Gigz 44 Posted April 15, 2015 Love my caster melee types. It looks like they will have a short ranged melee weapon. I would love a melee dagger plate caster LOL, im getting frigidity 1 Steven Yannic reacted to this Share this post Link to post Share on other sites
commcrab 75 Posted April 15, 2015 That, AND I'm tired of Ice simply giving you 73 different ways to slow people. More water moves, and more creativity with the utility of Ice Magic! *raises fist* Maybe it could be that in the spring/summer they control water but as the hunger takes over their abilities/skills slowly turn icy, with slight stat changing too WIshful thinking 3 Lephys, Meridian and Steven Yannic reacted to this I represent The Guardians! LIBERTAS ARA AMPLUS Camraderie ~ Loyalty ~ Honor ~ Maturity ~ Integrity ~ Duty Share this post Link to post Share on other sites
Meridian 99 Posted April 15, 2015 (edited) I like the seasonal idea. I could just use that character during those seasons where it's icy Edited to fix typo Edited May 5, 2015 by meridian 1 Steven Yannic reacted to this Meridian[TG] The Guardians | Discord: Meridian#7510 | No, not that Meridian. Share this post Link to post Share on other sites
Windwaker 21 Posted April 15, 2015 I would be ecstatic if Frostweaver has elements of water control. You hardly see it used in games >< Water globes moving across the battlefield, showers of rain and water shields. So much potential 1 Steven Yannic reacted to this Share this post Link to post Share on other sites
Lephys 697 Posted April 15, 2015 Water whip! Water walls stopping arrows! 8D 2 Meridian and Steven Yannic reacted to this This post brought to you by...Lephys. Because everything's better with a smile facepalm. Share this post Link to post Share on other sites
Gigz 44 Posted April 17, 2015 Water balloons and water gun fights, but it's acid water XD 2 Steven Yannic and Lephys reacted to this Share this post Link to post Share on other sites
roxfall 92 Posted April 23, 2015 This archetype desperately needs more swords. Insufficient swords detected. P.S. I like swords! P.P.S. Welcome to Corneria! 1 Steven Yannic reacted to this Greatswords for Frostweavers 2015! For great justice! And swords. P.S. I like swords. Share this post Link to post Share on other sites
abyssalgod 51 Posted April 23, 2015 Frostweaver would be an interesting class if they summoned all their weapons from ice. So for every weapon your character is proficient in, you can summon a weapon of quality equivalent to your skill in that weapon + summoning skill maybe? So frostweavers would never need to worry about crafted equipment, but their summoned items would decay way faster. 1 Steven Yannic reacted to this Share this post Link to post Share on other sites
Lephys 697 Posted April 23, 2015 ^ Interesting, but then how would you manage the frequency with which those were available? Let's say you can only summon one per day (just for example... this could obviously be adjusted). If your frost-weapon shatters, then you still have to rely on conventional equipment the majority of the time. If that's too long of a time, then maybe you shorten it to every hour. Well, now, you're just going to use your frost-weapons all the time, because it's a "free" weapon of good quality (equivalent to your skill), without any worry for finding rare crafting materials, or finding someone of high crafting skill, etc. At what point does your ability to summon frost-weapons become insignificantly infrequent, and at what point does it become so frequent as to undermine the whole point of the crafting economy and item decay/resupply necessity? Not saying it's a bad idea. It'd definitely be cool (pun totally intended). But, I think there are questions that beg to be answered, as it could definitely go horribly wrong without doing so. 4 CopperStall, chancellor, Bremmen and 1 other reacted to this This post brought to you by...Lephys. Because everything's better with a smile facepalm. Share this post Link to post Share on other sites
Jihan 5,445 Posted April 24, 2015 Yeah, I don't think the ability can be usefully balanced. If the summoned weapons can be used in place of top-end gear, then they overpower the class. If they don't, then summoning becomes worthless in top-end play. 2 Steven Yannic and CopperStall reacted to this Official "Bad Person" of Crowfall "I think 1/3rd of my postcount is telling people that we aren't turning into a PvE / casual / broad audience game." - Tully Share this post Link to post Share on other sites
freeze 3,759 Posted April 24, 2015 it's a cute idea, but its effect on the economy isn't a good one. Never needing a weapon again after that skill is maxed, is just asking for trouble 1 Steven Yannic reacted to this Share this post Link to post Share on other sites
abyssalgod 51 Posted April 24, 2015 I see your points. Youd want to make it something like, you can summon (create i guess, since its ice) the weapon at any time. But its only as good as the base level gear. So its usefulness would come from when you first drop into a campaign, you are the only archetype that can be immediately armed, or when you are disarmed and need to have a weapon quickly. 1 Steven Yannic reacted to this Share this post Link to post Share on other sites
alaskanrebel 9 Posted April 24, 2015 Yeah, I don't think the ability can be usefully balanced. If the summoned weapons can be used in place of top-end gear, then they overpower the class. If they don't, then summoning becomes worthless in top-end play. A couple simple ways to indulge this fantasy of using ice weapons without falling into this pit would be either to a. frost weavers have the option to change their weapon into an icy equivalent (merely cosmetic) or b. enchant their weapon with ice magic for combat benefit (whether that be additional cold damage or something else). I personally am drawn to a frostweaver wearing plate armor made of ice and an icy weapon. 1 Steven Yannic reacted to this Share this post Link to post Share on other sites
