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Dev Diary: All the Things

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This was a good dev diary!

Centaurs not being able to be removed from the mounted state will make for some pretty interesting gameplay. I like it! Although I can think of one particular scenario where this will be very cheesy. 

Edited by ZYBAK

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"While the Fae may have been the first Assassins we designed (back when we had archetypes), the Nethari are also intended to be a strong choice for playing as an Assassin. We can strengthen this choice by giving them a slight speed buff when moving in Stealth mode. "

Does this mean Fae doesn't get the stealth movement speed buff anymore and has been moved to nethari?

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Thanks for the update. Sounds like quality changes have been added. 

That said I'm not a huge fan of descriptions like "has a chance to instantly remove". It's just so vague.

There's an enormous difference in value if it's a 5%, 25%, 75%... chance. Put in the description the real of it.

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Cool stuff, looking forward to a complete list!

Have quivers changed or are they still just a QOL buff compared to arrows?

Follow up question: If a majority of possible ranger templates have to use arrows rather than quivers, does the new UI have a proper arrow counter? I'm a little over having to open my inventory to check a critical combat resource, and every ranger spec is going to be using rapid fire pretty liberally which makes counting them in one's head a nightmare. I assumed you'd kill arrows in this update but since you're not... can we get some love for people that aren't using quivers?

Follow up Follow up question: What is the design utility of arrows specifically being the only form or ranged attack with a potential ammo limitation, and why after review did you decide to keep it this way?

Edited by PopeUrban

PopeSigGIF.gif

Rub rock on face and say "Yes food is eaten now time for fight"

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