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jtoddcoleman

02/24/15 - Game Of Thrones Artists On Crowfall

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This morning, we are pleased to release Crowfall concept art created by two of the most well-known "Game of Thrones" artists in the world.


 


Marc Simonetti is a concept artist (and book cover illustrator) known for his work on the "Song of Ice and Fire" novels and calendar.


He is also strongly featured in "The World of Ice & Fire: The Untold History of Westeros and the Game of Thrones" by George R.R. Martin, Elio Garcia and Linda Antonsson.


 


Speaking on Marc's work -- specifically on his concept of the Iron Throne of Westeros -- GRRM has this to say: "Marc has come closer to capturing the Iron Throne as I picture it than any other artist to tackle it. From now on, THIS will be the reference I give to every other artist tackling a throne room scene."


 


You can see more of Marc's digital portfolio here:


 


Marc created a series of images for Crowfall, the first one of which we are releasing this morning.


 


Crowfall_MarcSimonettiConcept.jpg


 


This fantastic scene depicts a handful of our characters -- a Legionnaire, Druid, Ranger and Templar -- facing down the final moments of a Campaign in the Dying Worlds.


 


"The game already looks really cool, and as a player I can't wait to play it," Marc said about Crowfall. "As an artist, it's really fun and exciting to be a part of this awesome project."


 


Additionally, we are happy to present you with a second piece:


 


Mike S. Miller is a comic book illustrator known for his work on the "Hedge Knight" comic book series. For those unaware, the Hedge Knight is an adaptation of a series of novellas written by George R.R. Martin, and is set in Westeros roughly 90 before the start of the Song of Ice and Fire series.


 


As with Marc, we asked Mike to conjure up a unique image -- in his own style -- that placed our characters facing a challenge in the Crowfall universe.


 


Crowfall_MikeSMillerConcept.jpg


 


The result is this stunning image of a Knight and Frostweaver standing against a Gryphon in Fall. The creature is almost -- but not quite -- yet taken by the Hunger, and things look grim for our Crows.


 


More of Mike S. Miller's GoT art can be found on his website, here


 


Mike S. Miller had this to say about the project: "I was very excited to be asked to help out on Todd's latest adventure! I'm sure Crowfall is going to be a huge hit, and I can be proud to say I was some small part of setting the visual style."


 


Enjoy!


 


ps. if you enjoy these images, let us know! The idea of collaborating with other artists was a bit of an experiment -- one that we think really paid off! If you guys agree, we'll do more of them. Marc and Mike are open to creating more pieces -- and we would love to work with other well-known artists, too. Let us know what you think!



J Todd Coleman

ArtCraft Entertainment, Inc.

Follow us on Twitter @CrowfallGame | Like us on Facebook

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This is fantastic.  The Game of Thrones influence in Crowfall is obviously very present and very welcome.  What better way to help set that tone than involve artists who made GoT's visual style as great as it is?  I say keep it coming.

 

I love the brutal encounters and harsh environment depicted in each piece, all while keeping a clean colorful style that makes it feel more accessible.

 

Between the lore and this art, I'm starting to feel like we're playing this one to be crushed more than crush, which is honestly just setting good reasonable expectations for the majority.  JTodd preaching the truth when he says he learned things from Shadowbane!

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This fantastic scene depicts a handful of our characters -- a Legionnaire, Druid, Ranger and Templar -- facing down the final moments of a Campaign in the Dying Worlds.

 

 

 

QUESTION:  Will gameplay actually reflect this concept (ever shrinking pockets of survivable terrain) or is it more of an artistic gesture?

 

This is quite a bit more exciting than the alternative "Oops, ate my last stack of food.  No more respawns."

Edited by ren

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Welcome to the Crowfall art team, Mike S. Miller. 

ACE needs your talents to get the game rolling. This is the first of your work I've noticed on this site.


I think the K-Mart of MMO's already exists!  And it ain't us!   :)

 

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"The game already looks really cool, and as a player I can't wait to play it," Mark said about Crowfall. "As an artist, it's really fun and exciting to be a part of this awesome project."

Should that be "Marc"?  Or is it a different Mark?

Concept art is cute, but ultimately useless.  Unless you're making a GUI-based browser game - which I fully support.

Untrue.  Concept art is what the 3D modelers use to create the actual models.  It also allows you to refine an idea without having to redo the 3D model each time.

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