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Pystkeebler

New Major Disciplines for Command Tree and Group Leadership

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Would be cool to have major disciplines that are connected to group leadership and the command tree that provide ultimate abilities that impact the battlefield in unique ways. I'm thinking of things that provide interesting tactical advantages, but not damage/killing. Things like: preventing visibility or movement; reducing range of enemies within area of effect, etc. Especially interesting if recharge rate can be tied to how disadvantaged a side is in a not-obvious-to-exploit way. Potentially would help make large scale fights feel more interesting.

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