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TheAltarBoy

Why are there so many races and classes?

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The end game has a lot going for it, or at least what it could be. One of the biggest issues with PvP in mmos is being able to get the class balance right and with this many races, classes, and subclasses that is a LOT of variables to have to balance. Is there a reason this approach was taken instead of having half as many races and classes that could be tweaked, polished, and released sooner?

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They originally started with archetypes, where the race and class was predetermined. Back in Hunger Dome, we had the Human Knight, Centaur Legionnaire and Nethari Confessor. They eventually made the decision to split archetypes into separate races and classes. Yes, it is tougher to balance, but it gives players more build options, which is always a good thing. It's a lot easier to balance when everyone is basically the same, but that isn't very fun either.

They still need to balance a lot of things, so I wouldn't judge the balance based on what we have now. Will it ever be perfect? No, but it doesn't need to be. This isn't a 1 vs 1 game. It's meant to be group vs group combat. In that light, minor imbalances between classes or races won't make a significant difference. If there are major imbalances, those can be fixed as they would in any other game. There's no MMO out there, PvP or PvE, where balances is perfect.

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6 hours ago, arcturussage said:

and subclasses

the subclasses (or promotion classes) are literally focused on 2 skills being better out of the same pool of skills the base class has. Its barely a difference at all from the base class im most situations.

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CF is not supposed to be balanced for 1v1.  It presents a series of choices, and leaves it to the players to decide.  It can be very complex when you start considering player builds, group compositions, multi group interactions, crafting, gathering, etc.  While this may have it's own challenges, some believe it is far better than homogenized wasteland of sameness found in some games.  ACE has chosen to potentially err on that side of the spectrum--on the side of experimentation, expression, and creativity--and I think it is a great choice.  

So, going forward, I hope that ACE continues not try to balance the classes/races (generally speaking), but strives to make each one valuable to the group in its own way.  

Edited by Durin

The Artist Formerly Known as Regulus

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