Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Crowfall Classes: The basics


Recommended Posts

I'm sorry @Pann but no news is better than this news.

Reading this it give the false impression that their is no trinity ( heal / dps / tank ), that support arent a thing and nobody is a specialist in CC.

Furthermore nothing about specialization, reading this as a mmo player for decades : if i was not already in the game, i would not click on the multiple link where we cant found specialization either, and never come back to check the news.

Edited by Aedius
Link to post
Share on other sites
17 minutes ago, Aedius said:

I'm sorry @Pann but no news is better than this news.

Reading this it give the false impression that their is no trinity ( heal / dps / tank ), that support arent a thing and nobody is a specialist in CC.

Furthermore nothing about specialization, reading this as a mmo player for decades : if i was not already in the game, i would not click on the multiple link where we cant found specialization either, and never come back to check the news.

Well there's nothing new about this information. It's already on their website. Game -> Classes boom now you can see what the article has.

Link to post
Share on other sites

The article itself is fine.  It's a take on the arrangement of classes in a relatable way to people who might be interested in information on this game.  It's relevant to their other mmorpg experiences.  The info behind the article isn't entirely accurate, but it's good enough for the perspective of the article.

Link to post
Share on other sites

This article is absolutelly worthless. It provides way too little information. So let me remedy this, but keep in mind that i have played only some of the classes. Also pretty much every class has a dmg, tanky/healing/stealth and CC subclasses, so i'm mainly talking about  a preference of it. Also the game is far from balanced so other playstyles may become viable.

Champion: big two handed weapons, quite a lot of CC and HP but also damage. The most important thing is great mobility with tons of skills that make you jump.

Knight: the standard tanky boi. Has a shield, lots of HP, some CC. Coolest thing is chain ability which is just "Get over here" to have you pull enemies to yourself.

Myrmidon is a berserker. The core mechanis behind this class is a skill that heals you for all damage you take and when it ends it makes you take all the damage. This is called crash and can be prevented by correctly timing an ability which prevents this damage. 

Templar is basically a paladin, a tanky melee character with some nice AOE healing. 

 

Confessor wields the power of Spanigh inquisition and so he/she wants to burn you. Mechanically it's a fire mage with a bunch of damage and and also CC. Mostly it's your run of the mill glass canon caster, but there is also a short range subclass wearing mail armor. 

Clerics are healers. They excell at sustained healing and have some great aoe heals. They are also quite tanky. And there is a subclass which removes all your healing and makes you a damage dealer (haven't seen or played one though).

Druids: have 2 sets of skills: damage and healing. Heal druids have a healing spell as their basic attack with wich they place a healing orb. This reuires some skill to place it where it needs to be. Also they have a mechanic called esence which is a resource generated by healing spells and needs to be spent by damaging spells otherwise it'll kill you. Damage druids have some nice AOE but once again i don't know much. There is also a subclass that mixes dmg and healing which gives you a skill that makes your orbs explode. 

Frostweaver is the newest class. They can do damage, tanking and even healing. Their main mechanic is ice which creates patches of ice on the ground with various efects - some are pickups for armor, some give auras and others are landmines. The interesting thing is that you can change ice of one type into another.

 

Assassins are exactly what you would expect - backstabing stealthy guys. 

Rangers subclasses are very varied. The first one focuses on ranged combat giving you huge range with your bow with a bit underwhelming skills. Then you have rangers focusing on melee and a bit of survivability. The third subclass focuses on stealth and traps.

Duelists i'm not entirely sure how to describe this class - it has access to pistols or rapiers and has stealth. This class can be only played by gunetians (hamsters).

Link to post
Share on other sites
2 hours ago, yianni said:

I mean if they're trying to introduce the classes to new people I understand, but when I go to the class pages all I get is lore. How does that help my choice haha

No Uchi-deshi, I will not teach you, one must learn by reading lore!  

  

3 hours ago, IdefixCZ said:

Mostly it's your run of the mill glass canon caster, but there is also a short range subclass wearing mail armor. 

Hi 😁

Thanks for the honorable mention.

 

Link to post
Share on other sites
54 minutes ago, Tinnis said:

rhZgldq.jpg

we'll make our own basic "articles"Ke7COvE.png

I don't know about Duelists being "scoundrels". If you read their lore page it seems they are driven by justice, honor, and the common good. The only reason they are grouped in with assassins/rogues, as it were, is that they rely on being stealthy. Being sneaky physically does not always coincide with being sneaky morally (even though that does happen in RPG's often)

Edited by Leowyld

007c53_3972265397384703bc9460b9af2e4add~

Link to post
Share on other sites

I don’t know if I’d mention Radical Cleric and Arbiter Cleric if I was them.


Radical: A ranged dps cleric that doesn’t work, isn’t balanced to be able to sustain its own auto attacks and has just barely enough range to stand out side of melee.

Arbiter:  A ranged DPS /healer hybrid that’s focus is also CC’ing in a game where if you’re CC’d too much you become immune.  It doesn’t do enough dmg to earn a spot, it doesn’t heal enough to be noticeable, it has mana issues and it’s CC is unreliable at best and dangerous to itself at the worst of times.  It’s ability to CC isn’t meaningful, it’s just something tacked onto a hybrid because it looks cool on paper. 

40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

Link to post
Share on other sites
12 minutes ago, mandalore said:

Arbiter:  A ranged DPS /healer hybrid that’s focus is also CC’ing in a game where if you’re CC’d too much you become immune.  It doesn’t do enough dmg to earn a spot, it doesn’t heal enough to be noticeable, it has mana issues and it’s CC is unreliable at best and dangerous to itself at the worst of times.  It’s ability to CC isn’t meaningful, it’s just something tacked onto a hybrid because it looks cool on paper. 

I think Arbiter will be the healer choice for endgame ( same as the hybrid druide ), when we will hit the cap for the support power, it will benice to have something else to considerate : cc or bomb

Link to post
Share on other sites
5 hours ago, mandalore said:

I don’t know if I’d mention Radical Cleric and Arbiter Cleric if I was them.


Radical: A ranged dps cleric that doesn’t work, isn’t balanced to be able to sustain its own auto attacks and has just barely enough range to stand out side of melee.

Arbiter:  A ranged DPS /healer hybrid that’s focus is also CC’ing in a game where if you’re CC’d too much you become immune.  It doesn’t do enough dmg to earn a spot, it doesn’t heal enough to be noticeable, it has mana issues and it’s CC is unreliable at best and dangerous to itself at the worst of times.  It’s ability to CC isn’t meaningful, it’s just something tacked onto a hybrid because it looks cool on paper. 

The capstone should add 100 support power every time you CC someone (stacking 3 times), in addition to the bonus damage it already provides. Something like that.

Better still, get rid of the CC component. Make the capstone add the damage whenever you heal someone (stacking three times).

Edited by Pwca
Link to post
Share on other sites
7 hours ago, Pwca said:

@yianni Would a spirit-based build do enough DPS, or do you have to go INT and lose some healing ability. Please don't tell me to go strength.

Spirit would still do enough dps on a custom icecaller vessel. FW has multiple dps skills unlike archdruid and earthcaller

Edited by yianni
Link to post
Share on other sites

I am glad that there is an arcane class that isn't just fire spells. Most games I play usually have the first few or the most main spells for end game be fire based. Or have fire spells. Frostweaver is sick. Maybe have one that does lightning or straight magic damage instead of elemental based attacks. Either way I enjoy playing Frostweaver and my next class will be some kind of melee.

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...