Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Duffy

Activity Channel Needs Removal/Rework

Recommended Posts

Posted (edited)

I agree 100% Dakoth, the caravansary has got to go, it is way too strong.  Once a guild has that, bye bye contested pigs, even if I chase them and get them.  I am outside their holding and have to run the pigs elsehwere.  I  just don't bother, and if I do I run the pigs off the edge which feels good to noone.

 

 

 

Edited by ConstantineX

-The Legion shall forever be reborn

 

qliewl5.png

Share this post


Link to post
Share on other sites

You take away the carvanacery and the salt that will flow may kill the forums. At least right now guilds can, if they're smart take other routes to their fort or keep on another map with it. If they are forced to go to a refinery gankers will just chill at those all day and take every pig.

Share this post


Link to post
Share on other sites
17 minutes ago, ConstantineX said:

 As someone who has been specifically hunting pig farmers I can tell which pig farmers are smart and which ones are dumb.  I get a toast that tells me where you are, but you are on the move and YOU DO NOT HAVE TO RUN TO THE CLOSEST REFINERY, Winks ran more pigs than any of you Solo because he was smart enough to use the refinery's in the siege zones and keep a low profile.  I have missed far more than I have hit with pigs and really enjoyed the mini-game and strategy for pig hunting.  Sounds to me like you need to develop some strategies to elude the pig hunters instead of playing the game like you roll your face on the keyboard and get a cookie at the end.  

This is disingenuous at best. As a New player to Crowfall, that is part of a Fort holding small guild. I’ve had the “pleasure” of running pigs the last 2 days. We run with no inventory and plan multiple routes, with contingencies. 
 

Why? Because you as a “hunter” get notified when I grab a Pig. You then get notified everytime a pig inevitably and randomly drops out the group and stops moving so that I can pause the caravan, go back and re-tame it. You then get a notification when I portal hop (to avoid going straight to the refinery). You always have my current route avail to you.

You are notified to my exact coordinates and name. You have my name, you now know my guild. You know I’m  running resource to a fort/keep. You can see that on the map. There has to be a refinery and/ world bank nearby no matter what. 

If a pig runner “outmaneuvered” you, that is due to your lack of understanding the maps , refineries, and portals. Not their ability to “evade” you. 

The “sheep” cannot evade the “wolves” by definition of the system.
It’s a lazy system that needs reworked.

Share this post


Link to post
Share on other sites

The wolves and sheep analogy has no part in a pack pig discussion. Sheep cried on the forums for years to make it so resources are literally everywhere on the map, there isn't a funnel anywhere to make it even remotely possible to find a harvester other than dumb luck. Now we have a mechanic that lets people that actually want PVP to engage in a risk vs reward play and we have the crybabies once again asking ACE to hold their hand so the big bad doesn't hurt their precious feelings.

If you can't handle fighting then go back to smashing rocks and let the last bit of open world PVP in the game be.

Share this post


Link to post
Share on other sites
1 minute ago, KatzeWeiss said:

The wolves and sheep analogy has no part in a pack pig discussion. Sheep cried on the forums for years to make it so resources are literally everywhere on the map, there isn't a funnel anywhere to make it even remotely possible to find a harvester other than dumb luck. Now we have a mechanic that lets people that actually want PVP to engage in a risk vs reward play and we have the crybabies once again asking ACE to hold their hand so the big bad doesn't hurt their precious feelings.

If you can't handle fighting then go back to smashing rocks and let the last bit of open world PVP in the game be.

“Hmmm can’t handle fighting for back to smashing rocks.”

 

Where was W this campaign? 

Share this post


Link to post
Share on other sites
Posted (edited)
4 minutes ago, KatzeWeiss said:

Having fun, but that's another discussion for another thread.

I’m sure you were the few of you that stayed and ran slayers after  Dis took your keep. There was till plenty of time to cap a fort, or siege a keep later on.

Edited by Dakoth

Share this post


Link to post
Share on other sites
15 minutes ago, DonErbn said:

You are notified to my exact coordinates and name. You have my name, you now know my guild. You know I’m  running resource to a fort/keep. You can see that on the map. There has to be a refinery and/ world bank nearby no matter what. 

If a pig runner “outmaneuvered” you, that is due to your lack of understanding the maps , refineries, and portals. Not their ability to “evade” you. 

