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ConstantineX

Please promote PvP activities

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Come and play Dregs campaign on the peak time and you'll have as much PVP as you want. I bet you'll give up after 3-4 deaths when you lose all your inventore and would want to go back to Infected  ;) 😁

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Posted (edited)
13 hours ago, Toadwart said:

If the bulk of your games players prefer playing in Gods Reach, that should tell you that the design of your game has failed to produce what the bulk of your players want outside of Gods Reach.

Im sorry to break it to you folks, but the game should be more like Gods Reach and not less like it. Keep gutting Gods reach and the 38 people that bother to even log on can shrink down to the 12 waiting outside Gods Reach to ruin the play experience of the people inside.

While we're in pre-launch, on test, without multiple concurrent and overlapping campaigns of various types, and no competitive campaigns, there is no game for most of the players so they don't log in. Without high availability of good loot on infected, there's little reason to farm there, so the players that are left farm GR.

If we have GR, Infected, Shadows, and Dregs campaigns running concurrently in a persistent and competitive environment, and players still prefer GR, then your argument has merit. While most of the game loop isn't in play, and the gameplay on test is exhibiting loads of issues, and any long term progress made on test will be lost as soon as Ace migrates to Live, and lost again at soft launch, the fact that the players that are playing choose GR over Infected is not conclusive evidence that PvP is bad and GR should be buffed.

Edited by VaMei

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17 hours ago, mystafyi said:

Logically, This makes sense. Alas, life is not logical. If folks take the time to gather something and its sitting in their inventory, it is now added to items risked for the mouse. 

This is a rehash of the gambler's dilemma. If you walk into a casino with $100 in your pocket, ride the casino roller coaster and both win and loose $20,000, and walk out of the casino without either the 20K or the original 100, you are not $20,000 poorer for having gone to the casino. IF you had chosen to leave earlier you would have been much better off for having done it, but when the night is over and you're back home, you are only out $100.

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8 hours ago, ConstantineX said:

As far as your comment that the game should aspire to be more like GR, have you even played the game or are you one of the folks who's keeping up to date on the forums?  Because I have never heard such an absurd remark.  

Have I ever played the game? Yes, of course I have. I dont like the game as it stands today and the Frostweaver was my last hope for something to be produced I would enjoy. Then that turned out to be a regurgitated druid instead of the dual wielding pet class that was expected.

When I invested 500$ into the game I was led to believe there would be different rulesets that you could choose to play in which included no item drop pvp, which is the type of pvp that I enjoy. As it stands currently, I dont know if that will even be an option.

I find that the crafting is ungodly complex, the UI is not customizsable (we were told UI elements would be movable and re-sizable), there is no "tank" role pvp development (see warhammer online or my post history)and the combat in general is overly simplistic with a use-it-when-its-off-cooldown skill ceiling.

 

People stay in gods reach because not everyone that enjoys pvp also enjoys dropping items.

 

Why do you think Crowfall has <100 players online at the best of times and far less at the worst? It costs 5$ to play this game, right now, if someone actually wanted to, but people dont want to play it other than a small handful of people pushing to make this a game that wont attract enough money to stay in business after the initial funds run out.

 

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7 hours ago, Toadwart said:

When I invested 500$ into the game I was led to believe there would be different rulesets that you could choose to play in which included no item drop pvp, which is the type of pvp that I enjoy. As it stands currently, I dont know if that will even be an option.

People stay in gods reach because not everyone that enjoys pvp also enjoys dropping items.

Are you aware that the Infected ruleset has pvp without looting?


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On 5/20/2020 at 7:13 AM, ConstantineX said:

1. Quit letting people farm anything of value in GR, the risk/reward is clearly off if 2/3 to 3/4 of the game population is playing in GR

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It's been well-known for decades an MMO needs to cater to the 4 playertypes to survive. While "Killers" are needed, even to have a "killer" mmo, 3 other playertypes are required, or the "killers" will leave then RIP Crowfall. 

GR is a natural part of MMO design. Is GR for everybody? No, but most. Let the various types of players go on a campaign when they feel like it, or can be compelled to by others. Additionally, there is more to PvP than hitting someone with a pointy stick, which can happen in any zone, even EK. 

 

 

Edited by Ironmike

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2 hours ago, Ironmike said:

It's been well-known for decades an MMO needs to cater to the 4 playertypes to survive. While "Killers" are needed, even to have a "killer" mmo, 3 other playertypes are required, or the "killers" will leave then RIP Crowfall. 

GR is a natural part of MMO design. Is GR for everybody? No, but most. Let the various types of players go on a campaign when they feel like it, or can be compelled to by others. Additionally, there is more to PvP than hitting someone with a pointy stick, which can happen in any zone, even EK. 

 

 

I agree, and I am glad you did not say 2 types.  The problem is that GR works for that 1 type, but also is drawing players of the other 2 non-killer type in as the advantageous smart choice.  I spend way too much time hitting rocks to be a killer type I think, though i do love me some pixel murder. 

I really like playing efficiently as many other gamers do, so I will at times do unfun things in the game for a fun reward.  I can be my own worst enemy in a game like crowfall.  GR farming presents no risk which makes not banking, hiding, and all the other things you do for risk avoidance not necessary.  So risk of losing my goodies aside, I can much more efficiently farm in GR.  Though it is very un-fun game play and I am playing a single player game.   The other players are just NPC's because nothing is pressuring me to group with them.  I have personally watched dozens of gather/crafter types leave this game because the gathering in GR was boring.

  I think the mice might not know it, but they like to be hunted.  It validates their value and ego to be desired by the cats. They enjoy outsmarting the cats, they like making friends with dogs to keep them safe. The dogs really like the mice because they are so helpful and often very generous.  My point being that the dying worlds will push us together and any MMO needs the different types to form these codependent relationships to survive, especially this game. GR can never offer that, it should never be in a place that tempts a player into thinking it is the smart place to be.  The mouse needs GR to get their bearing, they have to be able to outsmart the cats after all.  They would leave if they started in dregs.  So they start in GR and quickly realize infected has more cheese to offer them, and the cats never get the cheese so no worries.  They maybe spend the majority of their time in this place instead.  They still don't like dying so they make friends.  Maybe the make whole guilds of mice in the infected world working together in relative safety. Venturing into the dregs only rarely to get some of the more valuable things.

 

 In GR they just smile at the other NPC's hitting rocks


-The Legion shall forever be reborn

 

qliewl5.png

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On 5/23/2020 at 2:53 AM, Jah said:

Are you aware that the Infected ruleset has pvp without looting?

Yeah makes Infected kinda pointless for PvP. Should at least turn loot on, in that way everybody wins and increases the value of resources there to boot. 

Edited by Ironmike

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1 hour ago, Ironmike said:

Yeah makes Infected kinda pointless for PvP. Should at least turn loot on, in that way everybody wins and increases the value of resources there to boot. 

It's good for training as long as EK are restrained to 12 players :)

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