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veeshan

Setting recall to Forts/keeps

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Hey

Can we get the ability to set our recall point on keeps/forts.

Could have the option as an upgraded rezz statue option where u can run up to it alive and hold f on it to bind to that stone, this will make your recall go there instead of the temple, if it gets destroyed or you loose keep you get booted back to the temple bind spot. i would recommend it having low bind spots lets say 10 people can bind to it originaly and building building in the tower/keep will increase those numbers that can bind there.
Worked well in darkfall and i think it be a great addition to game especialy if you wanna make guild base out of there keeps rather than temple (Hard to base out of a different zone when u cant group up by recalling to there)


Veeshan Midst of UXA

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Posted (edited)

Yep, we really need the ability to bind to our Forts/Keeps instead of the Temples.

Right now the Temples are more like a home to our guilds than our Forts/Keeps are. It just feels wrong for the Dregs.

This should apply to the Recall ability, to the "Hold G" teleport for Crows, and when logging back in after logging out in an unsafe location.

Edited by Jah

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Any landed guild should NOT be able to recall to temple.  

Landed guilds should be automatically bound to one of their holdings.   No more teleporting around the maps to project power via temples. 

This would also regionalize conflict on larger campaign maps. 

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Being able to recall to a fort or keep is great. But with the way they are right now they still won't feel like home . at least nothing like they were in SB . if free city building was in they would sure as hell feel like home 

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