Lanius 2 Posted April 25, 2015 Frostweaver wearing plate made of ice? Now that's sexy. 2 JamesGoblin and Steven Yannic reacted to this "Every loaf of bread is a tragic story of grains that could've become beer." ~Author Unknown Share this post Link to post Share on other sites
chancellor 1,804 Posted April 25, 2015 I'd love me some storm/lightning promotion. Maybe a storm mage, or lightning assasin. Not just one "chain lightning" move, but a complete elemental devotion for lightning! Likely to be a different archetype entirely. 1 Steven Yannic reacted to this I think the K-Mart of MMO's already exists! And it ain't us! Share this post Link to post Share on other sites
chancellor 1,804 Posted April 25, 2015 A couple simple ways to indulge this fantasy of using ice weapons without falling into this pit would be either to a. frost weavers have the option to change their weapon into an icy equivalent (merely cosmetic) or b. enchant their weapon with ice magic for combat benefit (whether that be additional cold damage or something else). I personally am drawn to a frostweaver wearing plate armor made of ice and an icy weapon. Maybe glassteel can be crafted using rare reagents? 1 Steven Yannic reacted to this I think the K-Mart of MMO's already exists! And it ain't us! Share this post Link to post Share on other sites
Lephys 697 Posted April 25, 2015 @ the summoning frost weapons thing... What if we don't think of it in terms of summoning "an item," per se, but rather a delivery system for a spell? Melee range freeze/chill spell? Instead of just casting on a spot (even with cool, actiony ranged casting, in which you actually have to aim at that spot and successfully hit it, etc.) and everyone in the circle/cone/what-have-you takes damage, what if the spell is that you effectively summon a temporary frost blade that lets you attack 3 times before it shatters (or performs some other aesthetically cool variant of the spell's end). Now, for the effects of the swings, thing like a spell. It attacks in an arc in front of you (I dunno... 2 meters? Like a cone wedge, kind of, but less narrow right up at you. Think Cleave. ). When it strikes people, it doesn't do a ton of on-hit damage (maybe a little? It's a thing striking people, *shrug*, however magically obscure), but it applies Chill and/or Freeze (and/or maybe a DoT?). Whichever effects you choose could stack to some degree (only up to 3 hits, so it's already limited, even if they stacked by 100% -- which could obviously be adjusted). OR, you could hit three different groups of enemies to slow/freeze all of them. Choices, choices. Melee magic is horrendously neglected in almost any game ever. I can see something like this working. I would really hate to see you summoning a weapon that simply functions as a weapon, though. Utility weapons, maybe. Guild Wars 2 did this, a bit (even had "charges" before the weapon went away). You could even summon a weapon, and someone else could pick it up and use it. I liked a bit of the GW2 summoned weapons, while, I feel like they still functioned too much like regular weapons. That'd be a really great system of support magic, though. Instead of just buffing/debuffing people, etc. you could summon a beneficial/utilitous (utility-ful?) spell in the form of a "weapon" It would function like a weapon, but would mainly just be a delivery system. OR, you could just cast the spell, and use the weapon yourself. *shrug* Just a thought. Also, I don't know why I never thought of that before now. This is why I love collaborative brainstorming, 8D 5 CopperStall, Jihan, Bremmen and 2 others reacted to this This post brought to you by...Lephys. Because everything's better with a smile facepalm. Share this post Link to post Share on other sites
MrPriest 67 Posted April 26, 2015 Maybe an ice weapon creation will be based on a talisman of sorts, and that would be the factor for the base stats, the rest depending on the magic skill level.This way your talisman can be stolen/looted, crafting is possible, but the difference between this and normal weapons are a few;a) Weapon can be shattered. Weakness towards fire/heat (easier to shatter?)c) Shape/weapon type depends on the magic. As such you can have it turn into a spear when you need range over strength of a sword (but your profficiency with the weapon will be based on the new weapon type, so you'd have to be equally good in spear and sword to utilize it fully)d) The magic is stronger as seasons go towards winter - so you can't be uber when you first start out (even if you do somehow have a good talisman close to the beginning of the campaign)Basically;Weapon strength = Talisman stats + Magic level/ability + season + weapon experience + target/environment element 1 Steven Yannic reacted to this Share this post Link to post Share on other sites
Avean 48 Posted April 26, 2015 Frostweaver wearing plate made of ice? Now that's sexy. Hell yes, and as I was talking in another thread, the Ice Amor could provide buffs to allies, like Orange Ice armor has attack up, Blue slows attacking enemies, White give Defense up, ect. however, the armor could shatter (or you can shatter it yourself for damage), and then your back to your weak self. I could make a interesting gameplay mechanic. 1 Steven Yannic reacted to this MMOs I've Played: WoW (up to LichKing) - GW2 - FFXIV (Beta) - ESO (Beta) - Wildstar - Share this post Link to post Share on other sites
LegitFrost 1 Posted May 18, 2015 I am hoping so, I hope this class in a mid ranged specialist with some magic tied into those daggers. ^ It would be amazing if Frostweavers used some melee weapons (daggers, scythes, etc.) but it involve ice magic somehow. A close ranged magic user, although they have also been shown to use bows too, so they are definitely versatile in the weapon department. 1 Steven Yannic reacted to this Share this post Link to post Share on other sites