The “sheep” cannot evade the “wolves” by definition of the system.
It’s a lazy system that needs reworked.

I will break this down barney style.  You tame your pig, I check my map(learned to identify direction of locations) so I am already auto-running your way while I pull up my map.  The issue more often than not is speed.  If I am 500m behind you and you are 1000m from refinery an epic saddle with 150% move speed lets me catch you at the refinery(assuming your pigs never leashed and I wasn't actually any amount further behind trying to locate you) .  I have 1 point of good info where you once were, and can usually guess where it is you are going.  (I literally don't know your name so guessing your guild would be even harder) My biggest challenge is to try to intercept you before you can get there.  I will get a notification I was wrong if you portal to another zone and I am at the refinery, I know WINKS did this to me and I realized with players that are actually good at the game it was not as easy and straight forward as you see it.  Too bad most pig runners just want to idle farm, not play a PvP game.


-The Legion shall forever be reborn

 

qliewl5.png

Share this post


Link to post
Share on other sites
4 minutes ago, ConstantineX said:

I will break this down barney style.  You tame your pig, I check my map(learned to identify direction of locations) so I am already auto-running your way while I pull up my map.  The issue more often than not is speed.  If I am 500m behind you and you are 1000m from refinery an epic saddle with 150% move speed lets me catch you at the refinery(assuming your pigs never leashed and I wasn't actually any amount further behind trying to locate you) .  I have 1 point of good info where you once were, and can usually guess where it is you are going.  (I literally don't know your name so guessing your guild would be even harder) My biggest challenge is to try to intercept you before you can get there.  I will get a notification I was wrong if you portal to another zone and I am at the refinery, I know WINKS did this to me and I realized with players that are actually good at the game it was not as easy and straight forward as you see it.  Too bad most pig runners just want to idle farm, not play a PvP game.

You don’t know his name but you obviously know Winks. Winks is taking a calculated risk, while simultaneously taking advantage of a low population. 
 

You aren’t the only one hunting the pig runners.

Share this post


Link to post
Share on other sites
8 minutes ago, KatzeWeiss said:

The wolves and sheep analogy has no part in a pack pig discussion. Sheep cried on the forums for years to make it so resources are literally everywhere on the map, there isn't a funnel anywhere to make it even remotely possible to find a harvester other than dumb luck. Now we have a mechanic that lets people that actually want PVP to engage in a risk vs reward play and we have the crybabies once again asking ACE to hold their hand so the big bad doesn't hurt their precious feelings.

If you can't handle fighting then go back to smashing rocks and let the last bit of open world PVP in the game be.

I’m not sure this is fair. The reason I came to this game was for the open world PvP it promised. Everywhere I read “...SWG...EVE...WAR...”. Everyone of these games offered dynamic open world pvp that is not solely set on an open map alert system to allow those wanting to gank (let’s call it what it is because it’s certainly not PvP as much as GvP face rolling). 

This makes the analogy relevant. You don’t want PvP...you want to gank players that are not trying to pvp at that specific time and it’s made very easy for you to do so right now with no effort or consequence.

So let’s be honest ...the system is broken and makes it a lazy game for the wolves. 
 

If you really want consistent open world PvP you would be fighting for a better system. 

 

Share this post


Link to post
Share on other sites
7 hours ago, neven said:

I do agree that the names of who does it should be hidden, probably can be dumbed down to An Ally (or An enemy) has tamed a stone pack pig!  Still encourages pvp, and still encourages active scouting to see who it actually is.

The exact name of who is taming seems like more information than should be given, but it's probably just the easiest way to generate that alert. Leave the specifics up to whoever goes and scouts the alerts out and not just be free intel on possible enemy movements.

Share this post


Link to post
Share on other sites
Posted (edited)
5 minutes ago, DonErbn said:

If you really want consistent open world PvP you would be fighting for a better system.

I won't disagree with that sentiment at all, because CF is very much becoming a PVE game that has a scheduled PVP event. However, the pack pig escort quest is by design a wolves vs wolves game. If sheep find themselves under too much pressure to do that they have plenty of resources laying around uncontested for them to go pick up.

