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ACE Q&A for May - Thursday, May 7


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Are there any plans for free city building over what we have today? If not how about different city designs with actual strategic placement? Bigger worlds more unique?

Any plans to work on other classes? Any plans for passive training rework? 

Will we still see factories? How's the performance improvements going?

Will we see tribe stats on crafted gear?

also siege schedule changes?

edit**

since these werent addressed in the q&a can we get a forum answer please @jtoddcoleman & @thomasblair

Edited by yianni
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Any possibility of fixing the dev tracker this year?

Is there an ability to discuss cash shop yet?

Finally, with launch pushed into 2021 with luck, is your art department going to redo graphics to be more in line with current games. 

Edited by mystafyi
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32 minutes ago, yianni said:

Are there any plans for free city building over what we have today? If not how about different city designs with actual strategic placement? Bigger worlds more unique?

Any plans to work on other classes? Any plans for passive training rework? 

Will we still see factories? How's the performance improvements going?

Will we see tribe stats on crafted gear?

All of the above.

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Most important questions:

1. What were your biggest 'A-HA' moments based on the players feedback which led or will lead to significant changes in the game? In other words, what were your biggest findings from the players' feedback on 5.110?

2. Are you planning to add Guild banks? If yes, than could you share your ideas of when this feature is planned to be added?

 

Additional questions:

1) Are you working on performance issues which uccures while gathering resources?

2) When do you think (approximately) you will move current game version to LIVE server?

3) How long is going to be the next DERGS campaign on TEST server?

Edited by SAM_BUKA
Restructured the text. Prioritised questions.

Tyrant: you were too tough, they gave up. (10/15/2020)

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Are factories still a launch feature?
Are you still going to continue with the plan of releasing beta with 5.11 on live?
The current discs are pretty boring so for their next pass are you going to add to these ones or start from scratch and use abilities from these ones on the new version?

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Harvesting Discipline souls are too hard to come by.  Why are there no white ones (foreman, villein, lookout, hoarder, connoisseur) on the vendor?   If you had white ones on the vendor, the current rarity for blue ones would be acceptable.  If you don't want white ones on the vendor you need to increase the drop rate by a factor of at least 5.

When can we expect to see a balance pass?  Before you let in the unwashed masses, one hopes.

 

Edited by Durenthal
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Any update on these (scrapped, WIP, post-launch):

With future NPE additions, would it be possible to add more details about races/classes to the character creation screen?

  • What each race offers
  • Base power kit for class (Had this early on)
  • Promo flavors (Armor type, DPS/Heal/CC)

Any plans for character/account progression for performance during campaigns?

  • Achievements, leaderboards, character titles, access to alternative passive training, talent choices, disciplines, etc.
  • Something that a player can work towards long term beyond winning the Throne War which realistically the majority can't/won't do.
    • Title for most caravans transported, walls build/destroyed/repaired, outposts captured, wartribe X killed, flowers collected, wood chopped, boots crafted, rodent vessels crafted, made the most enemies bleed, fairly endless. Fluff but that's what a lot of players seek.
    • Could have alternative talent choices with points earned during PVP, crafting, harvesting. Could be spent one and done per character or refresh each Campaign. Only choose one role for that Campaign for a Character.
Edited by APE

 


 

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50 minutes ago, APE said:

Any update on these (scrapped, WIP, post-launch):

Yes please 

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Give us lower quality graves so we can get green body parts. Can we get like R2-4 in Gods Reach please? 

Why is flawed assembly still a thing? Every crafter hates it. Let’s us roll still just lower the pips we can use or something of the like. 

Thanks and keep up the good work. 

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5 minutes ago, oneply said:

Give us lower quality graves so we can get green body parts. Can we get like R2-4 in Gods Reach please? 

I'd rather encourage people to move out of God's Reach. Put them in the Infected.

I also don't understand why necromancy skips the white/common stage and jumps straight to green. Why not have white body parts on the lowest rank of graves? Crafted white vessels would still be a huge upgrade over the default vessels we start with.

IhhQKY6.gif

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On 5/4/2020 at 5:54 PM, yianni said:

Will we still see factories?

This and guild banking, these are my burning questions.

Any chance of a bullet point run down of additional features that are planned for pre-launch, or are priority items for post-launch? Many things have been discussed over the years, what items are forefront in your mind?

At a high level, how do you see the different game realms inter-relating with each other? Do you see an EvE type system where hi, lo, and null sec are economically interdependent, or do you see each campaign as an independent entity, separate from GR and other campaigns?

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Any chance we could make traps less visible or not visible to enemies?  A large glowy ball of fire doesn't make the best trap imo.

What are the plans with artifacts and artifact stations?  I enjoyed being able to lvl up builds really quick and trying things out.  Can totally understand why you may not want them though.  Maybe only have them work on white vessels?

 

 

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Does the tool you developed during the Hunger Dome days that shows you which classes and powers are used the most still work and do you use it when considering changes to powers currently? If the tool still works, would you be inclined to share the info it gives with us again on a monthly or quarterly basis?

Hi, I'm moneda.

 

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I wanna know what the plan is moving forward now that Frostweaver has been released. More regarding art/animation-wise adding in more discs, or weapon types for existing classes. Maybe even expanding class selection for races.

I think it's been answered before, but also if there will be another pass on the talent tree. It's mostly good now, progression-wise, but some specs are a little lackluster compared to others. It'd be cool to one day see the more diverse looking promotions that were teased with the Kickstarter.

231e101d88.jpg

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Why stamina is based on spirit ?  It should be on constitution, first it's more logical and it will give more interest to constitution for retaliate and harvest . 

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can you explain why spirit tools have been locked behind a passive node?

Will we ever see energetic harvest as baseline feature again as it is part of what makes Crowfall harvesting unique and fun?

Do you have a timeframe for the new Crafting UI?

 -Additional - does the new crafting UI allow you to bulk make non-experimented items like flasks, coal, sinew etc?

Do you intend to make cooking a fully fledged profession and expand to possibly experiemnt with cooking crafts ?

Is the change to the Sumptuous Pot Pie to a General crafting point instead of a global one intended?

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On 5/4/2020 at 6:54 PM, yianni said:

Any plans to work on other classes? Any plans for passive training rework? 

 

On 5/4/2020 at 8:34 PM, SAM_BUKA said:

1. What were your biggest 'A-HA' moments based on the players feedback which led or will lead to significant changes in the game? In other words, what were your biggest findings from the players' feedback on 5.110?

 

On 5/4/2020 at 9:13 PM, Durenthal said:

When can we expect to see a balance pass?  Before you let in the unwashed masses, one hopes.

 

On 5/5/2020 at 2:02 PM, APE said:

Any update on these (scrapped, WIP, post-launch):

 

8 hours ago, moneda said:

Does the tool you developed during the Hunger Dome days that shows you which classes and powers are used the most still work and do you use it when considering changes to powers currently? If the tool still works, would you be inclined to share the info it gives with us again on a monthly or quarterly basis?

 

7 hours ago, Groovin said:

I wanna know what the plan is moving forward now that Frostweaver has been released. More regarding art/animation-wise adding in more discs, or weapon types for existing classes. Maybe even expanding class selection for races.

I think all those are really good questions and I would really like to see them being answered on the stream.

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