srathor 2,343 Share Posted March 29, 2020 With this? Link to comment Share on other sites More sharing options...
srathor 2,343 Author Share Posted March 29, 2020 Just how long and how many man hours is it going to take to make something comparable to that? Link to comment Share on other sites More sharing options...
srathor 2,343 Author Share Posted March 29, 2020 I did make this on Saturday. Behold the glory of a crafter! Doomshadow, Armegeddon and mythx 2 1 Link to comment Share on other sites More sharing options...
Jah 8,370 Share Posted March 29, 2020 Something needs to be done so that crafters can compete with wartribe gear. Link to comment Share on other sites More sharing options...
Ussiah 711 Share Posted March 29, 2020 13 minutes ago, srathor said: I did make this on Saturday. Behold the glory of a crafter! HA I had .27 RM experimentation. Get owned. But seriously, early crafting needs to be looked at. Armegeddon 1 Link to comment Share on other sites More sharing options...
veeshan 1,918 Share Posted March 29, 2020 The basic trees need to be so much faster so were not twiddling out thumbs for first 2-3 weeks before we can make something somewhat useful. mythx 1 Veeshan Midst of UXA Link to comment Share on other sites More sharing options...
Arkade 4,155 Share Posted March 30, 2020 Apply the same solution to crafting as they applied to combat: have crafting gear drops. Link to comment Share on other sites More sharing options...
srathor 2,343 Author Share Posted March 30, 2020 <slams head on desk> Or make it so crafters in a crafting game, can craft? 3 professions. Supposedly. But yet again 5 years later still the same thing. How many more chances? Link to comment Share on other sites More sharing options...
mystafyi 1,439 Share Posted March 30, 2020 8 hours ago, Jah said: Something needs to be done so that crafters can compete with wartribe gear. Old issue. Been this way since they changed core design and added gear drops. Sadly, was ignored. Aedius 1 Link to comment Share on other sites More sharing options...
Jah 8,370 Share Posted March 30, 2020 6 minutes ago, mystafyi said: Old issue. Been this way since they changed core design and added gear drops. Sadly, was ignored. It still needs to be addressed. Aedius 1 Link to comment Share on other sites More sharing options...
Extintor 249 Share Posted March 30, 2020 15 hours ago, srathor said: With this? The simple answer is you can't by design. Link to comment Share on other sites More sharing options...
BarriaKarl 2,393 Share Posted March 30, 2020 (edited) Oh, I just thought of this but what if Crafters could upgrade monster drops? You kinda use that blue as draft and have a chance to make it better, change the stats a little, or something. Nothing dumb as add dust and click upgrade. but actual messing around with it. Of course crafting a blue from scratch would still be better but this could be an interesting way to make crafters work with monsters drops and not against. Edited March 30, 2020 by BarriaKarl mythx 1 Link to comment Share on other sites More sharing options...
mythx 1,125 Share Posted March 30, 2020 (edited) 16 hours ago, srathor said: Just how long and how many man hours is it going to take to make something comparable to that? A 3 days crafter can`t, but we can`t wait on the passive training if it takes 60, 90, or 365 days to a year to compete with random loot tables. It`s the same in EvE online which the system is based on - it take a year in that game to do anything and be good at it including space combat. I`ve no idea why ACE used the EvE online passive system or systems, but Todd like character progression in small % numbers so you can impact the battlefield in small tiny % to notice improvements and do small combat tricks a little better than last week in combat basic - (passive skill progression tree. ) Edited March 30, 2020 by mythx Link to comment Share on other sites More sharing options...
mythx 1,125 Share Posted March 30, 2020 But I enjoy a good loot table for what it brings in combat variety in the beginning of the campaign. Because I will not craft in CF and what we don`t need are items which is rare and unique that only a small circle within the same guild can experience such an item aka artifacts in Shadowbane which was cloned and sold in Sea dog rest on the Mourning server. So a random loot tables will stay and u had the same thing in SB, but when the forges was up u still created more powerful items end game, but since progression system in CF take years we dont have much experience with the end game content. A good example in SB Todd other game were vorgrim armor/weapon sets that droped in the world so random loot tables will not be adressed and it will stay in Crowfall as well @srathor. I am not a huge fan of passive progression systems like in EvE online since day 1 when it was advertised before the kickstarter campaign launch. but it is what it is and tiny % progression in crafting,combat, exploring you need to get used to it, or do something else with our sparetime. But in CF I kind of get used to it and enjoy it for what it is. Link to comment Share on other sites More sharing options...
Arkade 4,155 Share Posted March 30, 2020 12 hours ago, srathor said: <slams head on desk> Or make it so crafters in a crafting game, can craft? 3 professions. Supposedly. But yet again 5 years later still the same thing. How many more chances? What do you believe to be the solution? mythx 1 Link to comment Share on other sites More sharing options...
pamintandrei 305 Share Posted March 30, 2020 44 minutes ago, Arkade said: What do you believe to be the solution? make the best dropped gear be worse than crafted? Ajokoira 1 Link to comment Share on other sites More sharing options...
DocHollidaze 1,396 Share Posted March 30, 2020 If they made it so players could craft gear with the many varied types of named attributes like "sword of Arkon, shield of stoneborn" - there would be an uptick in crafter demand because some people want to focus on specific types of gear for their build (Anti-crit, Damage Bonus: Fire, etc.) Since the wartribe drops are somewhat random, being able to work with a crafter to get exactly what you want would be nice. Doesn't solve the passive training issue, but I think it would increase crafter utility to compete against wartribe drops tremendously. Yoink and mythx 2 Link to comment Share on other sites More sharing options...
Arkade 4,155 Share Posted March 30, 2020 39 minutes ago, pamintandrei said: make the best dropped gear be worse than crafted? The best dropped gear worse that the worst crafted gear? Then people will just complain again that they can't get into PvP on day 1. Link to comment Share on other sites More sharing options...
pamintandrei 305 Share Posted March 30, 2020 4 minutes ago, Arkade said: The best dropped gear worse that the worst crafted gear? Then people will just complain again that they can't get into PvP on day 1. You can pvp on day 1 with any gear,even the basic weapon and no armor. Link to comment Share on other sites More sharing options...
Arkade 4,155 Share Posted March 30, 2020 3 minutes ago, pamintandrei said: You can pvp on day 1 with any gear,even the basic weapon and no armor. Sure, but people will still complain that they can't compete with people who have crafted gear. That's exactly what happened before and why the dropped gear was added. mythx and KrakkenSmacken 2 Link to comment Share on other sites More sharing options...
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