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rixie

What Does This Remind You Of?

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6. OK, so I get the goal. But how do we earn Victory Points?

The Strategy Rules determine how Victory Points are earned.

This is a BLOODSTONE Campaign. This ruleset was created to give smaller groups -- like a band of outlaws hiding in a forest -- the possibility of competing with large, more organized groups.

Players collect unique reagents to create BLOODSTONE TREES. A Bloodstone Tree, once planted, cannot be moved – it can only be destroyed. And these areas are distinct – the area around two Trees cannot overlap.

You can build defenses (and structures) around your Bloodstone Tree. At the time of planting, you set a cycle timer for that tree (X hours PROTECTED, followed by Y hours UNPROTECTED). This cycle will be continued until the Campaign ends or the Tree is destroyed.

When the Tree is PROTECTED, the city is safe. The tree will magically protect all of the structures within a radius, protecting them from harm. During this time, however, the tree does not produce many BLOODSTONES.

When the Tree is in an UNPROTECTED state, the magic protection of the Tree falls – and the City is subject to sieging by other players. It is during this period, however, that it becomes highly likely that the Tree will randomly spawn Bloodstones.

Each Bloodstone that is produced has a randomized TARGET DESTINATION. The only way to gain Victory Points in this Campaign is for players to transporting the Bloodstone to the Target Destination and performing a ritual to sacrifice it to the Gods.

The Bloodstone must be sacrificed before it decays (i.e. in less an hour.) The Bloodstone cannot be teleported, it must be escorted by hand.

If the Bloodstone is captured by other players during this window, the Bloodstone will pick a new TARGET DESTINATION. If an opponent can transport the Bloodstone to new Target Destination, they can redeem it for Victory Points for THEIR team.

It is worth noting that Bloodstones nor removed from the World (via logout or any other means) nor easily hidden (though some Archetypes and Disciplines may have powers that specifically revolve around Bloodstones: finding them, hiding them, slowing the decay timer, etc.)

If a Bloodstone Tree is destroyed during the Activation window, it will drops a random number of Bloodstones instantly, giving the attacker a potential reward (which still have to be taken to the Target Location, to be redeemed!)

 

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haha. custard carebears gonna get Wrekt.

 

 

Also with the way they are talking about community designed campaigns and such, I'm sure we'll have fun.

 

 

Oh! And I forgot, Eternal Kingdom sieges!

 

 

The ultimate Hidetade challenge of a 10v10 for MILLIONS OF GOLDS.

Edited by rixie

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EK SIEGES. YESSSSSSSSSS.

Take a deep breath...calm...

 

They are only talking about it and what they explained is that it would only be by mutual consent, that means you can't just drop a rock on someone and they then have to fight ala SB. They can Carebear it up and go "I fart in your general direction, your mother was a hamster and your father smelt of elderberries" before launching a cow on you: https://www.youtube.com/watch?v=A8yjNbcKkNY

Edited by gauis

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Take a deep breath...calm...

 

They are only talking about it and what they explained is that it would only be by mutual consent, that means you can't just drop a rock on someone and they then have to fight ala SB. They can Carebear it up and go "I fart in your general direction, your mother was a hamster and your father smelt of elderberries" before launching a cow on you: https://www.youtube.com/watch?v=A8yjNbcKkNY

 

Actually they also talk about a window of time when the tree is in protected mode and unprotected mode.  These time frames are set by the tree owner and I assume they can't changed once set.  So it is similar to a constant bane stone, but just with preset times of protected / unprotected states.

 

So if the tree is in a unprotected time frame, it's time to wreck some poorly made socks!!

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Actually they also talk about a window of time when the tree is in protected mode and unprotected mode.  These time frames are set by the tree owner and I assume they can't changed once set.  So it is similar to a constant bane stone, but just with preset times of protected / unprotected states.

 

So if the tree is in a unprotected time frame, it's time to wreck some poorly made socks!!

Thats not in the EK, though.

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Damn right. Don't you?!

Umm did you miss my rant about the EK not being baneable a few weeks back...I know it is floating around here in the Ghetto someplace...

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Umm did you miss my rant about the EK not being baneable a few weeks back...I know it is floating around here in the Ghetto someplace...

 

Nope, I agreed with you then, too. Im just glad theyre thinking about adding something siege like, even if it is gonna be voluntary.

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I really like the idea of each EK ruler determining their kingdom's rulesets. As I said elsewhere, people can carebear it up there to their heart's content as far as I'm concerned. As long as they keep paying their subscription fees, the PK them all lights will remain on where I am.


CF_Van.png

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