 

Edited by KatzeWeiss

Share this post


Link to post
Share on other sites

Open world PvP is about always being ready to fight, and yes punishing those that are not, I get punished a lot for this because I am careless.  If you are looking for arena style matches where you both are facing off I hear WoW has great PvP.   

7 minutes ago, DonErbn said:

I’m not sure this is fair. The reason I came to this game was for the open world PvP it promised. Everywhere I read “...SWG...EVE...WAR...”. Everyone of these games offered dynamic open world pvp that is not solely set on an open map alert system to allow those wanting to gank (let’s call it what it is because it’s certainly not PvP as much as GvP face rolling). 

This makes the analogy relevant. You don’t want PvP...you want to gank players that are not trying to pvp at that specific time and it’s made very easy for you to do so right now with no effort or consequence.

So let’s be honest ...the system is broken and makes it a lazy game for the wolves. 
 

If you really want consistent open world PvP you would be fighting for a better system. 

 

 I do not think event logs are the end all be all of Crowfall PVP engaging activities, but it is one of the best in game so far.  To remove it because you want to run pigs afk for 2 days is just absurd.


-The Legion shall forever be reborn

 

qliewl5.png

Share this post


Link to post
Share on other sites
11 minutes ago, ConstantineX said:

Open world PvP is about always being ready to fight, and yes punishing those that are not, I get punished a lot for this because I am careless.  If you are looking for arena style matches where you both are facing off I hear WoW has great PvP.   

 I do not think event logs are the end all be all of Crowfall PVP engaging activities, but it is one of the best in game so far.  To remove it because you want to run pigs afk for 2 days is just absurd.

I agree, running pigs afk would be absurd.
Trust me, I get 0 pleasure in running pigs. In fact, if we had more people I wouldn’t do it. However, the game requires that we do it to build a hero’s statue and to not spend 8 hours harvesting (also brutal) for mats to build a wall and other Fort Structures, all in an effort to learn and understand Fort Mechanics. 
 

The current mechanic, while designed with good intent, feels lazy and static. 
 

As an aside, I’m not a fan of WOW.; it has too many rails. My top 3 are SWG, WAR, and  EVE. Two of the three are private server only now. Maybe, I have no clue after all!

Share this post


Link to post
Share on other sites

I didn't want to go too far off topic with my feelings on the Divine Favor system but it probably bears a mention since that's kind of the core driver of resource farming now. As a concept I like the card system, but the cards we are getting in the context of a short duration low population campaign are brutal on morale. Almost all of them end up being "grind to win" in such a setting and while they could work perfectly fine if each season was significantly longer their brevity in the current iteration puts significant pressure on everyone to just grind all the time if they have any interest in scoring points.

This just isn't fun.

IMO the goal for each of the cards should be a challenge that is at least enjoyable for the people competing to win, and not a contest to see who will stomach the most crap before giving up.

Share this post


Link to post
Share on other sites

I agree @KatzeWeiss  ,  I would like to add that the scale of our map related to our population also was a factor in all of this as we did not so much compete over resources we needed to score, so much as gank each other periodically out of boredom to get ahead as @DonErbn pointed out.  I know initially ACE wanted EU and NA on one server for this and were hoping to get some good server load tests.  So they scaled a map expecting to fit both populations not just the NA population.  I think things all around moved in a positive direction and liked the changes.  


-The Legion shall forever be reborn

 

qliewl5.png

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, KatzeWeiss said:

The wolves and sheep analogy has no part in a pack pig discussion. Sheep cried on the forums for years to make it so resources are literally everywhere on the map, there isn't a funnel anywhere to make it even remotely possible to find a harvester other than dumb luck. Now we have a mechanic that lets people that actually want PVP to engage in a risk vs reward play and we have the crybabies once again asking ACE to hold their hand so the big bad doesn't hurt their precious feelings.

If you can't handle fighting then go back to smashing rocks and let the last bit of open world PVP in the game be.

Wait, you can't deduce that harvesters are going to be harvesting. Sorry, I used deduced. It's probably not on your reading level. It's not hard to know where harvesters are going to be.  The event system is excessive and catering to a crowd that apparently need a tied and bound target with a large X painted on them that says Insert pointy end here.  And to reiterate this is why we'll never have Mars colonies.  You need Overwatch not Crowfall.

Edited by Nexar

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...