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PVP bounty system


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Let me ask you a few questions

Is there a player that is a thorn in your side but are unable to defeat them in combat? Have you become prey whilst collecting resources and had your profits impacts? Have you had a scavenger loot a foe you defeated but tired from the battle and unable to do anything about it? Has your guild started a rivaly, is cashed up but requires greater combat support? Are your forts constantly under seige and want to hire some additional muscle?

Do you wish the gods would smite them for their crimes?

Well the gods are rarely that fair, but player justice can still be achieved... for a price.

If there was a player bounty system where a price could be placed on individual players or on a guild as a whole, it could drive some interesting pvp situations (and justice). The guild register already allows for the classification of 'Mercenary' and 'Assassin', so why not introduce a mechanic which allows guilds or players to accept contracts, or be given a just reward for vanquishing a foe.

Some players will be resource rich, others will have higher combat prowess, this could be a balancing mechanic.

Thoughts?

 

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50 minutes ago, Dualshanks said:

Let me ask you a few questions

Is there a player that is a thorn in your side but are unable to defeat them in combat? Have you become prey whilst collecting resources and had your profits impacts? Have you had a scavenger loot a foe you defeated but tired from the battle and unable to do anything about it? Has your guild started a rivaly, is cashed up but requires greater combat support? Are your forts constantly under seige and want to hire some additional muscle?

Do you wish the gods would smite them for their crimes?

Well the gods are rarely that fair, but player justice can still be achieved... for a price.

If there was a player bounty system where a price could be placed on individual players or on a guild as a whole, it could drive some interesting pvp situations (and justice). The guild register already allows for the classification of 'Mercenary' and 'Assassin', so why not introduce a mechanic which allows guilds or players to accept contracts, or be given a just reward for vanquishing a foe.

Some players will be resource rich, others will have higher combat prowess, this could be a balancing mechanic.

Thoughts?

 

 You can still do this , and have it has been done before using paper . And it's possible with the skulls 

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1 hour ago, Dualshanks said:

Let me ask you a few questions

Is there a player that is a thorn in your side but are unable to defeat them in combat? Have you become prey whilst collecting resources and had your profits impacts? Have you had a scavenger loot a foe you defeated but tired from the battle and unable to do anything about it? Has your guild started a rivaly, is cashed up but requires greater combat support? Are your forts constantly under seige and want to hire some additional muscle?

Do you wish the gods would smite them for their crimes?

Well the gods are rarely that fair, but player justice can still be achieved... for a price.

If there was a player bounty system where a price could be placed on individual players or on a guild as a whole, it could drive some interesting pvp situations (and justice). The guild register already allows for the classification of 'Mercenary' and 'Assassin', so why not introduce a mechanic which allows guilds or players to accept contracts, or be given a just reward for vanquishing a foe.

Some players will be resource rich, others will have higher combat prowess, this could be a balancing mechanic.

Thoughts?

 

How can the bounty hunter be sure the ones he's killing are "bad", and that it isn't the ones putting up the bounty that are the evildoers?  :)

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21 minutes ago, Angelhearth said:

How can the bounty hunter be sure the ones he's killing are "bad", and that it isn't the ones putting up the bounty that are the evildoers? 

I think it is all a matter of perspective, one person’s good is anothers evil, or maybe alignment to a patron god, only accepting contracts on worshippers of other deities.

Possibly an "evil" person posts a bounty, but as a merc, would you have allegiance to good or evil?

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Systemic bounty systems don't work, specifically because system enforced bounties invariably result in either people collecting their own bounty with friends/alts, or the bounty payout being too low to be worth collecting the discourage this behavior.

We have skulls with names on them and paper, players already have the tools required to adminstrate bounties, and in doing so are better at enforcing the particular rules of their own bounty agreements.

PopeSigGIF.gif

Rub rock on face and say "Yes food is eaten now time for fight"

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