1 hour ago, yianni said:

Well thats the fun part though. If theres a certain guild/nation that's ahead, then the fun part is gonna be the politics like in SB. More guilds will ally and try to push the stronger nation. Alliances will be made, bridges will be burned, new nations will form. Think about R30s and LAPD. That poorly made socks was great, and with the worlds dying and having us restart it'll get even more interesting.

That’s fun for us but not others.  I still play sb , obviously I’m a moron. This isn’t 2003, the market is flooded with games and the moment cf isn’t fun the pop will hop to other games. 


40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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